BG 3 had full frontal nudity with sex scenes. Cyberpunk and Last of Us 2 didn't get censored either. Stellar Blade has 0 sex scenes no full frontal nudity. So what's with the double standard?
Censorship undermines the creative expression of us all.
#FreeStellarBlade
Oh hi! I'm trying to create the protagonist of my game here...
I'm a solo dev but I know I wouldn't even exist without my amazing circle of friends here.
Join us on this journey. Someday you'll be able to
#WishlistWednesday
it!
#UnrealEngine5
#MetaHuman
#indiegames
Tech Twitter, In your opinion, what's the best / ideal course to start learning JavaScript from scratch?
Asking this on behalf of all the JS beginners!
I'm trying to brush up my CSS skills. Do you have any learning tips, suggestions, frameworks for me?
Please let me know in the comments. Really appreciate it! 🙏
Learning from my mistakes. This game had large following and high levels of engagement, but it never shipped. Dude, WTF were you thinking? 🤦♂️ Now I realize I should have listened to my gamers instead of people who never believed in me. It's all my fault. Fixing it!
#gamedev
It's been 7 months since I started this game but I'm about to take a different direction
I've come up with an original concept, gameplay mechanics, and top-notch visuals. I'll reveal more on this soon but for now, it's time to say goodbye to the old game.
[Sound ON]
#gamedev
Hello
#WishlistWednesday
This game ugh, it barely has a name let alone a Steam page! But even at this prototyping stage, I got big ambitions for it!
Like what you see? Join me in this pursuit. Let's find out where this leads, together! 🔥🤘
#UnrealEngine5
#indiegame
Just finished my last (6th)
#100DaysOfCode
I'm at the top of my consistency, drive, and dedication. None of that is forced but flows freely and peacefully. 100DaysOfCode has served its purpose.
I'll continue sharing the progress of my game daily! Thank you for everything! 🔥
Hello
#wishlistwednesday
I have something special for ya! 😆
Want to see how a solo dev trying to make a AAA quality game? Join up with me on this quest. There's plenty of fun to be had! 🤘🔥
Soundtrack: Crime-Infraction Music(Mick Gordon)
#UnrealEngine5
#indiegame
Worked on the C++ based locomotion system in UE 5.0.3 and finally hit the right spot between smooth animations and tight controls.
I've tested it with many hi-res meshes and it works well without animation stuttering/glitching.
#gamedev
I signed the petition because the dev: Shift Up and the gamers deserve better. I WILL NOT refund my copy of Stellar Blade because that's gonna hurt the dev.
So greatful to everyone who supported my work this year. I started my Unreal Engine journey with this learning project last December. I'm really happy with my progress!
#gamedev
#UnrealEngine
This guy got no chill. Bringing guns to the sanctuary level 😆
All jokes aside, I've optimized the scene so much. This is running real-time at 60FPS on an entry-level gaming laptop (UE 5.0.3). Can't wait for Nanite Foliage in UE 5.1!
#gamedev
#screenshotsaturday
I'm so glad I decided NOT TO
- Have a publisher,
- Seek any external funding including crowdfunding,
- have a Patreon, Buy Me a Coffee, etc.
- Ship to consoles,
- Use Epic First run or similar tactics.
I refuse to allow anyone to have power over my game. I'm going, pro customer.
R6 Day 63-65
#100DaysOfCode
#UnrealEngine5
#indiegame
#gamedev
Wuzzup! 🤘🔥
Spicing up the camera work! Some action baby! 🌶️
Implemented "Dutch Angle" to bring in some tension, fear, and uneasiness to the combat. Right now it is not restricted to combat but will be soon!
Hello
#screenshotsaturday
I'm showcasing the "Marked Executions" and "Chained Executions" systems recently added to the game🎯
She's the queen of the hill, making short work of monsters. 💀
Soundtrack: Crime-Infraction Music(Mick Gordon)
#UnrealEngine5
#indiegame
#gamedev
Hello
#ScreenshotSaturday
[Sound ON]
Hope you all are having a fantastic weekend! I'm currently working on a water shader and enemy spawners.
Getting closer and closer to the pre-alpha release for VIPs! 🔥🤘
#indiegame
#UnrealEngine5
#gamedev
@djvlad
@Gibrilace
This is from a game I'm trying to create. The developer makes art, and the gamer experiences it, reflects upon it and creates their own art by playing it.
What you're trying to say is just as ridiculous as saying "We all die in the end, so we shouldn't experience life at all."
Happy Monday, everyone! At the moment, I'm developing the new game's enemy AI systems. Meanwhile, allow me to show you a neat trick!
