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Polycount - @polycount.bsky.social
@polycount
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Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us! https://t.co/t5hnxmsc2Q
Global @Seattle/Colorado
Joined September 2009
RT @ArtOfPilgrim: blender is such a breeze to work with people are making it more difficult to use to even things out a bit
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RT @LandsofNoara: Run away or suffer - her enemies have no other choice... Kalinga, Queen of the Kragh, will show no mercy! 🔥👑 #Noara #Ind…
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RT @BlueOxel: Evolve Studio shared materials about Texel Density. Even though the examples are shown on vehicles, these practices are usef…
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RT @Maria_Hime77: I am excited to share my humble experience of working with multiple Art Directors over the past 13 years as a video game…
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RT @Cheliell: 🤓 #Animation #Curves in @UnrealEngine This revolutionary animation tool #TweenTools for Animation Curves in #UnrealEngine 5,…
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RT @noaxdesign: Got some questions on my latest tank design. Will answer some in this post! ⤵️
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RT @graykolori: Today is my birthday, really appreciate likes and retweets 🙏❤️ This week I'll be post tutorials about modeling Mel from Arc…
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RT @BradeskoUrban: Yes i do! you can grab my houdini colors here: now everyone can have a pretty houdini viewport…
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RT @Patrice__Garcia: Elemental stone #conceptart I made in the #90s for the #fifthelement movie. #conceptartist
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RT @The3DNinja: Working on a crack brush for Painter that uses Dynamic Stroke to change the random seed of the pattern. In Designer, I used…
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@Mewhenballs69 Here's a backup:
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RT @BGLeodran: So hyped to have been able to contribute to this big update. Get in the game and check out my shield and Ballista! #Rust htt…
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