![Bang Profile](https://pbs.twimg.com/profile_images/1668334478207377418/TO5OFKT6_x96.jpg)
Bang
@BangMingYong
Followers
198
Following
8K
Statuses
2K
Engineering | VR Game dev | AI | PhD in Engineering. Occasional shitposting. Works at @BangTechDev. Follow me if you wish to save the world.
Cambridge, UK
Joined January 2014
Finally, itβs time to reveal what I had been up toβ¦ successfully launching the first ever 10x scale up of the Cambridge Space Program! πππ Program generously supported by the @IfMCambridge at University of Cambridge. Play by play of the program in π§΅
3
2
16
Just discovered a great VR content creator - @AWolfinVR ! It would be great if creators can make playlists on X to curate their videos.
0
0
0
@Marilketh @ID_AA_Carmack @boztank It's so strange that they don't think about how real world scenarios to promote the headsets occur. Like, we want to be able to show cool stuff we see in the headsets to other people, so they should make that experience as easy as possible.
0
0
2
@elonmusk Elon managing money to accomplish his goals, is equivalent to him min maxing resources in a real time strategy games or Diablo 4.
0
0
1
It shouldn't be polarizing. They should just make it an option to switch off the prompt. If you have a single account on the Quest headset, no prompts will be given when you take it off and put it on again. But if you have more than one accounts on the headset, it becomes super annoying in prompting you. As a developer, you need to take it off multiple times, so debugging and testing becomes unpleasant. Same when using the headset to demo at exhibitions. It's a simple but annoying problem, and an easy fix. The fact that many other developers have complained about the same issue for years, and heard no response just highlights how much Meta's team care about the devs on their platform.
1
0
1