anonimzwx (Commisions Open) Profile Banner
anonimzwx (Commisions Open) Profile
anonimzwx (Commisions Open)

@anonimzwx

Followers
880
Following
82
Media
262
Statuses
849

I am a smw hacker, i program in Snes ASM to make interesting things, I am a Informatic Civil Engineer. Also i want to create my own videogames

Chile
Joined September 2014
Don't wanna be here? Send us removal request.
Explore trending content on Musk Viewer
Pinned Tweet
@anonimzwx
anonimzwx (Commisions Open)
2 months
Progress with this Commission. Remember that if you want any ASM resource you can send me a PM in twitter or in Discord (anonimzwx) The prices are: - 30 USD blocks. - 40 USD Uberasms. - 50 USD Sprites. - 100 USD Bosses. Prices can increase depends on the complexity of the request
3
8
38
@anonimzwx
anonimzwx (Commisions Open)
1 year
Capacities of my Dynamic Sprite System are very high, i think i can port some metal slug enemies and bosses
18
183
1K
@anonimzwx
anonimzwx (Commisions Open)
1 year
More progress, i moved Emain Macha's main body to layer 1 and with a hdma effect I was able to save a ton of space in Sprite Graphics, now i can use that space for explosions and projectiles. Some projectiles are defective and can be carried by mario and used to deal damage.
29
204
889
@anonimzwx
anonimzwx (Commisions Open)
1 year
Some time ago i tried to do this thing but it had a ton of flickering, now it doesn't have any flickering with my new system
6
74
587
@anonimzwx
anonimzwx (Commisions Open)
11 months
Emain Macha + Rebel Soldier
16
96
533
@anonimzwx
anonimzwx (Commisions Open)
11 months
More Progress, now it throws projectiles
10
57
392
@anonimzwx
anonimzwx (Commisions Open)
1 year
A little showoff of my DKC's zinger version, they throw attacks from Killer Instinct to separate them from DKC2's zingers. Also includes a mini boss version.
3
59
320
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was bored
6
62
251
@anonimzwx
anonimzwx (Commisions Open)
11 months
Missiles!
9
28
251
@anonimzwx
anonimzwx (Commisions Open)
11 months
I was doing this guy to use it with the boss.
6
37
237
@anonimzwx
anonimzwx (Commisions Open)
10 months
Boss Death - Directed by Michael Bay
7
45
232
@anonimzwx
anonimzwx (Commisions Open)
1 year
I was improving this sprite, now is a lot more customizable, basically you can edit how much time is inactive, the time between each shoot wave, how many projectiles per wave, projectile speed and rotation and also how to fly. Gray version throw 3 projectiles at the same time.
1
39
191
@anonimzwx
anonimzwx (Commisions Open)
1 year
I Added canon animations, now the base of all animations is finished, Now I must do behaviour, projectiles, hitbox and enemy spawn.
4
21
155
@anonimzwx
anonimzwx (Commisions Open)
1 year
Some progress
2
20
141
@anonimzwx
anonimzwx (Commisions Open)
3 years
Finally floppanium
2
30
126
@anonimzwx
anonimzwx (Commisions Open)
3 years
Boss Reaction when the boss appear
3
23
103
@anonimzwx
anonimzwx (Commisions Open)
4 years
Zingers works better than i expected on my SMW hack. #SMW #SMWHacking
3
11
86
@anonimzwx
anonimzwx (Commisions Open)
3 years
Barrels!!
0
10
66
@anonimzwx
anonimzwx (Commisions Open)
1 year
Some time ago I did this sprite with my old Dynamic Sprite System (Dynamic Z V3.75), in that time I was able to use 1 or maximum 2 in screen with some flickering and sacrifices, with my new system (Dynamic X) i can use any number of this sprite without any issue.
2
2
62
@anonimzwx
anonimzwx (Commisions Open)
4 years
I will post the video here too for that people who dont want to use youtube: #SMW #SMWHacking #SMWCentral
2
12
54
@anonimzwx
anonimzwx (Commisions Open)
1 year
