Farfama Profile
Farfama

@farfama

Followers
1,162
Following
1,198
Media
257
Statuses
762

"I don't necessarily need my work to be understood, but it should be felt" He/They

Tokyo
Joined December 2019
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@farfama
Farfama
15 days
Announcement TO:RI is an atmospheric first-person experience set on an abandoned island. Explore a train station that holds dreams and memories of isolated existence. Journey through an ethereal story about the essence of being. Wishlist and retweet!
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@farfama
Farfama
3 months
accidentally made a new art style. i like it, feels unsettling
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@farfama
Farfama
3 months
Not sure how many likes this has (I have all metrics blocked). But last I heard 13k? What's interesting is that it didn't really amount to much. 100 more followers maybe? I don't track this stuff. These days everyone goes viral and people move on to the next thing extremely fast.
@farfama
Farfama
3 months
accidentally made a new art style. i like it, feels unsettling
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@farfama
Farfama
3 months
I created this for myself a while ago. It's a explorable game version of the album New World Disciples by @desertsandvapor , album art by @zer0trashwave . Sometimes I boot it up and vibe around. It even has a quest to find search the desert for clues to find the New World.
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@farfama
Farfama
3 months
Might show this at Tokyo Indies tomorrow in Akihabara. Other than some polishing, the experience is complete and lasts about 5 minutes. Expect a public release within the next month. 🔊
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@farfama
Farfama
2 months
Initial prototype took a day. Almost two months of going full time on this project to turn it into a full experience. Release happening this week.
@farfama
Farfama
4 months
I keep seeing this image so I turned it into a game. Might release it as a 1 - 2 minute experience.
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@farfama
Farfama
3 months
@EmilWewaldi Grainy overlay texture, post processing color correction, film grain, low poly model assets but edited to remove eyes and mouth
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@farfama
Farfama
3 months
Playing around with lighting, composition, and camera.
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@farfama
Farfama
11 days
Thrilled to announce that I have been awarded the $5000 @GDoCExpo grant to help develop TO:RI. As an individual, this will radically transform my game dev practice. Thank you GDoCExpo and @nomorerobotshq for this award. More details in my blog post.
@farfama
Farfama
16 days
'll be participating in the @GDoCExpo September 18-21 and premiering a new project I've been working on for the last year. The 9th annual celebration of Game Devs of Color will feature new voices and games that connect an uplifting community of creators from around the world.
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@farfama
Farfama
3 months
Walked across all of Tokyo. Last time I did this it was west to east. This time I did south to north. Tamagawa to the Arakawa. Long walks like this are where all my best ideas come from. It's a creative pilgrimage that I try to do at least a few times a year.
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@farfama
Farfama
2 months
Was hoping to premier the trailer for my project TO:RI in an upcoming festival direct but it didn't make the cut, so expect a quiet trailer release and Steam page soon.
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@farfama
Farfama
4 months
I keep seeing this image so I turned it into a game. Might release it as a 1 - 2 minute experience.
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@farfama
Farfama
5 months
My game is full of books you can read. All of it is public domain images, poems, text from lots of museum archives online.
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@farfama
Farfama
3 months
Town progress
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@farfama
Farfama
2 months
I keep accidentally making horrifying things. Why is she doing that
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@farfama
Farfama
2 months
I'll be delaying this project indefinitely and pausing dev on it for the next two weeks. Releasing it now would mean cutting the most poetic feature I've been tirelessly building. I'm not making a product. Deadlines are great for managing scope, but sometimes I love feature creep
@farfama
Farfama
2 months
I go on summer vacation the 7th of August so I will be releasing this by then so I don't have to think about it anymore because it's gotten in the obsessive polishing phase now. The Light Of Our Yearning
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@farfama
Farfama
5 months
Experimenting with a film grain / scratches video overlay and locking the framerate to 24fps (not sure if twitter compression will make it noticeable). Still needs a lot of work
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@farfama
Farfama
5 months
I've started making an MMO which is basically this but even 1000x more cluttered UI and with 1000x more vfx. Stay tuned.
