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Peter Monga
@petemonga
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Animator. aka Fold Up Studios. Currently making Little Barrier https://t.co/GW2SPFArYw prev. https://t.co/exCSTtjLJR
Auckland, New Zealand
Joined December 2010
@clearly_outsane @recplayrewind Oh, yes. I'm just manually painting the textures and using splines to position PCG scatters. I do this because I am too lazy to learn gaea or world machine type programs. So we are both lazy, just in different ways π€
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@clearly_outsane @recplayrewind Nah. One mistake I made though was that I sculpted in all the detail in the mountains, but then when I populated it with trees, all the detail got softened. That's why my peaks are a little rounder than they should be.
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@illustratedicon Wow, that looks like a cool project! Check out this channel for help learning PCG
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@vincent33995273 Totally understand. Even when using Unreal I will sometimes develop a thing, only for Epic to change something or release a better version making my thing redundant π
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@clearly_outsane @recplayrewind For sculpting I just used the landscape tools in Unreal. Textured using landscape paint layers, although most of the landscape textures are covered with geometry. The only ground textures you see in the above vid is the patch of dirt beneath the copse of trees.
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@recplayrewind From LINZ, a New Zealand land data service. Although it didn't look too great so I ended up hand sculpting it.
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