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Francesco Del Pia
@frandelpia
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He/him - Lead sound designer at @ChineseRoom // Still Wakes the Deep🌊, Star Citizen✨ // GAIN Game Audio Italian Network 🕹️🔊🇮🇹🙋 // I dream of Wwise
Brighton, England
Joined March 2014
A little glimpse of the audio work we did for Still Wakes the Deep. Hope you enjoy!
This is how STILL WAKES THE DEEP’s Disturbing Game Audio is made – watch the exclusive new video interview with @Audiodaan @frandelpia from @ChineseRoom here: 👉 #sounddesign #soundeffects #gameaudio #gamedev
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RT @SWTD_Game: A free Silver Screen update for Still Wakes the Deep is now live! ◾Explore the Beira D in cinematic Black & White ◾Relive yo…
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🔊 Applause for @ChineseRoom / @WeAreSecretMode for winning Best Audio Design 2024 with Still Wakes The Deep! Immersive sound at its finest. 🎶 #TIGAawards #GameDevs
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Very very excited to be speaking at Develop:North with @HarryNixonAudio in a few weeks 🥳
We'll be joined by Senior Sound Director Francesco Del Pia (@frandelpia) and Harry Nixon (@HarryNixonAudio) from @ChineseRoom. They'll be discussing how the audio team developed the sound design for the unique environment of the oil rig in Still Wakes the Deep. #DevelopNorth
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To work alongside Jason, one of my all-time favourite composers, by implementing his music was a crazy highlight of my work on SWtD. A large part of the game's sound comes from his vision, versatility, and outstanding intuition for storytelling 💙
@frandelpia Such a pleasure working with you! Fantastic sound design work and congrats on interpreting all my interactive music mumbo jumbo and making it a reality...and then improving it :)
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@jgmusic Thank you so much Jason, it was lovely to work with you and I learned so much from our collaboration!! Your score and ideas are such an essential part of SWtD. Hope to see you in person again soon 😊
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@alexprevity Thank you Alex!! Let me know what you think, I really hope you like it! 😊 I actually just started to play Spider-Man 2, sounding fantastic ✨
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An example of our systemic cursing! A feature we developed in conjunction with the code team using jump trajectory & landing prediction. Really fun to work on😄
Really hope Nintendo add this feature to the Switch 2 Mario (the feature: saying “shite!” when falling to your death) #StillWakesTheDeep
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RT @SWTD_Game: Did you know - the Composer for "Still Wakes The Deep" Jason Graves @jgmusic had this Rig sculpture built for the purposes o…
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RT @robmclac: Wow this is good company to be in! Two weeks til release of STILL WAKES THE DEEP @SWTD_Game ps5/pc/xbox gamepass! The PC gam…
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@thiswildsound Thanks Michael! Yeah it's one of the advantages of working with a small-ish team, and in an environment (UE+Wwise) that allows for quick prototyping before fully committing to an idea/system.
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RT @robmclac: Thank you! And thank you also for supplying top quality 100% genuine ammunition for the Yellow Paint Discourse Wars of late 2…
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Christian is an astounding sound designer, and it's been a pleasure to witness his impressive development over the last few months. He's got it all, great skills, team player, eager to learn, humble. Any company would be immensely lucky to have him on their team.
Hey everyone! I'm excited to share my first Sound Design Reel. HQ: I want to deeply thanks @FLiutina for all of his feedbacks that helped me get the reel to the point it is now and @frandelpia for his immense help on the tech reel (Link below) #GameAudio
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