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@farfama
Farfama
2 months
I won't be using this effect for this project but I think it looks really good. It's a posterization effect on top of lots of other effects. Finding an art style is often just messing with post processing until they collide into something special. I'll use it in a future project
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@farfama
Farfama
4 months
Might be hard to tell from video compression. I'm experimenting with a grainy woodblock overlay effect. I want it to feel like the image it's inspired by.
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@farfama
Farfama
6 months
I love moments like this in development. Where I start experimenting with a bunch of post processing and an unexpected combination of values creates a surreal visual effect. The process is so much fun.
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@farfama
Farfama
4 months
Calligraphy feature implemented. Watch my poor attempt at writing 鳥
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@farfama
Farfama
3 months
Thanks everyone for all the kind comments on the previous tweet. It's from a small experimental game inspired by this image. My games are experimental & focused on short, experiential atmospheres. This isn't strictly a horror, but there is a strong sense of unsettling dread.
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@farfama
Farfama
3 years
❗Released a new game today❗ Solastalgia A short interactive visual poem about loss, longing, and dislocation. Trailer below. You can find it on @itchio #gamedev #indiedev #unity #unity3d #screenshotsaturday #altgame #artgame
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@farfama
Farfama
2 months
I go on summer vacation the 7th of August so I will be releasing this by then so I don't have to think about it anymore because it's gotten in the obsessive polishing phase now. The Light Of Our Yearning
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@farfama
Farfama
10 days
Working on a chapter where a storm gradually grows as you water plants. Using a placeholder rain asset for testing but it looks pretty decent already.
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@farfama
Farfama
3 months
Hello new followers and thank you. I make experimental games focused on awe, ritual, surprise and playful joy. You can see all my games here:
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@farfama
Farfama
3 years
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@farfama
Farfama
1 month
Lately have been embracing the title Artist rather than Game Dev. I prefer it. Games are art, no question. I view my process as making art using game engines. I also dabble in other forms of creating not tied to games. Artist is more holistic and applies to all aspects of life.
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@farfama
Farfama
2 months
The npcs are become self aware of their existence within the game engine are trying to escape the scene
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@farfama
Farfama
3 years
Prototype of a small artgame I'm making
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@farfama
Farfama
21 days
Trailer dropping next week with a big announcement
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@farfama
Farfama
1 year
Drinking mechanic implemented. For research purposes I will need to study the auditory and visual effects of heavy drinking so I can better implement this. There is a laboratory near my place called 7/11 which will help with my research efforts. Cheers.
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@farfama
Farfama
1 month
Part of the feature I'm building. I want the game to live on forever. The world continues to exist and grow whether you're there or not. This is a sped up version of what would take 6 months realtime to happen.
@farfama
Farfama
2 months
I'll be delaying this project indefinitely and pausing dev on it for the next two weeks. Releasing it now would mean cutting the most poetic feature I've been tirelessly building. I'm not making a product. Deadlines are great for managing scope, but sometimes I love feature creep
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@farfama
Farfama
4 months
Tomorrow I will be performing a new interactive experience I built titled 'Astral Ascension' in Tokyo. It will be an audio visual ambient, drone, noise, IDM, and electronic set. I'm not sure if people are ready for this. I'm not sure if I'm ready for this. 🔊 Details below
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@farfama
Farfama
25 days
Working on an effect where the wind picks up suddenly and slows down. So I can do gusts of random wind on terrain details for a subtle dynamic atmosphere
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@farfama
Farfama
3 months
Welcome. Welcome to City 17.
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@farfama
Farfama
3 months
Finally got around to completing my central game design document for all my projects
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@farfama
Farfama
2 months
Probably not optimized for low end hardware but also the game will run at 512x512 resolution so maybe okay?
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@farfama
Farfama
3 years
Threw some random excerpts from the poem The Sunset, Woven of Soft Lights by Katharine Lee Bates and the machine thingy made an art. Created using Laten3Visions by @advadnoun
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@farfama
Farfama
1 month
Made a website. It's minimal right now but it's nice to have full control over every aspect. There's a blog you can subscribe to by sending me an email (blog subscriber only games maybe 🤔). Check it all out.
