slow progress (had almost no time to spend on game) but progress nonetheless, working on basic ui to show collected resources and changed to collect basic mineral over time while consuming terrain.
This was... completely unexpected and overwhelmingly positive, thank you so much for the great response in likes, comments, reposts/retweets and everything😊.
I am teaching my students at ORT Uruguay some techniques for shooter games using
@KenneyNL
free assets, thank you so much!! it is so much easier having visual assets to explain things.
This is a great milestone since I started my solo dev journey the last year, making several minigames that helped me finding Ship Miner at the end of the year. Hope you like it and it is interesting enough to wishlist it.
🩷Likes and⏩reposts are super appreciated!!
🪐Ship Miner is now public on Steam!!🪐Here is the announcement trailer/teaser/something I did for the big news!!
🩷 Likes and ⏩ reposts are super appreciated!!
Small announcement:
I am now Pixel Core Games
@pixelcoregames
(which is almost the same me, myself and I, but feels more professional)
(spoilers: another announcement coming in the next weeks)
In Unity, if you break your animation by a hierarchical structure change in your game object, you can easily fix it by renaming the broken properties to match the structural change
#unitytips
@unity3d
#gamedev
New trailer looks awesome, it captures the mood pretty well and it was a team effort and that feels really good, I can't deny that working on this game is super fun.
Repost/Wishlist!!
BREAKING📣
Our NEW TRAILER just landed!
Cleared Hot is a nostalgic helicopter shooter with satisfying physics! 🚁
RTs appreciated ♻️
Wishlist below! 👇
#pitchyagame
Por fin se anunció el Legends of KR, juego que se viene desarrollando hace un tiempo ya, tremendo esfuerzo y laburo del team, se ve espectacular, les deseo lo mejor para este juegazo bien distinto a lo que venimos haciendo en gral, seguramente la va a sacar del estadio!! Éxitos!
Working on a RTS Fog of War implementation, different players visions, different ground levels, fast on mobile devices (~100 units), what do you think about it?
#unity
#wip
#madewithunity
#gamedev
#indiedev
I am learning about Input Buffering and Hit boxes for a beat'em up game using last TMNT game assets (sorry devs :S, but those animations are super awesome and are helping me a lot learning this stuff, thanks for your talent 🙏)
#indiedev
#madewithunity
#beatemup
#gamedev
Switch GameObject's Component or ScriptableObject class by entering debug mode and dragging the new class conserving serialized properties with the same name.
#unitytips
@unitytips
@unity3d
#gamedev
Working on a Dune reference game for
#ludumdare52
#ld52
#LudumDare
the idea is to harvest Spice while trying to escape from the Shai Hulud, I will not make it in time for the compo but hope to reach the
#ldjam
at least.
After almost ten years, I am leaving my job at Ironhide. I have a great love for the people and the games we created there. It was quite an adventure and I will miss it a lot. It helped me develop and shape myself into who I am today. Thank you, I will always be a fan!!
From time to time I come back to my minimalistic rts prototype. Here I am testing auto attacks with move and stop actions in the middle to dodge enemy attacks.
During the years working at different jobs with different people, I developed and consolidated different values and beliefs that I want to share in this thread.
April has flying super power when the lazy developer (me) don't implement jump properly or it might be a cheat to complete the game without having to fight? ... who knows
#prototyping
#beatemup
#gamedev
#indiedev
Congratulations to Ironhide, and specially the Iron Marines team, for the announcement of Iron Marines Invasion!! I have the pleasure to work together with the team (before moving to another project) and I am super happy for them!!
IRON MARINES INVASION is coming soon to mobile
After 5 years of peace, new threats have arisen from the heart of the galaxy.
Get ready to live an intergalactic adventure like no other 🚀
Pre-register now
Android:
iOS:
Gorilla Jones is an Endless Runner where a Kleptomaniac Archaelogist Ape and his little friend explore a Temple full of Shiny Gems.
Made by
@MatiasSniadower
and me
Music by
@esti_uy
Play it for FREE:
Likes and retweets are appreciated
Thanks!
Some time ago I started my personal website, to share a bit who am I and what I do and to start writing some
#gamedev
blog posts too. It is not finished but here it is if you want to take a look.
#indiegamedev
You can also switch GameObject's Component or ScriptableObject class by code using SerializedObject and modifying the objectReferenceValue of the m_Script SerializedProperty.
#unitytips
@unitytips
@unity3d
#gamedev
Did this mini game the other day (again with borrowed assets) for my son who is a fan of motorcycles and wheelies right now (dunno why exactly), he is 2 and a half years old and enjoys
#MaveriX
show a lot.
