plinq
@plinq_uncharted
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Senior game designer at Riot R&D on Project K! Formerly on LoR. Lead for Dreamlit Paths. Mainly interested in food, music, games, and science in some order.
lo cal
Joined February 2010
@Justin_Gary my point was, for a subset of more abstract games, “story” is not central particularly one can sort of force the claim by using language like “player journey” or some such, since everything is in fact baseline experiential, but the joy is somewhere else in my eyes
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so sick lol
First publicly available example of poisoning training data! This is major. The awesome Pliny @elder_plinius is at it again. We discussed this before when the (supposed) main sources of training data were disclosed, toying with the idea of writing on blogspot. A thread
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@ABG_Tyguy hehe I tried very hard to figure this out lol -- maybe some version via organized play
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RT @doctorow: The core regulatory proposition of the tech industry is "it's not a crime if we do it with an app." It's not an unlicensed ta…
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@robinhanson I try to say it directly when I enjoy someone else's company. That or genuine praise/smiles.
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@robertanayrasa well, my point is more about humanity than e.g. AGI/ASI -- I dont think we are that complex at the end of the day, and I really dont think our satisfaction curves are all that difficult to satisfy or figure out thus "great things" seem a lot less likely to me than idleness tbh
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@TheZvi i was utterly shocked when i realized the level of fear that swirled in the background
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RT @PVDDR: It wasn't the best timing for going to Los Angeles, but I'm glad to have been part of the competitive playtest this week! Projec…
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RT @emilypearsonart: Hello #portfolioday! I'm Emily Pearson, I'm a concept artist that's worked at placed like Riot, Wotc, Spin Master, etc…
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