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@farfama
Farfama
1 month
Continuing development on this project
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@farfama
Farfama
2 months
Excited to announce that my game SOLASTALGIA has been selected as one of the final showcase games of the Aware Game Awards at BLON Animation and Games Festival in Klaipėda, Lithuania.
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@farfama
Farfama
4 years
A destroyed world. A mysterious structure. A second chance. 𝐓𝐇𝐄𝐑𝐄 𝐈𝐒 𝐀 𝐏𝐋𝐀𝐍𝐄𝐓 𝐁 My first short atmospheric indie horror/sci fi game Download on free #indiedev #gamedev #unity3d #unity #screenshotsaturday #itchio
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@farfama
Farfama
9 days
Made a kinda sketchy business card
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@farfama
Farfama
3 months
Thank to everyone for trying my game last night at Tokyo Indies. Always great to connect with others that appreciate these small atmospheric experiences. A few people said it reminds them of games by @taleoftales which means a lot to hear.
@farfama
Farfama
3 months
Might show this at Tokyo Indies tomorrow in Akihabara. Other than some polishing, the experience is complete and lasts about 5 minutes. Expect a public release within the next month. 🔊
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@farfama
Farfama
8 months
Thank you everyone who came to @tokyo_indies and tried out Spacetime Continuum of Sound. Some impressions. "Unlike anything I've ever experienced" "Surreal, very dream like" "Should be in a museum" "Extremely immersive" "I'll be thinking about this for a while"
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@farfama
Farfama
3 years
@jasonodell @steveklabnik @EmilyGorcenski I never trust those functions. I always keep them in the back of my mind waiting for them to reveal some horrible destructive secret.
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@farfama
Farfama
4 months
A Phytogram print I made. It's technique that uses the internal chemistry of plants for the creation of images on photographic emulsion. I plan on spending the summer foraging plants along the rivers and refining the method.
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@farfama
Farfama
1 month
They're waiting
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@farfama
Farfama
3 months
Spent most of the day finding sounds to put in the environment. But in the end I found the best choice was no sound other than your faint, scared breathing. 🔊
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@farfama
Farfama
5 months
The final flight of the the no collision crane. #PitchYaGlitch
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@farfama
Farfama
2 months
Good list of underground films to help you spark a unique visual audio aesthetic for your game. I don't really play games for inspiration. Other media sources tend to inspire me way more.
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@farfama
Farfama
6 months
Another dream sequence
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@farfama
Farfama
1 year
Last month I walked across all of Tokyo. Took about 19 of hours over the course of two days. I took a train to the western edge of Tokyo and aimlessly walked to the eastern edge without relying on a phone or map. I wanted to feel lost. I wanted to discover and notice the city.
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@farfama
Farfama
6 months
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@farfama
Farfama
4 months
Unreleased. Deleted. Forever a dream. Music by @glacialanatomy
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@farfama
Farfama
5 months
3 years ago, I stumbled upon a copy of the 2006 film 'Eragon' beside a half-eaten baguette lying in the middle of the street.
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@CultureCrave
Culture Crave 🍿
5 months
Twitter has updated their algorithm to allow users to see more posts from smaller accounts
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@farfama
Farfama
3 years
Early progress on a modular brutalist level design kit I'm making #screenshotsaturday #leveldesign #indiedev #gamedev
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@farfama
Farfama
3 months
I've always wanted to play a game that felt like the short film Cannon Fodder from the 1995 anime anthology Memories.
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@Bippinbits
René | Bippinbits
4 months
We are so hyped, this is our new game ... *drum roll* PVKK: Planetenverteidigungskanonenkommandant The game comes from a love of pressing satisfying buttons and a fascination of old cockpits. Mix that with a bit of escape room and "Papers, Please" and you got PVKK.
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@farfama
Farfama
2 months
polishing is kinda chill because a lot of the time is just doing small stuff like this but applied to everything so I'm constantly getting in lots of tiny accomplishments
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@farfama
Farfama
2 months
I've been working on this project on and off for about a year. It's called Spacetime Continuum of Sound. An interactive sound art experience inspired by the work of Pauline Oliveros. This is sound as ceremony, a singing of the unsung depths of sound itself.
