_RemRemRemRe_ Profile Banner
RemRemRemRe Profile
RemRemRemRe

@_RemRemRemRe_

Followers
32
Following
3K
Statuses
95

indie game developer and unreal engine plugin seller lover of FOSS

Asia
Joined February 2017
Don't wanna be here? Send us removal request.
@_RemRemRemRe_
RemRemRemRe
2 months
@intaxTR Do you mean _API before class name is slower to compile comparing to _API before function name? Because it exports more stuff?
1
0
0
@_RemRemRemRe_
RemRemRemRe
2 months
It supports calling a static or member UFUNCTION, with almost any parameters(except parameter of delegate type (or more) for now because of limitation of FInstancedPropertyBag), and has return value. #UnrealEngine #cpp #indiegame
0
0
0
@_RemRemRemRe_
RemRemRemRe
3 months
@DeltaSixFive @clongmire42 Understood🫡. As a game programmer, I'm going to use the state tree instead😉.
0
0
0
@_RemRemRemRe_
RemRemRemRe
4 months
Have you ever encountered issues with "FTimerManager"? Here is a better alternative for you! #UnrealEngine5 #screenshotsaturday #IndieGameDev #cpp
0
0
0
@_RemRemRemRe_
RemRemRemRe
10 months
If you're looking for a data-driven gameplay camera system, this might be you want.😊 #UnrealEngine #marketplace #cpp20 #gaming #indiegame #indiedev #gameplay #AbilitySystem
0
0
0
@_RemRemRemRe_
RemRemRemRe
2 years
@TimSweeneyEpic The "C*" people are too familiar to this.🤣
0
0
0
@_RemRemRemRe_
RemRemRemRe
2 years
@andrealoria91 @firefox it's built into the Firefox mobile
1
0
0
@_RemRemRemRe_
RemRemRemRe
2 years
@stevestreeting @molecularmusing The reflection information is statically registered, so that may need to alter the uclass object.
0
0
2
@_RemRemRemRe_
RemRemRemRe
2 years
@Jfla @jfla_goodsen Here you are❤️❤️❤️
0
0
0
@_RemRemRemRe_
RemRemRemRe
2 years
@MaikKlein_DEV @rustlang @rust_gamedev #rust #unrealengine5 #gamedev Unreal🦀❤️🦀Rust Amazing work!
0
0
1
@_RemRemRemRe_
RemRemRemRe
2 years
@_benui I prefer git + git lfs workflow, but haven't experienced it much.
0
0
0
@_RemRemRemRe_
RemRemRemRe
2 years
@FreyaHolmer then you can't miss this video
1
0
0
@_RemRemRemRe_
RemRemRemRe
3 years
Hi, I wrote a WidgetComponent plugin, just like Actor - Component, it is the component for UUserWidget. Hope you will enjoy it. #screenshotsaturday #ScreenshotSunday #UnrealEngine #UnrealEngine5
0
1
0
@_RemRemRemRe_
RemRemRemRe
3 years
@ggelus_ Could they become one of your art source🤔
0
0
0
@_RemRemRemRe_
RemRemRemRe
3 years
@_benui I prefer data assets because it is easier to deal with asset loading, for it is supported by asset manager in nature. And comparing to data tables, it could contain instanced object! (those type with UCLASS(EditInlineNew))
0
0
0
@_RemRemRemRe_
RemRemRemRe
3 years
@Wabbaboy This is really cool👍
0
0
2
@_RemRemRemRe_
RemRemRemRe
3 years
@Thunder_Owl @Der_Kevin Get me some detail😅
0
0
0
@_RemRemRemRe_
RemRemRemRe
3 years
@JKashaar #TheTornado I am a mutation of TheTornado style : Put every parameter in order, on top of a function with execution pins, aligned left.
0
0
1
@_RemRemRemRe_
RemRemRemRe
3 years
@RRReol I love all the songs of Reol😎. And the sound of "eiiii" is so cute, 🥰 リモコン - kradness、Reol
0
0
0
@_RemRemRemRe_
RemRemRemRe
3 years
@_benui @GameDevAlanC It has to be a "single" delegate
0
0
0