Eray Zesen Profile
Eray Zesen

@erayzesen

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611

A Solo Indie Game Developer. itch: https://t.co/UKfeS3WVX3 Creator of Quark Physics Engine: https://t.co/83C4ZC1De6

Δ°stanbul
Joined June 2011
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@erayzesen
Eray Zesen
1 month
#QuarkPhysics integration with #GodotEngine 4 is complete, and I have released the first version. If you're using Godot 4.3, you can currently try the project on all platforms. 😊🍻 #gamedev #screenshotsaturday #SoftwareEngineering #creativecoding
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@erayzesen
Eray Zesen
7 days
@kadircnpt Hi, I’m not familiar with the Mono ecosystem. If you are trying to develop a simple physics system for your game project, I recommend starting with AABB-based collision solutions and then moving on to SAT algorithms. You can find plenty of tutorials on these topics.
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@erayzesen
Eray Zesen
7 days
@OddilerTM Hello. I haven't compared it with Jolt because Jolt is a 3D physics engine.
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@erayzesen
Eray Zesen
20 days
@matt_UV I always knew he had a breaking point.
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@erayzesen
Eray Zesen
20 days
@YanDaik No for the end user in this scene. Only adjustments and modifications made via the editor are sufficient.
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@erayzesen
Eray Zesen
22 days
A new release with significant improvements for the #QuarkPhysics plugin for #GodotEngine has been published.(v1.0.2) For details: #programming #gamedev #creativecoding #generativeart #madewithgodot
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@erayzesen
Eray Zesen
1 month
I added a web build of the examples for you to try. Cheers 🍻 #GodotEngine #QuarkPhysics
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@erayzesen
Eray Zesen
1 month
@18_soru_ Of course, it's included in the roadmap.
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@erayzesen
Eray Zesen
1 month
@18_soru_ it's a nice test, thank you. πŸ™‚ Godot might be due to the fact that Godot's physics engine has multithreading capabilities. It also seems like Godot needs more iterations for the same stability. πŸ€”
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@erayzesen
Eray Zesen
1 month
I added the new version of the QuarkPhysics plugin for Godot 4. In addition to bug fixes, this new version also introduces tilemap support. 😺
Tweet media one
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@erayzesen
Eray Zesen
2 months
@LabsSkull Thank you 😊
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@erayzesen
Eray Zesen
2 months
I'm working on the GDExtension integration of #QuarkPhysics for #GodotEngine 4.Along with this, UV support for QMesh will be included in the next release. Additionally, there will be editor tools within Godot to make all adjustments.
@erayzesen
Eray Zesen
2 years
I have integrated #QuarkPhysics into the LTS version of #GodotEngine as a module. πŸ‘Œ #creativecoding #screenshotsaturday
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@erayzesen
Eray Zesen
2 months
RT @willemrosenthal: Fake 3D chopper made by 100% by stretching and repositioning sprites! 🚁 No 3D models here :) Can you tell? #screenshot…
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@erayzesen
Eray Zesen
2 months
#QuarkPhysics v1.0.1 Update.
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@erayzesen
Eray Zesen
2 months
I've added the QPlatformerBody class to the plugins section for the next release of #QuarkPhysics. This class is very easy to use and generally handles the issues and solutions of platformer physics. πŸ™ƒ #gamedev #programming
@erayzesen
Eray Zesen
3 months
Why popular game engines doesn't provide a 2d platformer character body class directly? Developers are constantly trying to solve the same problems and realize the same scenarios. πŸ™‚
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@erayzesen
Eray Zesen
3 months
Therefore, 2d game engines that offer and recommend traditional colliders have a commendable vision. Never forget this.
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