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@farfama
Farfama
6 months
I will be showing a special shmup version of my game First Person Anomaly at the @tokyo_indies event in Akihabara tonight at 7pm. I will be tracking highscores too!
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@farfama
Farfama
16 days
'll be participating in the @GDoCExpo September 18-21 and premiering a new project I've been working on for the last year. The 9th annual celebration of Game Devs of Color will feature new voices and games that connect an uplifting community of creators from around the world.
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@farfama
Farfama
3 years
@TechnocratGames I love how they basically just marketed and sold your game to everyone that wants exactly that. I'm sold.
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@farfama
Farfama
5 months
Nearly done the final trailer cut of TO:RI. Its kinda got an End of Evangelion feel to it. Aiming for the whole experience to have a melancholic tranquility vibe
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@farfama
Farfama
3 years
Statues like this are easy to build with the kit now (made out of 10 pieces)
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@farfama
Farfama
2 months
I will be exhibiting 5 phytography prints at (03)0 in Shibuya until August.2. There will be 5 other artists displaying their work too under the theme of microflora. Come check it out if you're in the area.
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@farfama
Farfama
28 days
Took this photo on a $20 6 year old smartphone I found at a pawn shop
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@farfama
Farfama
1 month
Cat has been promoted to station attendant
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@farfama
Farfama
2 months
Game idea. Catch bugs with your net while jumping on a pogo stick.
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@farfama
Farfama
5 months
RESIST RESIST RESIST is part of this bundle. I helped develop this as part @INFINlTETEARS . While the experience is already free, I thought it was important to include specific games related to Palestines fight for freedom. Please support this bundle.
@vgforpalestine
Games Bundle for Palestine
6 months
Launching a games charity bundle for Palestine on April 12th! All proceeds go the PCRF. Link below.
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@farfama
Farfama
28 days
There are moments where I'm making my game that move me so much. These moments are rare being close to the project and seeing it running hundreds of times from all angles. But sometimes all the variables line up. You find the perfect puzzle piece and you are in complete awe.
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@farfama
Farfama
7 months
Aesthetic exploration
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@farfama
Farfama
1 month
At tonights @gaemzmu meetup, I will be giving a small presentation on game making manifestos. They explore the personal, political, anti-commercial and alternative. Here is a point from the Realtime Art Manifesto by Auriea Harvey & Michaël Samyn from @taleoftales
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@farfama
Farfama
1 month
Whole thread of game ideas to make. All you need is one asset, ctrl+v/d and some good post processing effects and music. Make it a vibe.
@tradingMaxiSL
Wolf of X
1 month
A thread on different kinds of graveyards... Some of these are beyond imagination..! 1. Car graveyard after Chinese company went bankrupt
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@farfama
Farfama
3 months
drowning
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@farfama
Farfama
2 years
A n n o u n c e m e n t New release. New experimental game collective. Enjoy.
@INFINlTETEARS
INFINITE TEARS
2 years
o u r f i r s t r e l e a s e Explore the hazy::temporality of city::ephemera A short experience inspired by artists Yayoi Kusama and photographer Hiroshi Sugimoto. #artgame #altgame #indiedev
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@farfama
Farfama
4 months
Very early prototype for a live music show I'll be performing in a few weeks. After lots of generative music experimenting I decided to use Proteus as the main inspiration. Basically will be creating a small island full of sounds that drive the visuals and then exploring it live.
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@farfama
Farfama
4 months
Love the quiet melancholic vibes.
@wtheknife
Denhop
4 months
Made a trailer for the game :)
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@farfama
Farfama
3 months
This project is now complete and is called MOVEMENTS AND MODULATIONS. It has been handed off to other creative collaborators and you'll get to experience it later this year.
@farfama
Farfama
6 months
unannounced project coming along nicely with new animations and original music by @glacialanatomy .
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@farfama
Farfama
5 months
Do people go to a free art exhibition, look at all the work and then go to the artist and tell them that it was a boring, disappointing waste of time? I'm regularly surprised about the comments and reviews I read on people's game itchio projects. Seems like a strange thing to do.
