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Gokhan Avkarogullari
@gavkar
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I manage the Apple Silicon Graphics Drivers Teams at Apple. My tweets reflect my opinions, not Apple's. I am also at https://t.co/tMAnBJJPdv
Joined April 2011
RT @docmilanfar: It's important to distinguish between supporting legal immigration generally and advocating specifically for tech immigrat…
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RT @ptcherneva: 🧵The ballot measures last night say a few things about voters’ feelings about the economy. Here is how they played out. PA…
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@wadetb @aras_p @SebAaltonen you can also say maybe a fifth type where a pure shading language feature is added. I can see that one could be handled by something like NEON/AVX extensions. And system APIs are system APIs But how do you suggest the API/(API+shading) feature added in such a model?
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RT @cyanworlds: Riven is available worldwide NOW! 🎉 We're SO proud of this one, friends. We can't wait for you to play it! 💙 ----- Riven i…
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@biovf @SebAaltonen I don't have direct experience but I heard through the grapevine that recent ARM GPUs have more robust HW/SW solutions than others.
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@SebAaltonen GPU-driven rendering has been one of our northstars since 2014. I advocated for it very strongly then & there was a lot of sceptism. We started the work in 2014, but your talk in 2015 has calmed a lot of nerves and helped refine what we put in and how we evaluate it.
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@SebAaltonen By the way I see you refer to "mobile GPUs" a lot. I hope you are not including Apple GPUs because most of what you say is not true for our GPUs.
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RT @kubamracek: Everything you ever wanted to know about analyzing heap memory and diagnosing leaks and other problems. WWDC24: Analyze he…
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RT @graphicsguyale: You can now debug and profile your #HLSL shaders right in Xcode! Learn about this and other improvements for game devel…
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