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RemRemRemRe
@_RemRemRemRe_
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Following
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indie game developer and unreal engine plugin seller lover of FOSS
Asia
Joined February 2017
@intaxTR Do you mean _API before class name is slower to compile comparing to _API before function name? Because it exports more stuff?
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It supports calling a static or member UFUNCTION, with almost any parameters(except parameter of delegate type (or more) for now because of limitation of FInstancedPropertyBag), and has return value. #UnrealEngine #cpp #indiegame
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@DeltaSixFive @clongmire42 Understood🫡. As a game programmer, I'm going to use the state tree instead😉.
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Have you ever encountered issues with "FTimerManager"? Here is a better alternative for you! #UnrealEngine5
#screenshotsaturday
#IndieGameDev
#cpp
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If you're looking for a data-driven gameplay camera system, this might be you want.😊 #UnrealEngine
#marketplace
#cpp20
#gaming
#indiegame
#indiedev
#gameplay
#AbilitySystem
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@stevestreeting @molecularmusing The reflection information is statically registered, so that may need to alter the uclass object.
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Hi, I wrote a WidgetComponent plugin, just like Actor - Component, it is the component for UUserWidget. Hope you will enjoy it. #screenshotsaturday
#ScreenshotSunday
#UnrealEngine
#UnrealEngine5
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@_benui I prefer data assets because it is easier to deal with asset loading, for it is supported by asset manager in nature. And comparing to data tables, it could contain instanced object! (those type with UCLASS(EditInlineNew))
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@JKashaar #TheTornado I am a mutation of TheTornado style : Put every parameter in order, on top of a function with execution pins, aligned left.
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@RRReol I love all the songs of Reol😎. And the sound of "eiiii" is so cute, 🥰 リモコン - kradness、Reol
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