a little behind the scenes of the tornado spin that
@BrimstoneDevs
' tweeted recently 🚁
very proud of this one 🥹 a fun effect to play around with and i'll definitely find more opportunities to use it
also ! it was shown in the last part but we have VFX for when the greatsword gets dragged during pegasus running ✨
was it necessary? yes 😌 no further questions, your honor
answer reveal 😄
i guess the point im trying to make is we shouldn't tie how good something looks to a certain engine. they are tools and the results are determined by the user's ability to make the most out of them
thanks for playing yall 🙏
thank you everyone for the support and the nice comments 🥹
please check our game out over at
@BrimstoneDevs
if you haven't 🙏 the Steam page is also coming up soon
hope yall have a good one 🙌
a little behind the scenes of the tornado spin that
@BrimstoneDevs
' tweeted recently 🚁
very proud of this one 🥹 a fun effect to play around with and i'll definitely find more opportunities to use it
might have to retire this one bc i've been tinkering with the smoke and colors for a while but just cant seem to make em work (+ super tired perhaps) 😔
maybe i'll feel better about it in a few days
studying custom editors rn 😄 i present to you -barely functional VFX graph- 🥳
probably shouldn't have started with something so complex but it's a lot of fun tinkering
#godot
#godotengine
#vfx
ok done studying for tonight 😌
the different shader types were a bit much to wrap my head around so i'll try again next time...
but for now we have this ⚔
#Godot
#GodotEngine
got
@SrRafles
' blessing to post 🙇♂️
i have a version of the dummy rig with the UVs remapped for effects like in the screenshots below
learned after that triplanar wouldve been enough for the effects I wanted 😳 but posting the rig here anyway 🙏