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Willem Rosenthal
@willemrosenthal
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Full-stack Software Engineer / Designer / Developer. Projects: Solid Rewind, Go Go Kudamono!, Pompom: The Great Space Rescue, Pakka Pets, RoTMG
New York
Joined October 2011
ππ€π’π₯π€π’ πΉ ππ¨ π€πͺπ© πππ π€π£ ππ©πππ’! ππΆ Go play & help Pompom survive his galactic adventure! π₯βοΈπ₯βοΈπ₯ #indiedev #indiegame #pixelart #snes #γγγη΅΅ #steam
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@SNESdrunk Any chance you'll be looking at teh recently translated Treasure Conflix from SFC/SNES?
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@DreamMixGames Break them up into named letters (βaβ βbβ etc) and build sentences letter-by-letter usually. That lets you do cool letter effects. I donβt recommend it though since it can make localization a nightmare
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@RyanCarniato Hey, we just launched a time-travel debugger for Solid. The framework is just incredible. Would really appreciate a RT if you're able!
Just launched Solid Rewind, a time-travel debugger for SolidJS. Really proud of the work we did on this, Solid is the fastest growing frontend frameworkβ super excited to be contributing Check us out at: Read our medium article:
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RT @shyguycity: over the past few days, Pompom has become my sleeper hit of the year and just one of the best platformers i've ever playedβ¦
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@sundayreign The Switch version has more content (in the form of unlock-able minigames), so that's a big point in that corner. It also has better control schemes (motion and touch) which work better on a hand-held / console than joystick for control.
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