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Elliot Hesp
@elliothesp
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CEO @invertaseio ⬢ @dart_globe @rnfirebase @flutterfiredev @zapp_run
Cheshire, England
Joined October 2009
@kevmoo I'd be super interested in a technical blog post on this, problems around it and how you're solving it I remember you saying a while ago, "if it was easy we'd of done it" 😬
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@luke_pighetti What are the current local notifications package options? We've had Notifee -> Flutter on the "an idea" pile for an age now, but didn't seem like there was much need
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@biz84 What are the reasons you're looking to move from LS? We're going through this at the moment: Paddle won't accept us for reasons, LS subscription configuration doesn't really align with what works for us, and Polar is missing some features we need (plus new player).. Really tricky
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@BraydenWilmoth @threepointone The readme is like wip, do not use, but what developer even know what that means?
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@jonas_siedentop It's not that fancy 😂 essentially using build runner to resolve imports, params and return values, and automatically (de)serialize them across the network via HTTP. Builds a shelf pipeline to handle requests from the client, all Typesafe.
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@birjuvachhani You can create multiple pipelines and mount them, or if using shelf router just create and mount a new router instance
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@APEALED @luke_pighetti <BuildContext.Provider value={context} final context = useBuildContext()
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@luke_pighetti @mickrich384 @dinkomarinac @getBoolean Also, build runner itself isn't THAT slow, it's when it's used in combination with analyzer (common) and other plugins like build_web_compilers (which is super slow), everyone points to build runner being the problem
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@luke_pighetti @mickrich384 @dinkomarinac @getBoolean I don't like the fact that you have to install their package, build_runner and then sometimes a dev dep package (contains annotations/build logic), then run a long command. Like this is too much and confusing. Would be great if run/build just handled it for you
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