petemonga Profile Banner
Peter Monga Profile
Peter Monga

@petemonga

Followers
2K
Following
345
Statuses
199

Animator. aka Fold Up Studios. Currently making Little Barrier https://t.co/GW2SPFArYw prev. https://t.co/exCSTtjLJR

Auckland, New Zealand
Joined December 2010
Don't wanna be here? Send us removal request.
@petemonga
Peter Monga
4 months
@BangMingYong Yes, this was in Unreal 4.17
0
0
5
@petemonga
Peter Monga
4 months
@ars3d Thank you! I have a bunch planned 😎
0
0
1
@petemonga
Peter Monga
4 months
@SyrslyWasTaken Thank you ☺️
0
0
0
@petemonga
Peter Monga
4 months
@oxygene46 Top one is Unreal πŸ˜„
1
0
1
@petemonga
Peter Monga
4 months
Longer, 4k60 version
0
0
1
@petemonga
Peter Monga
4 months
7)Jay Fo 10)prune7549
0
0
2
@petemonga
Peter Monga
4 months
@snyderwick I'm using the Fluid Flux plugin
0
0
1
@petemonga
Peter Monga
4 months
@clearly_outsane @recplayrewind Oh, yes. I'm just manually painting the textures and using splines to position PCG scatters. I do this because I am too lazy to learn gaea or world machine type programs. So we are both lazy, just in different ways 🀝
Tweet media one
1
0
2
@petemonga
Peter Monga
4 months
@clearly_outsane @recplayrewind Nah. One mistake I made though was that I sculpted in all the detail in the mountains, but then when I populated it with trees, all the detail got softened. That's why my peaks are a little rounder than they should be.
1
0
0
@petemonga
Peter Monga
5 months
@illustratedicon Wow, that looks like a cool project! Check out this channel for help learning PCG
0
0
1
@petemonga
Peter Monga
5 months
@vincent33995273 This guy's vids are what I used to learn PCG
0
0
2
@petemonga
Peter Monga
5 months
@vincent33995273 Totally understand. Even when using Unreal I will sometimes develop a thing, only for Epic to change something or release a better version making my thing redundant πŸ˜†
0
0
0
@petemonga
Peter Monga
5 months
@illustratedicon Id doesn't show in the above vid, but inside the forests look like this:
Tweet media one
0
0
0
@petemonga
Peter Monga
5 months
@clearly_outsane @recplayrewind For sculpting I just used the landscape tools in Unreal. Textured using landscape paint layers, although most of the landscape textures are covered with geometry. The only ground textures you see in the above vid is the patch of dirt beneath the copse of trees.
1
0
0
@petemonga
Peter Monga
5 months
@rbredow @agraphafx Wow, thanks Rob!
0
0
0
@petemonga
Peter Monga
5 months
@recplayrewind From LINZ, a New Zealand land data service. Although it didn't look too great so I ended up hand sculpting it.
1
0
0