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@intaxTR

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Unreal Engine 5 engineer. Working on BP2CPP & other TBA projects // associated with @ZeroITLab - opinions are on my own.

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Joined July 2021
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@intaxTR
Eren
6 months
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@intaxTR
Eren
5 days
Heavily modified CryEngine*. CryEngine'ı olduğu gibi kullanmaya başladığında KCD2'nin sahip olduğu altyapı ile başlamıyorsun 🙂 Aynı şekilde CDPR'de altyapısını kendine göre modifiye ettiği ve mevcut performans sorunlarına çözümler getirdiği bir altyapı üzerinde W4'ü geliştiriyor: Hiç bir oyun motoru kendisini olduğu gibi kullandığında her platformda 60fps alabileceğin bir çevreyi sana altın tepside sunmuyor. Motorun üzerine inşa ettiğin sistemleri düzenli olarak test ederek ve ihtiyaçlarına göre mühendislik yaparak bunu sağlıyorsun. Problem Unreal Engine 5 değil, bir oyunu performanslı bir şekilde yayınlayacak özveri ve disiplinin eksikliği 😇
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@intaxTR
Eren
6 days
@endrevenge_ Bir gün son kez İstanbulda beraber KFC yedik ve bunu o gün bilmiyorduk
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@intaxTR
Eren
9 days
@Static_Coyote_ @BeskInfinity Poor indie company Rockstar
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@intaxTR
Eren
9 days
@MichalZiulek The function that makes a primitive component move is also huge and very branchy (MoveComponentImpl)
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@intaxTR
Eren
19 days
@GameDevMicah BP2CPP would eat those as breakfast
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@intaxTR
Eren
19 days
@Skylonxe Finally
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@intaxTR
Eren
27 days
@bufuak En azından haftada bir memory corruptiona engine sebep olmasa bile kendim sebep olmazsam kendimi verimli hissedemiyorum
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@intaxTR
Eren
27 days
@_nakedeyes @GhislainGir Based on the image it just seems to be declaring empty definitions of functions.
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@intaxTR
Eren
29 days
@ChShersh I'm a glue code generator that is working on a code generator to workaround glue overhead in a VM
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@intaxTR
Eren
29 days
Majima did everything right
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@intaxTR
Eren
1 month
@t_looman Could be one of your hardware waking it up. It happens to me too and I couldnt find out whats causing it yet.
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@intaxTR
Eren
1 month
I really love compilers and working on them but I have zero time and energy to work on a hobby project to excercise my skills. I have been working on something called Venus, which is a VM that has a feature to simulate CPU cache levels. I had an idea like rearranging memory layout of the fields in runtime so whatever you write (if code is small enough) would run in L2. No idea if it makes sense or not but would be very fun to experiment. Then maybe I could use asmjit(?) to (try to) rewrite it as a JIT compiler. I think even if the experiment would fail I would get to experience how cache simulators like cachegrind works and maybe learn some other tricks about how to optimize C++ code better. But being a normal adult with responsibilities instead of a neurodivergent tenaager with a lot of time to waste sucks. 🫠
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@intaxTR
Eren
1 month
@t_looman "new Tick Batching does not sort by class at all"
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@intaxTR
Eren
1 month
Alright I cant resist anymore. I'm buying this MiSide thing and modding Makima to replace Mita.
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@intaxTR
Eren
1 month
@_RemRemRemRe_ Appearently, yeah. I didnt know before Epic removed macros from class declarations either.
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@intaxTR
Eren
2 months
@CHAINSAWMAN_PR Im lost at words about how amazing this is
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@intaxTR
Eren
2 months
@Raven__621 This game still lives rent free in my head
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@intaxTR
Eren
2 months
RT @Raven__621: This is what male fantasy feels like
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