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Derek Knox
@derekknox
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Sim Eng. @synthesischool prev @MURAL @gitlab. Making https://t.co/ost8jzZZME. UI/UX microinteraction lover. Failed hockey pro. Sweet tooth. https://t.co/a6CWRvyFv5.
Pacific Northwest
Joined December 2010
@dan_abramov Thanks @dan_abramov, I speak for many when I say we appreciate your knowledge gap transparency in addition to highlighting UI eng. challenges. Looking forward to more posts!! Zero expectation, but if you read any of my I'd dig any of your thoughts.
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RT @bezi_ai: We just released a new deep dive on why indie games are capturing our hearts more than ever before! The Indie Renaissance, wri…
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RT @bezi_ai: We all need shaders to bring our games' art styles to life, but debugging them can be a huge headache. That's why we've buil…
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RT @bezi_3d: Game developers and designers have historically communicated with game engines through code - until today. Sidekick enables a…
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RT @bezi_3d: Prototype and validate new game mechanics and concepts in just a few seconds - no coding or developer assistance required. We…
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RT @bezi_3d: The Bezi team is growing! We’re looking for AI engineers that are motivated to support and empower game developers and designe…
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RT @bezi_3d: A new way to teleport in open worlds, inspired by Portal and Legend of Zelda: Link To The Past. We built and prototyped first…
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RT @bezi_3d: Our designer is building a fan version of an @Overcookedgame level and implemented WASD movement, character rotation, and a da…
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RT @bezi_3d: Managing your game’s flow is now instantaneous. Let Sidekick create game managers to handle the foundational flow of your gam…
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RT @bezi_3d: Remember Super Mario Galaxy? Its unique planetoid level design made it iconic, but implementing spherical movement and physics…
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RT @bezi_3d: Learn how to take an idea from whitebox to a full, playable build in minutes, with the new Bezi 101 workshop. Begin your jour…
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RT @bezi_3d: Thank you all for the positive feedback so far! We’re moving as fast as possible to let everyone in — and have opened up some…
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RT @nhfoley: A friend’s been quietly building insanely capable autonomous excavators & visiting SF end of this week — help me connect him w…
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RT @bezi_3d: Place yourself in the player experience when testing concepts. Define an input device - gamepad, keyboard, or headset contro…
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RT @bezi_3d: Bezi 101 is expanding! We added a group of lessons to cover interactive design and collab best practices: > create interactiv…
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RT @bezi_3d: We’ve been working on a little something to support game design and dev productivity in Unity and want your feedback! Sign u…
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