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Kuba Matyszczak
@mafish1995
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Following
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RT @MabRobotics: We’re proud to announce that the PDS - Power Distribution System is now available for our customers! ⚡⚡⚡ Discover more an…
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RT @MabRobotics: MA-hs-d Series – Direct Drive Motors with Hollow Shaft Discover our latest actuator series, featuring: 🔧 Brushless motor…
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RT @lukas_m_ziegler: Underwater robot with legs! 🐳 Honey Badger is a robot created by @MabRobotics that can walk on land and underwater.…
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@lukas_m_ziegler In many cases autonomy is impractical (regarding current state of art) , as many jobs are unique and building an autonomy that could handle all edge cases is just not feasible.
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@raysan5 May be related to the drama some time ago and people panic forking Godot. I love raylib, keep up the awesome work raysan !
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@cmuratori @ThePrimeagen @natemcgrady Getting prime into JAI would be a perfect way to market it when it launches!
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@DanielleFong Met a few people that wanted to buy this but you just cant - it more like 8k USD in minimal setup after taxes and fees.
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@HSVSphere Thats dangerous behaviour, and should not be done by the compiler tho. What if one would like to serialise this struct and send it to other device as bin blob? If the compiler does this, its plain stupid.
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@SebAaltonen Also worth poiting out that "cutting-edge graphics" here means using the newest, shiniest tech (Nanite, raytracing etc), and not *actually good looking* games. We have had good-looking (realistic) games for nearly 20 years (Crysis was released 2007)!
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@BonesaiDev @primalrandy This Works very well for me too if I keep files to ~2-3k loc max. more then that makes finding stuff cumbersome (multitude of occurrences).
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