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@farfama
Farfama
3 years
Made an audio reactive video with the help of @Lialialiacole and @Babycastles Audio-Reactive AI-generated video workshop Credits Music - Twilight by Ketsa Colorful Clouds runwayml model - ivoilic
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@farfama
Farfama
6 months
unannounced project coming along nicely with new animations and original music by @glacialanatomy .
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@farfama
Farfama
1 month
10 years ago. One of those seminal pieces of writing that influenced what I make now. Things haven't changed much in terms of the hyper consumerist corporate games culture. Happy to see that new communities exist now that break away from all that.
@leighalexander
🌏🔎Leigh Alexander 🐬💿✨
1 month
I dreamt for so long... my flesh was dull gold... and my blood rotted
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@farfama
Farfama
16 days
There are so many evocative visuals in cinema that you rarely see in games. When games do try to replicate cinema, it's usually just generic big budget action. Take inspiration from this list. You can easily create an experience no one has seen before in a game.
@farfama
Farfama
2 months
Good list of underground films to help you spark a unique visual audio aesthetic for your game. I don't really play games for inspiration. Other media sources tend to inspire me way more.
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@farfama
Farfama
5 months
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@farfama
Farfama
10 days
I will be at Tokyo Game Show for the business day on Thursday September 26. I'm not showing anything. Mostly there to support other small developers. If you're there and would like to meet up, feel free to DM me.
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@farfama
Farfama
15 days
I have been working on this project quietly for over a year. It's a culmination of everything I've learned making short experiential games. It's highly experimental, evocative, ethereal and contains a dynamic story that is unique to how to engage with this small dense environment
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@farfama
Farfama
8 days
TGS was fun but kinda exhausting. People do this for 4 days?! Tokyo Bay was next to the venue which was a nice end of day brain cleanse.
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@farfama
Farfama
7 months
Going to Kyoto Mar. 29 for Playtest Kyoto, a festival for experimental urban game. Excited to debut Urban Lens as a contributing artist. It's an app I created with @the_nomi that encourages observation of urban textures. We'll use Kyoto as our canvas to create clothing designs.
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@farfama
Farfama
5 months
I will be showing a new interactive audio visual dance experience at @tokyo_indies (it's their 10th anniversary!) tonight at 7pm. Here is a preview image of the untitled project that definitely isn't inspired by some game about ducks.
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@farfama
Farfama
29 days
I'll be co-hosting this event with @the_nomi in two weeks. If you're in the Tokyo area, come on out and let's chat about games and art. It'll be in a small cozy venue, max 15 people.
@gaemzmu
GÆMZ meetup
29 days
🤡🌱🛞👴GÆMZ #32 (Tokyo) 👴🛞🌱🤡 19 September 2024 (Thu) 18:30— RSVP via Eventbrite. Can’t wait to hear what you’ve been up to!
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@farfama
Farfama
23 days
game dev hack. removing body from bird model so I can give human wings
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@farfama
Farfama
6 months
Thank you everyone for trying my game at @tokyo_indies shooter event. And congrats to @Newbhope for getting the highest score.
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@farfama
Farfama
4 months
I applied to @BriefsGE micro-publishing initiative that gives out small grants for small digital games (just realized my application has a typo 😭). Today is the last day to submit for their theme 'Death'. Submit a pitch (100 words) for a jam sized game and get €1500 if chosen.
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@farfama
Farfama
2 years
Playing around with a shoegaze aesthetic for a small game/interactive music video/digital art. I dunno I just like shoegaze and wanted to walk in it.
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@farfama
Farfama
3 months
Yesterday I hosted the Tokyo edition of @gaemzmu experimental games meetup. It was a lot of fun and feel honored to keep this small community running. The Berlin Germany edition happened on the same day hosted by @the_nomi . Gaemz is going international. There are dozens of us!
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@farfama
Farfama
5 months
You'll get to experience this soon as part of larger experience but I'm also considering turning this space into a VRChat club. Haven't looked into the specifics but if VRChat supports audio reactive swapping of prefabs (or manually), then I'll be turning this into a world.
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@farfama
Farfama
2 months
Thoughtful comment from a video playthrough of my game city::ephemera. It brings me a lot of joy to read reactions like this that trigger warm memories
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