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Nikos Patsiouras
@npatsiouras
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Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
Heraklion, Greece
Joined February 2011
@raysan5 @bkaradzic Albeit limited, social media like twitter and bsky can sometimes turn up info on custom tech (mostly old, occasionally current). Not full info though, but in the interest of being informed, it's something.
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@bkaradzic @raysan5 Was the first time I heard someone do that. Not doubting others have too, just it was the first time I learnt such a case.
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@bkaradzic @raysan5 Iirc, Ready At Dawn also used Maya as an editor. Although to be honest, I thought custom tech would be almost fully custom, especially those surviving for some years now (regardless of iteration), like for example the tech of Frictional.
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@raysan5 @bkaradzic Now that you mention it, I remember someone on bsky saying that rn the easiest way to create a new small indie team with few people and custom tech would be to take Godot, strip a lot of the parts and leave things like the editor and just do what you need (well in a nutshell).
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@bkaradzic @raysan5 CDP went the other way though xD. The point though was that I haven’t heard of any company like that. Are there any examples?
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@bkaradzic @raysan5 Are there even companies that went the other way? Moved away from Unreal/Unity/Godot/etc to their own proprietary? These days I've only heard of companies moving to licensed ones.
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@ZakBlackstone @icculus Ah you're right....I saw a shortened version of the output that was missing the part you're talking about. My bad.
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@icculus Then again, this, if used at all productively by bugzilla, is for your bug reports, so it **shouldn't** matter if you use another.
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