#indiedev
#gamedev
Just created a simple guides tool for
#unity
to help when integrating UI assets and creating UI in games, hope it could be useful to other
#indiegame
developers out there, so I am sharing it here:
#gamedev
#unity3d
#unitytips
This is my approach on Refactoring Data stored in Unity Prefabs, Scenes and Assets
#unity
#gamedev
#tools
#unitytips
if you like it, a retweet and/or like is of great help for me and very much appreciated, Thank you!
#indiedev
Worked with
@penusbmic
to make a playable demo for his latest asset pack addition, the Dark Jumper character, play it here and buy it here . It was super fun to code! hope we can make more of these in the future.
Naive AI vs Naive AI works pretty well when testing multiple players UI and as a bonus it is chaotically fun to watch.
#indiedev
#gamedev
#madewithunity
Do you want to learn how to make games using test-driven development (tdd)? check out my latest blogpost where I share my experience and tools
#gamedev
#testing
#tdd
#IndieGameDev
So, I started my own hand drawn ttf font using aseprite and pixelfont online ttf generator. Why? I don't know, just because I suppose.
#indiedev
#gamedev
And I forgot the empty character yeah.
Just published a new blog post about my design decisions process when making games using ECS hope you like it
#indiedev
#gamedev
(trying the tweet again but without my face in it)
After converting simulation to be in 3d using physics I can now activate the flipper mode, exactly what I wanted🤔, now I only have to turn on camera shake
#indiedev
#gamedev
#madewithunity
For those interested in the abilities of the prototype I am making, here is a small blog post about the logic (simplified) behind it, if interesting for anyone I could expand in another post.
#indiegamedev
#gamedev
#blogpost
Well, now the warrior fires sword projectiles (it is the base for firing shurikens and kunais if the game changes graphics at some point), may upload a build and make it public if someone wants to test it.
#indiedev
#gamedev
#madewithunity
You can even use it to reference to an interface from different sources (ScriptableObject or MonoBehaviour)
#unitytips
#unity
#unity3d
#unity2d
(add an extension method to simplify that access)
I am loving Tiny Islands, playable at , super recommended. You have to create the islands by positioning different pieces, each one with its own rules and from time to time draw the islands borders and at the end it calculates points based on each rule.
Congratulations
@bolinuy
and
@manugz95
on this great achievement of releasing a game, I wish you the very best. For those reading this tweet, BUY AND PLAY TOURIST TRAP NOW!!
☀️ Welcome to sunny South America... ☀️
Our dark comedy point & click adventure game TOURIST TRAP IS OUT NOW!!!!
🔥 Get it now on Steam and Xbox, 10% OFF 🔥
➡️ Steam:
➡️ Xbox:
#indiegame
#adventuregame
#steam
#xbox
#SteamDeck
This sorta enemy steals your minerals, you can attack it to temporary block its ability or attack it for some time to completely destroy it and get some scrap.
Hoy
@arturonereu
y
@alexdevbr
de
@unity3d
van a estar dando una presentación a las 17hs sobre tips para mejorar performance en unity, aprovechen para plantear dudas que tengan y sacarle jugo a esta oportunidad! dejo link de
@CAVI_UY
Mañana día 16 de Septiembre a las 17 hs taller de performance de
@unity3d
con Alexandre y Arturo moderados por
@arielsan
lead programmer en
@ironhidegames
. Sala de zoom 👉🏼
@JLHGameArt
Hi, my name is Ariel, I am a solo dev making mini games while finding my own path to game development. This is some example of what I do, and can be played at and I also have a personal dev blog at
In
#unity
's Editor, you can assign asset references directly to "c# scripts" since scripts are assets too. Super useful when developing tools since you normally don't have an object to assign stuff to
#unitytips
#gamedev
#tools
#indiedev
It is official ;) I am working as a unity/code consultant in Cleared Hot, a Helicopter action game like the good ol' days. I am super enjoying my dev time with
@colin_k
and helping in whatever I can to make this game a reality.
More automatic 5x simulations (AI free for all) to find invalid state bugs. I am changing it to use a smaller target resolution (360x180 which is 1:6 of 1920x1080 and 1:3 for the ui) and changed to use
@penusbmic
dark series asset pack which has smaller units (in sale right now).
Asset menu action to automatically create an empty custom Editor for the selected MonoScript inside Editor folder and with same name, code:
#unitytips
#unity3d
#gamedev
@unitytips