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Miegakure, 4DToys {mtbdesignworks} Profile
Miegakure, 4DToys {mtbdesignworks}

@mtbdesignworks

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Following
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Creators of https://t.co/H5F1zuN3g4 / Hide & Reveal (a 4D puzzle-adventure game), https://t.co/drFQpxEoGZ (a 4D physics toy box), led by https://t.co/O0qZd9aX9Q

Joined March 2010
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
2 years
Summary of every 4D Toys update, including all the stuff from the newest Mega-Update ®™! ➥
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
8 days
@Demruth @mvandevander The funny thing is that we obviously added a fuckton of interesting stuff since then…
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
9 days
@mvandevander @Demruth What are you implying, dude lol
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
25 days
What was famous and special and funny about David Lynch is that he was completely fine with his work not giving the audience clear answers. And personally this resonates with how so much of being a scientist is being comfortable with the state of not knowing the answer while you look for it. Furthermore if you’re not very familiar with science you may think it is about finding definite answers… but actually no answer is ever truly complete. The world would be a better place if fewer people had this misconception. From this perspective his work was very important. 💙
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
3 months
@shinosarna Yeah. He doesn't seem to be a great "social media designer."
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
3 months
@5kl Game is going good.
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
3 months
@shinosarna Yes, but if all your users leave then you milked the cow too hard.
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
3 months
Bluesky, because it is built on an open protocol, appears to be a small step in the right direction. But functionally it looks like a Twitter clone, so the same bad incentive structure applies. However, because it is open there could at least be alternative clients that do a better job at building better incentive structures.
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
7 months
found this in the code today
Tweet media one
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
8 months
RT @cgingold: __Building SimCity__ launches today w @mitpress! ✨Alan Kay: "Highly recommended!"✨ 👉🏻30% off today at 🐧
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
9 months
@Echelaunch @Jonathan_Blow Well, he indirectly has!
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
9 months
RT @Jonathan_Blow: The Braid Anniversary Podcast is back after its short break, this time with Marc ten Bosch, developer of Miegakure @mtbd
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
9 months
One of the commentary tracks is an interview I did with Jon about puzzle design! My goal was to delve deeper than usual into interesting game design questions. Talking about specific puzzles and decisions is a very good format for this. Jon even made alternate versions of puzzles as a result of our discussions!
@Jonathan_Blow
Jonathan Blow
9 months
Braid, Anniversary Edition is out now:
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
1 year
@hyperbolablabla (well, obviously the half angle version)
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
1 year
@hyperbolablabla No it's the reverse
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
1 year
@hyperbolablabla Both of these are not bad
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@mtbdesignworks
Miegakure, 4DToys {mtbdesignworks}
1 year
@hyperbolablabla Yes the vectors need to be normalized, I should update the comments
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