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Bezi
@bezi_ai
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Building new ways for game designers and developers to craft amazing experiences. Come hang with us at GDC: https://t.co/gXS6oEMxE1
San Francisco
Joined January 2021
RT @UhrCecilia: Loved this piece by @davidhoang where he articulated some things we've also been talking about on the team - How do you b…
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Come hang out with us at @Official_GDC - we're hosting a happy hour for indie devs on March 18! Learn from a panel of indie veterans talking about the ins and outs of shipping a game and join us for an evening of food, drinks, and networking. Spots are limited! RSVP here:
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RT @UhrCecilia: This sprint's theme: How do you design AI to be less of a black box? Internally, we’ve been working on features in Sidekic…
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We've been making constant improvements to Sidekick, so we will be posting regular changelog updates here to keep everyone updated on the progress. Thank you to all the early access users for providing feedback! Sidekick v0.3.23: • Improvements to asset sync and error reporting • Sidekick can now generate and apply materials • Sidekick can now update a variety of Unity built in components • Stability improvements to the MacOS app • UI updates: actions Accept states are now ordered, but non-blocking
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RT @UhrCecilia: One thing I’ve noticed while exploring more AI apps is that input modalities and context seeding are becoming essential lev…
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RT @UhrCecilia: Design for AI-native products changes the role of designers from building blueprints to shaping ecosystems. Some thoughts:
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It took us under a minute (47 seconds to be exact) to implement this Kirby inspired tilt-and-roll controller using Sidekick. Prototypes are literally seconds — and a query — away. Sidekick can now directly add and modify components like rigidbodies and physics materials to your objects. To accomplish this, we expanded Sidekick's toolkit to include Unity's full library of components so game designers can set up a complete and functional system almost instantaneously.
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