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Gizmo199
@gamedev_gizmo
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RT @NashGameDev: The big annual NashGameDev Demo Day is next Monday December 2 starting at 6:00 PM! If you are demoing a game, you can star…
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RT @SpiffyPiratGame: We have been ramping up on a few parts of the game. Here's an early look at the battle system! There will be more to s…
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RT @ToreLeh: Here's GM Link, a free #Aseprite extension I've been working on that lets you send sprites directly to your #GameMaker project…
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@CodeManuPro @karvisprites @Tashirotsu @DonutDroid @Tetraminose @SbubbyInTheReal I have had sooooo much fun learning and working on this project! I cannot express enough the amount of gratitude I have for you, the team, and most of all this beast of a game!! haha. What a journey it was indeed! lol.
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RT @_NATSU_KAZE_: Maple Forest just had an INCREDIBLE first day. The Kickstarter was 100% funded in under seven hours, and everyone's been…
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RT @MapleGecko: #Asemulator news! October is already here, and I gotta admit I'm a little behind schedule😅 There is still a few features…
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RT @lifuelgames: [WIP] I am satisfied with the way it has evolved over time. In the next stage, I plan to make more enhancements to the bac…
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@Oakleaff_ Yep, thats exactly it. I think sequences are great for UI if you are working with an artists / ui designer since they can essentially place things exactly how they want / add animations and such, but its still not great. GM just needs a UI system built in. haha.
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@XorDev I love golfing, but maaaaan is it a hard habit to break when doing contract work. Haha.
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RT @adam_pippin: 1/2 Hi I'm Adam, and it has been my dream since I was a child to build an RPG. I am working on The Legend of Dragonspell,…
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@phubans Great work! Can't wait to check it out! Almost like @LoungewareGames or Warioware but for older 8-bit style games. Instant nostalgia rush after watching the trailer. Congrats!! :D
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