#gamedev
#madewithunreal
Hello
#TrailerTuesday
This isn't a trailer. It is a new feature video dedicated to
@PaladinEcko
who's always been an amazing indie game supporter! Thank you for all the support and encouragement bud! 🤘🔥
Added an Announcer(WIP) to the game! 🔊
#UnrealEngine5
#indiegame
Hello
#TrailerTuesday
Showcasing the "Wanderer" AI enemy behavior. They wander around the map eternally. The degree of "Wandering" can be customized! 🔥
The last part should perfectly describe: "F*cketh around and Findeth Out" 😆
#indiegames
#UnrealEngine
#UnrealEngine5
I don't yet have a Steam page for
#WishlistWednesday
, but I am currently recreating this old game Unreal Engine 5 piece by piece. I can assure you of fierce combat, improved gameplay features, and game feel. Releasing a demo in 3-4 months! I value your support. 🙏
Hello
#WishlistWednesday
Be careful what you wish for because you wished for elite enemies! 😈
All jokes aside, I'm working hard to finish the pre-alpha demo. I'll create a Steam page as soon as its done! 🤘🔥
#indiegames
#UnrealEngine5
#gamedev
What's up, my friends!
Exciting news! Publishers are interested in the game, so I'm preparing a vertical slice to pitch to them in December. The Demo V2 will be released to the public after that.
#gamedev
#indiegame
#solodev
#Gamers
Soundtrack Credits: Infraction Music
Day 2⃣0⃣0⃣
#100DaysOfCode
#gamedev
#GodotEngine
Round two completed! 💯💯
✅ Worked on the state machine code
✅ Implemented basic player controls
✅ Unlike the previous game code, current code is clean, concise and maintainable.
Thanks a lot for your support. Stay safe ❤️
What's up
#screenshotsaturday
I'm in the process of reviving this game. Showcasing the existing "Wanderer AI". Enemies can roam around and gank. In the roadmap: join groups, get cast out, camp, ambush, leave the map and ofc die!
#indiegame
#MadeWithUnreal
#gamedev
I've finished 90% of the modeling work required for the demo but won't show you anything yet!😆 Won't have time to visit Twitter frequenty until I finish. So, tell me what you guys are upto!
#gamedev
#blender
#UnrealEngine5
When I made this almost 1yr ago, I couldn't model, animate, sound design, or create VFX from scratch. It was a complete asset flip.
I scrapped this to make a better game but not forgetting how I started.
#TrailerTuesday
#gamedev
#UnrealEngine
I'm currently working on reviving this old game, but with a more limited scope, better gameplay, and feel. Not shipping was a tremendous mistake. Releasing the first part within five months! Aim small, miss small. I appreciate all the help and support!
#TrailerTuesday
R6 Day 73-75
#100DaysOfCode
#indiegame
#UnrealEngine5
#gamedev
Wuzzup! 🤘🔥
Guess it's finally time to learn how to do a realistic water shader. Laying the groundwork with UE SingleLayerWater Shading Model.
This is cheap but it looks pretty decent to me! 🌊
Happy Monday!!
You've probably seen this old clip before. In 2022 I implemented a utility AI system for crowds and various enemy behaviors in C++. Today's task is to implement the basics of this in Blueprints for the new game: Beyond Inseparable!
#gamedev
#indiegame
#UE5
Hello
#WishlistWednesday
(Sound ON)
This game is still at its early stage but it is already packing a huge promise. Striving for AAA quality, striving for greatness...
Join me on this ecstatic journey! 🤘🔥
#UnrealEngine5
#indiegames
#gamedev
Happy Sunday! 🥳
Dedicating this video to my brother
@hyprblast
as a token of my gratitude!
Without his encouragement, feedback and guidance, I wouldn't have made it this far within such a short period of time. Enough said! 💪🔥
#indiedev
#indiegame
#UnrealEngine5
#gamedev
R6 Day 59
#100DaysOfCode
#UnrealEngine5
#indiegame
#gamedev
It's bug squash day! 🤘🔥
FIXED - Enemies were getting shot when they were in the crosshairs but the gun was facing the other direction.
-Added two death animations for enemies!
-Started using Megascans! 🔥
Few thoughts...
1. Hue of the color can create depth
2. Objects near to camera have the highest saturation and contrast. Opposite for brightness!
3. Use Fog, Dust, and Air quality for a strong aerial perspective.
4. Use strong lights to break the evenness.
These aren't rules!
R6 Day 52
#100DaysOfCode
#UnrealEngine5
#gamedev
#indiegame
#indiedev
wazzup! 🤘🔥
The core implementation of "Marked Executions" in C++
Once you "Headshot" an enemy, and if it is also a "Critical hit", follow up with another "Headshot" and boom! One way ticket to heaven🎯
The overall architecture of the game is complete. Although I had anticipated it would take a month, I finished it within 2 weeks. Time to move into the 2nd phase. Revisiting this project to re-implement C++ based controllers, turn-in-place, and foot IK system.
#gamedev
Almost done with the lighting pass. I'm not showing you the final area! I'll be revealing that later! But here's how this small level looks with UE 5.0.3 latest lighting capabilities!
#gamedev
#UnrealEngine5
I finished the demo level's initial lighting pass and it looks great!. Instead of showing it, I'm showing you scraps from my testing ground, yet again! 😆
How are you guys doing? It's been a while huh? :)
#gamedev
#Blender3d
#UnrealEngine5
Hello
#ScreenshotSaturday
[Sound ON]
Showcasing the variety of new features added to the game. I'm getting very close to releasing a pre-alpha demo!
Like what you see? Consider joining me on this fun-filled adventure! 🤘🔥
#UnrealEngine5
#indiegame
#gamedev