Game developer (Erra: Exordium on Steam), porting to PlayStation, Nintendo Switch, Xbox. In the process of switching from Unity to Unreal Engine 5 📍
#gamedev
Today I'm going to hit the button in Steam that will take the game from early access to release. But I do not feel a small victory. I gave the project 5 years of my life, but now I feel nothing. Maybe I'm psychologically devastated and emotions appear later
#gamedev
#indiedev
My result of
#gamedev
learning Unreal Engine 5 for the last two weeks. Experiments with a drone, cable component, solar panels, batteries and making a cable from bones.
@UnrealEngine
the best game engine ❤️ thank you Epic
#UnrealEngine5
#UnrealEngine
Today I turned 41 years old, I feel 60, programming for 23 years and I am not taking care of my health. Today is also the
@UnrealEngine
birthday. I am pleasantly surprised that Unreal Engine are also twins. I hope we will become friends and our destinies will be connected
Hello friends. Please write something positive in Steam in the game recommendation, it will help us a lot. Don't be shy, even a couple of words in the comment as a positive feedback will add additional points to the game rating
#gaming
#videogames
Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational
#UnrealEngine
#vfx
#gamedev
#ue5
The weekend is ahead. Less than 1% of players leave their comment in Steam. Please, even if you haven't played much, leave a comment (preferably positive) ❤️ it's very important to us
#gaming
#retrogaming
#indiegame
#ドット絵
#videogames
#pixelart
#ゲーム制作 #ホラーゲーム
Erra: Exordium - old school frame-by-frame pixel animation without rotation, even the code is written so as not to use the Unity Animator
#pixelart
#gamedev
#indiedev
#animation
It's time to open the section - demonstration of materials (shaders) in Unreal Engine 5, because I started doing this more and more often. This will be part of the screen panels in the Rover in my Sci-Fi adventure game
#UnrealEngine
#vfx
#shaders
#UnrealEngine5
Laser cutter gameplay prototype. Find a way for the drone to open the door from the other side. I am currently working on cutting along a specific line, I will show you soon. Follow the progress my Sci-Fi game
#gamedev
#UnrealEngine5
#indiegame
#followfriday
Gameplay idea. I think to combine these 2 concepts together, you need to calibrate the signal of the transmitter inside the object that collects these things and only then they will be able to react to it. For this the hero needs a radio scanner and this is a new mechanic too
Strangely enough, this song (Space Junk by Wang Chung) has many hints about what will happen in the game
Wishlist
#indiegame
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#indiedev
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#pixelart
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#gamedev
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#gaming
Space Junk
Mapping out constellations
Of the place I know so well
Sifting
I keep playing with Unreal Engine
Cubemaps + simple material + plane = three-dimensional for something...
I don't know, it can be used, maybe for mysterious paintings on the wall❓
#gamedev
#indiegame
#unreal
#UnrealEngine5
VFX in widget, plugin Niagara UI Renderer for Unreal Engine
I created a Scratch Module, which checks the particle index against the number of open artifacts in the detective gameplay. Found objects in the effect will be shown in a different color
@UnrealEngine
#UnrealEngine
Finished the prototype of the scanner for the rover. Visually in game it will look different, but conceptually it will be like this: material draws everything, the blueprint check collisions, creates and transfers to the material a small render texture with target points
For inspiration gameplay and game mechanics in Unreal Engine 5, I hope you like it. There's a lot going on here: water, floating objects, flying ball lightning, electric beams...
An old free template on which many horror games are based. I won't be using it, but as a newbie in Unreal Engine I'm interested in exploring some of the blueprint implementations and approaches. Are you using a Horror Engine❓
#horror
#UnrealEngine
#gamedev
Don't be afraid to get close to such mechatrons and attack them with melee weapons. the main thing is not to panic, but to conduct various types of attacks
#gaming
#videogames
Today I created a simple custom logic for the behavior of floating objects. The object located in the water zone checks the distance from the bottom and Add Force, Set Linear and Angular Damping. This is not related to the water plugin in Unreal Engine 5
#gamedev
#UnrealEngine
Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling
First, I created a Niagara ribbon, which takes an array of vectors from the trajectory, then added another particle to the final position, and after turning on the physics simulation and mass, I realized that I can break glass
#gamedevelopment
#indiegame
#WishlistWednesday
Many sleepless nights and finally, we went through all the stages of creating the functionality of a PlayStation 5 game and all the rounds of bureaucracy. Erra: Exordium release on the May 1. It was the longest journey and experience that can be sold for money 🤣
Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)