cool so
push should be out now in all regions and i’m so happy for all the outcomes :) thx to everyone who pre-ordered
will be posting some videos showcasing small ui details through sunday
here's a proof of concept of how you can use the new layerEffect(_) in SwiftUI with Metal to create a natural gradient blur effect over basically any view
#WWDC23
more info on layerEffect(_)
enjoyed some of the time i spent home for easter finishing up work on new stuff for the glur app with
#swiftui
i ended up building slider and picker components that i think turned out quite neat!
Proud to announce our team's
@WWDCCommunity
hackathon entry for 2022: meet FindMe. 🌎
FindMe is a worldwide SharePlay experience where you can play hide and seek with your friends on the entire globe through Look Around.
#WWDC22
ontem eu atualizei o meu aplicativo criado para monitoramento das enchentes do Vale do Itajaí, no ano passado, para incluir uma nova fonte de dados para o Lago Guaíba, da região de Porto Alegre
você consegue alterar a região na configuração do Widget
also if you don't get what SwiftUI::Layer means in the Metal function signature like me: you need to import this new SwiftUI Metal library in your file
#WWDC23
@PwnedC99
@_inside
maybe because current iPhones use the top speaker grill for stereo sound... also, FaceID and the selfie camera would still occupy a lot of space!
Eu preparei esse A3 só de zoeira e o deixei colado na parede do corredor da minha escola (junto de uma caneta) durante a feira de ciências (que aconteceu sexta-feira passada). Pra minha surpresa, um monte de gente acabou assinando!
@manualdomundo
@iberethenorio
@marifulfaro
announcing our project for the
@WWDCCommunity
hackathon! ShareBits is a collaborative 👥 pixel art environment 🖼 using the SharePlay API, so that groups of people in a group can play, create and experiment together 🎨
#WWDC21
We would like to congratulate all the participants and the winners of the
#WWDC22
Community Hackathon.
First Place: Team Rick'o Maniacs
@joogps
@ryenduu
@priva28_
with FindMe, Play Hide and Seek Around The World
👏👏👏
#WWDC22
here's a proof of concept of how you can use the new layerEffect(_) in SwiftUI with Metal to create a natural gradient blur effect over basically any view
#WWDC23
more info on layerEffect(_)
Totally wild:
@joogps
made a crazy workout app, Push, which uses the front facing (TrueDepth) camera to see depth so it can count your pushup reps.
Really fun design, gotta grab it: