Jonjo Hemmens Profile Banner
Jonjo Hemmens Profile
Jonjo Hemmens

@jonjo3d

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Senior Environment Artist at @ThatsNoMoonEnt Formerly at @RocksteadyGames and @CAGames Opinions are my own :)

Liverpool, United Kingdom
Joined December 2014
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@jonjo3d
Jonjo Hemmens
10 months
Finished my #DiscoElysium fan art project with @jeanzoudi
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@jonjo3d
Jonjo Hemmens
10 months
Got some shots of all the assets I created for the Tequila Sunset project #DiscoElysium
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@jonjo3d
Jonjo Hemmens
11 months
Another update on my #DiscoElysium scene. Doing a collab with @jeanzoudi to introduce Harrier into the scene!
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@jonjo3d
Jonjo Hemmens
3 years
I just finished my most ambitious project, the Hemlock Forest. More info and details on Artstation - Made using @Substance3D and @UnrealEngine @madewithUnreal @ArtStationHQ #gameart #3dart #gamedev #allegorithmic #artstation #Rendering #Graphics #RealTime
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@jonjo3d
Jonjo Hemmens
11 months
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@jonjo3d
Jonjo Hemmens
10 months
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@jonjo3d
Jonjo Hemmens
1 year
Hey #portfolioday I'm Jonjo, a Senior Environment artist at Rocksteady, I like making a bunch of different environment and asset stuff
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@jonjo3d
Jonjo Hemmens
9 months
Started a new job this week at @ThatsNoMoonEnt as a Senior Environment Artist!
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@jonjo3d
Jonjo Hemmens
1 year
Been promoted to Senior Environment Artist :)
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@jonjo3d
Jonjo Hemmens
4 years
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@jonjo3d
Jonjo Hemmens
4 years
I've been learning how to make foliage and organic game art recently and have done a little write up on the progress, have a read :) #gameart #3dart #gamedev #allegorithmic #artstation #RealTime #Dev #Art #texturing #materials #UE4 #UnrealEngine
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@jonjo3d
Jonjo Hemmens
11 months
Wrote an blog update for my #DiscoElysium scene on artstation, quite a bit further to go but it's starting to come together
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@jonjo3d
Jonjo Hemmens
4 years
Hey #PortfolioDay I'm Jonjo Hemmens, a Junior Environment Artist at Rocksteady Studios. I've done a lot of props and texturing this year, but looking forward to going back to full environments. Portfolio -
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@jonjo3d
Jonjo Hemmens
3 years
Been experimenting with some new lighting #UE4 #UnrealEngine #gameart #3dart #gamedev #WIP
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@jonjo3d
Jonjo Hemmens
3 years
Longipetala, Stream Violet, Rattlesnake Plantain, and Bunch Berry. Some more plants for my foliage project! still some errors and clipping, but learning so much. #gameart #3dart #gamedev #allegorithmic #artstation #RealTime #Dev #Art #texturing #materials #UE4 #UnrealEngine
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@jonjo3d
Jonjo Hemmens
2 years
some more sword #wip shots
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@jonjo3d
Jonjo Hemmens
5 years
Hey everyone, just sharing my latest asset, an 80's refrigerator. It's part of a scene that should slowly come together over the next few months. More info on Artstation - #gameart #3dart #gamedev #allegorithmic #SubstancePainter #artstation #marmoset
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@jonjo3d
Jonjo Hemmens
3 years
Another WIP from my foliage project combining hand made foliage with scans. #UE4 #UnrealEngine #gameart #3dart #gamedev #WIP
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@jonjo3d
Jonjo Hemmens
3 years
I wrote for Adobe / Substance on my Hemlock Forest project. I cover a bunch of different things I learned throughout the process, such as making plants, workflows for designer, and how I put it all together in Unreal. check it out! @Substance3D
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@jonjo3d
Jonjo Hemmens
2 years
I finished another sword, this time I went for a Swept Hilt Rapier. First time doing engravings, but it was a lot of fun and I hope you like it! more shots on artstation - #gameart #3d #gamedev @Substance3D @marmosetco @ArtstationHQ
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@jonjo3d
Jonjo Hemmens
11 months
some other progress shots
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@jonjo3d
Jonjo Hemmens
2 years
base materials are in with lots of tweaks needed, but im focusing on painting my masks and i still have so much to do😃 #wip #Toolbag #3dart
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@jonjo3d
Jonjo Hemmens
4 years
Giving away all the Crisps, Sweets and Soda Cans I made for my Vending Machine project for FREE! Grab them here - #gameart #3dart #gamedev @ArtStationHQ #free #indiedev
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@jonjo3d
Jonjo Hemmens
3 years
Been building a forest combining my plants, trees, and terrain with some Megascans rocks and a great river tool I picked up on the UE4 Marketplace. Still a way to go 🌱 #UE4 #UnrealEngine #gameart #3dart #gamedev #WIP
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@jonjo3d
Jonjo Hemmens
3 years
Thought I'd share some of the individual assets and textures from my Hemlock Forest project in a thread - High res on Artstation - Made using @Substance3D #gameart #3dart #gamedev #allegorithmic #artstation #Rendering #Graphics #RealTime
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@jonjo3d
Jonjo Hemmens
3 years
got promoted 😎
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@jonjo3d
Jonjo Hemmens
3 years
It's been a really fun year of art, looking forward to many more! 😎 #ArtStationDay
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@jonjo3d
Jonjo Hemmens
1 year
making progress on my disco elysium detectives room project #DiscoElysium
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@jonjo3d
Jonjo Hemmens
2 years
Hey all, I recently recreated this sword I came across in the Victoria and Albert Museum a couple of months ago. I had a lot of fun re-creating it in 3D. I hope you like it! more shots here - #gameart #3d #gamedev @Substance3D @marmosetco @ArtstationHQ
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@jonjo3d
Jonjo Hemmens
2 years
Some #wip shots of a sword I saw in the Victoria and Albert Museum. hoping to make a 3 sword collection eventually
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@jonjo3d
Jonjo Hemmens
5 years
"Time For Bed", my entry for the #SolRemix competition. Was a lot of fun re-lighting this scene with RTX and doing some posing for the characters! #gamedev #gameart #3dart #substancepainter #unrealengine #maya #UE4 #gamedesign #indiedev #zbrush #3d #art #allegorithmic
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@jonjo3d
Jonjo Hemmens
2 years
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@jonjo3d
Jonjo Hemmens
3 years
I wrote an article for Experience Points about my 80's Vending Machine project I did last year. There's a bit of breakdown, some soft skills advice, and a little art theory. Check it out 😎 #3Dart #3Dmodeling #GameDev #GameArt #Marmoset
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@jonjo3d
Jonjo Hemmens
3 years
Got to show off some of my environment work in the Suicide Squad trailer! Remaking the iconic Arkham intro was insane. The whole team has worked so hard on this project, and I'm so proud to be part of the team. If you haven't seen the trailer, go check it out :D #SuicideSquadGame
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@jonjo3d
Jonjo Hemmens
1 year
Been working on a bunch of assets for my disco elysium scene. also wrote a blog post, give it a read - #discoelysium #wip #3d #gameart
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@jonjo3d
Jonjo Hemmens
10 months
and some individual closes ups
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@jonjo3d
Jonjo Hemmens
2 years
Started blocking out a new UE5 scene, and it's Disco Elysium Fan art! Wrote a little blog thing on artstation if you're interested in reading more 😎 #gameart #wip #blender
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@jonjo3d
Jonjo Hemmens
5 years
Never done a #PortfolioDay before, so here I go. I'm Jonjo Hemmens, an Environment Artist at the Creative Assembly working with the Warhammer team. I love lighting, storytelling and composition.
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@jonjo3d
Jonjo Hemmens
2 years
Highpoly for my next sword, time to make the most expensive low poly known to my portfolio 😎
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@jonjo3d
Jonjo Hemmens
2 years
#ArtStationDay next year, more colour!😎
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@jonjo3d
Jonjo Hemmens
3 years
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@jonjo3d
Jonjo Hemmens
3 years
I wrote another blog post about the progress of my journey into learning how to make foliage and organic game art, check it out #gameart #3dart #gamedev #allegorithmic #artstation #RealTime #Dev #Art #texturing #materials #UE4 #UnrealEngine
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@jonjo3d
Jonjo Hemmens
4 years
Just made my 80's fridge free on the Artstation store for use in your personal projects and for educational purposes! Enjoy! #gameart #3dart #gamedev #allegorithmic #SubstancePainter #Dev #Art #marmoset
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@jonjo3d
Jonjo Hemmens
5 years
An old beat-up CRT TV that has seen better days. Started this to learn better texturing and presentation techniques. #propart #gameart #3d #art #realtime #allegorithmic #environmentart #Substance #Photoshop #texturing #artstation #marmosettoolbag
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@jonjo3d
Jonjo Hemmens
11 months
started work on an orthographic shot to match the game, some nice visual bugs here to fix up from the orthographic camera as well as some messy scene back faces, but it's starting to look quite similiar
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@jonjo3d
Jonjo Hemmens
1 year
Working on some assets for my #DiscoElysium fan art scene, here is some #wip textures for the back of an alarm clock.
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@jonjo3d
Jonjo Hemmens
5 years
Hey all, here's my latest project: Light the Path. It shows the final throes of a defeated civilisation. Description and screenshots on my artstation #gamedev #gameart #3dart #substancepainter #unrealengine #maya #UE4 #gamedesign #indiedev #polycount
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@jonjo3d
Jonjo Hemmens
4 years
Hey everyone! I finally got round to posting my work on the NVidia Marbles RTX project! #nvidia #rtx #gameart #3dart #gamedev #allegorithmic #SubstancePainter #artstation #marmoset
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@jonjo3d
Jonjo Hemmens
1 year
for a bit of fun over lunch, I decided to re-render some shots of a mech I made about 4 years ago based on a design by @KaranaK the asset is definitely showing it's age, but i'll take any excuse to boot up marmoset
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@jonjo3d
Jonjo Hemmens
6 years
Here's my latest personal project, Will's room. Drew a lot of inspirations from uni life for this one. The scene is game ready and built in UE4, let me know what you think! #environmentart #gamedev #gameart #3dart
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@jonjo3d
Jonjo Hemmens
4 years
Made a vending machine this year, got some trees and foliage on the way soon😎 #ArtStationRecap2020 #gameart via @artstationhq
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@jonjo3d
Jonjo Hemmens
1 year
here's some additional shots
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@jonjo3d
Jonjo Hemmens
1 year
and some assets, most of the scene stuff looks a bit too ropey to show this close as it's just blockout textures
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@jonjo3d
Jonjo Hemmens
3 years
Daniels got some really great foliage work and breakdowns, definitely worth a look
@artofdape
Daniel Peres
3 years
Happy #ArtStationDay everyone! Eager to check all of the amazing art around here and share some of my own too🎨
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@jonjo3d
Jonjo Hemmens
4 years
Joe is one of the most talented artists mentoring right now, if you're interested in learning how to improve your skills with modelling and texturing, his mentorship is perfect for you
@JoeSeabuhr
Joe
4 years
Planned to study 3D at a university but can't because of the B U G? I do 3D mentoring! If you're interested you can visit for more info 🤠 #gameart #gamedev #polycount #3dmodeling #hardsurface #indiedev
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@jonjo3d
Jonjo Hemmens
3 years
New trailer drop 😎
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@jonjo3d
Jonjo Hemmens
4 years
Jay has just released on one of the best courses for improving your texturing workflows in Substance Painter. Some of the techniques he uses are fantastic, and the results speak for themselves. Go check it out!
@JasonOrd3D
Jason Ord
4 years
Hello all! I recently collaborated with Artstation Learning to put together an intermediate texturing course called "Substance Painter: Pushing Your Texturing Further" 🙌 #gameart #gamedev #SubstancePainter @Substance3D
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@jonjo3d
Jonjo Hemmens
2 years
my mask generators didn't do as much as i'd like, I think my AO and curvature bakes aren't very generator friendly
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@jonjo3d
Jonjo Hemmens
1 year
also some more wip textures of the coat rack
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@jonjo3d
Jonjo Hemmens
5 years
@TotalWarLegend @MrBeastYT @teamtreesofficl A huge achievement for you and your audience, congrats man
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@jonjo3d
Jonjo Hemmens
11 months
Read about the progress here on my artstation blog -
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@jonjo3d
Jonjo Hemmens
4 years
A really excellent guide / series on game art applications. This is looking like on of the best resources for job seeking students this year!
@atkaygee
Kieran Goodson
4 years
Part 1 of my 'Guide to Game Art Applications' is now live on my blog. This is how I approach the most important part of the application process - portfolio building and job postings. Send it to someone who will find it a helpful place to start ✏️
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@jonjo3d
Jonjo Hemmens
5 years
My guy David has been absolutely slaying it this month with the Nodevember Substance Designer Challenge, go check out his posts and give him a follow!
@david_peryman
David Peryman
5 years
11/30 - Portal I had a few ideas floating around for 'Portal' but I thought I'd just keep it simple and recreate some textures from Portal 2! 😄 #nodevember #nodevember2019 @Substance3D @polycount #gameart #gamedev #substancedesigner
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@jonjo3d
Jonjo Hemmens
4 years
I also had the pleasure of contributing to this!
@BeddowsDesign
Alex Beddows
4 years
Had the pleasure of contributing to the @ArtStationHQ Guide for 'Going from Student to Professional Artist'. Check it out below. :)
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@jonjo3d
Jonjo Hemmens
3 years
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@jonjo3d
Jonjo Hemmens
3 years
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@jonjo3d
Jonjo Hemmens
4 years
If you read any environment art related article this year, it should be this one
@atkaygee
Kieran Goodson
4 years
In this series, I reveal what I learned from the most reputable artists around, allowing us deep insight into their areas of expertise. In the Environment Art edition, I explore viral topics from composition to communities, textures to AAA and much more🤯
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@jonjo3d
Jonjo Hemmens
3 years
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@jonjo3d
Jonjo Hemmens
1 year
If you wanna read about my progress, i've got a blog running for the scene on my artstation
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@jonjo3d
Jonjo Hemmens
3 years
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@jonjo3d
Jonjo Hemmens
5 years
lol i made this
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@jonjo3d
Jonjo Hemmens
3 years
@atkaygee real original 😎
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@jonjo3d
Jonjo Hemmens
5 years
My good friend Charlie wrote an article about how Level designers adopt the spatial considerations of architecture theory. A really interesting read for both designers and environment / level artists!
@tancoque
Charlie Tancock
5 years
I only scratched the surface of the topics covered in this article, but hopefully it makes for a useful jumping-off point! Thank you @NextLevelDesig2 for the feature (:
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@jonjo3d
Jonjo Hemmens
5 years
@atkaygee @covcampus @Rebellion This is set to be the goriest lecture Coventry has ever seen
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@jonjo3d
Jonjo Hemmens
3 years
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@jonjo3d
Jonjo Hemmens
2 years
@Jay_Travers11 I made the profile of the handle, extruded and twisted it to match my ref, added edge subdivisions of how many wires I wanted. I turned each edge into a curve in blender, made a repeatable mesh for each wire type, then used array modifiers on each curve. tedious, but did the job.
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@jonjo3d
Jonjo Hemmens
4 years
@kylexshepherd I beg to differ
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@jonjo3d
Jonjo Hemmens
11 months
@guille_la_zoom pretty much all modelled and textured by hand yeah :)
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@jonjo3d
Jonjo Hemmens
5 years
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@jonjo3d
Jonjo Hemmens
4 years
@DoruArt @Substance3D @marmosetco @ArtStationHQ 3 planes stacked on top of eachother!
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@jonjo3d
Jonjo Hemmens
4 years
@JacobClaussen More racoons!!!
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@jonjo3d
Jonjo Hemmens
5 years
@KyleShepherdDev tests are not programming. they are intended to be stressful and to make you panic. you're more than good enough dude.
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@jonjo3d
Jonjo Hemmens
2 years
@realYoners I usually model each thing uniquely, which has been particularly helpful on this project to learn a new modelling tool. Never kept assets between projects and I don't work on blockouts regularly enough to merit a library, but it could be useful for some.
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@jonjo3d
Jonjo Hemmens
5 years
@ArchieGameDev @KyleShepherdDev is also one of the most friendly and talented programmers I've had the pleasure to work alongside.
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@jonjo3d
Jonjo Hemmens
4 years
@CWardee Looking great dude!
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@jonjo3d
Jonjo Hemmens
3 years
@abselilion @patrickz3d @atkaygee We all know him and love him, just jokes among friends
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@jonjo3d
Jonjo Hemmens
1 year
@tancoque Well done mate
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@jonjo3d
Jonjo Hemmens
4 years
@breckten @bigred3d I was in the Artstation masterclass! Knew these images were familiar.
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@jonjo3d
Jonjo Hemmens
3 years
@BeddowsDesign @TheInitiative yooooooooooo best of luck mate, very excited
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@jonjo3d
Jonjo Hemmens
5 years
@tancoque @FireSpriteGames So happy for you man <3
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@jonjo3d
Jonjo Hemmens
5 years
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@jonjo3d
Jonjo Hemmens
5 years
@polygon_academy Although I haven't played Rust in years, I still read every dev blog. They discuss upcoming changes, arrival of updates, and give rational explanations for their changes. It's no surprise the game is still massively popular 6 years after alpha launch.
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@jonjo3d
Jonjo Hemmens
11 months
@bloukoo thanks so much victor <3
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@jonjo3d
Jonjo Hemmens
4 years
@GormanDev @KyleShepherdDev Great web developer and a great dude, drop him a message :)
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@jonjo3d
Jonjo Hemmens
5 years
@david_peryman I'd say the leaves are looking a bit rough, little less roughness / some more specular might help. The overall shape of the leaf and grass clusters is incredible though, can't wait to see how this one comes together!
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@jonjo3d
Jonjo Hemmens
5 years
@polygon_academy I think there's a lot of benefit in sharing development with your fan base, it can help humanize developers and grow a stronger bond with a community if done right. Directly responding to player feedback is the strongest way to build community and improve the game.
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