I did a better version of this sprite, it has 12 versions, differences between them: Some follow player, others go foward, others go back and forth and others do aggressive following, also some can spawn a mini flame and others can set a segment of the body in the floor.
0
8
65
@anonimzwx
anonimzwx (Commisions Open)
1 year
I ported this sprite to the new system,the old version was a non-dynamic sprite, this version is dynamic. basically there are 4 versions, gray version allows you to jump N times, orange use a timer, Red number version explode when the number is 0. They can customize movement.
0
10
63
@anonimzwx
anonimzwx (Commisions Open)
4 years
Teaching to @MaxwelOlinda1 how to use Dynamic Z and Dyzen to do Dynamic Sprites =p.
2
12
43
@anonimzwx
anonimzwx (Commisions Open)
1 year
More progress, Yellow Helmet throw normal pick axe, Red Helmet throws bounce pick axe, Green and Red aims to player, Cyan and Yellow throws in random X speed, blue and purple throws with fixed speed. You can customize shoot frequency and speed, also distance to start shooting.
0
7
48
@anonimzwx
anonimzwx (Commisions Open)
3 years
Live Counter and HP Counter
0
7
33
@anonimzwx
anonimzwx (Commisions Open)
4 years
The Dynamic Sprite revolution comes.
1
11
35
@anonimzwx
anonimzwx (Commisions Open)
1 year
12 piranha plants with Dynamic X is possible.
1
4
38
@anonimzwx
anonimzwx (Commisions Open)
1 year
I was implementing altered status in my hack, Blue slow down player, Red Accelerate player, Purple invert controllers, Green is poison and White is frozen
2
6
36
@anonimzwx
anonimzwx (Commisions Open)
3 years
I almost finished this for @Alex__x8 's hack
1
9
32
@anonimzwx
anonimzwx (Commisions Open)
3 years
Omega Rainbow Drop Attack. Its provokes Blind effect.
0
7
34
@anonimzwx
anonimzwx (Commisions Open)
2 years
@Katharsis00000 @LHDA16 lo pusieron en centro autoritario, no en izquierda.
1
1
27
@anonimzwx
anonimzwx (Commisions Open)
2 years
Some Bazukas from DKC3
1
5
34
@anonimzwx
anonimzwx (Commisions Open)
1 year
More Progress
0
6
32
@anonimzwx
anonimzwx (Commisions Open)
3 years
NSMB Player + Live Counter
0
6
26
@anonimzwx
anonimzwx (Commisions Open)
4 years
Featured by Dynamic Z and Dyzen =p.
@MaxwelOlinda1
Maxel
4 years
Estou fazendo algo :)
15
23
158
1
1
23
@anonimzwx
anonimzwx (Commisions Open)
4 years
Some progress about my player, now with SM64 status bar and interaction with enemies. (ignore tiles dissapearing)
0
8
24
@anonimzwx
anonimzwx (Commisions Open)
3 years
How Stop n Go Gimmick looks on a real level.
Tweet media one
Tweet media two
0
5
27
@anonimzwx
anonimzwx (Commisions Open)
1 year
now you can kill it
2
6
25
@anonimzwx
anonimzwx (Commisions Open)
2 years
I Improved the mist effect of the Stop n Go level.
1
2
25
@anonimzwx
anonimzwx (Commisions Open)
4 years
Finally i manage to finish my dynamic sprite system with shared and not shared memory, It doesn't have any restriction about number of dynamic sprites on the screen. (ignore dissapearing tiles). #SMW #SNES #SMWHacking
0
4
20
@anonimzwx
anonimzwx (Commisions Open)
1 year
Dynamic X Palette Effect system, you can include any number of palette effects and do things like this very easy.
0
4
23
@anonimzwx
anonimzwx (Commisions Open)
1 year
Tweet media one
2
5
21
@anonimzwx
anonimzwx (Commisions Open)
5 years
Blax Absorption animation Take2, Thanks to @Kixun3 :
0
3
18
@anonimzwx
anonimzwx (Commisions Open)
3 years
I did the Live Counter of the status bar of my hack, obviusly it has the wrong palette because it is made for my NSMB Player.
1
3
18
@anonimzwx
anonimzwx (Commisions Open)
2 years
Almost done, i still need to fix some details like fit the X speed better with animation speed, but is almost finished.
2
2
16
@anonimzwx
anonimzwx (Commisions Open)
1 year
I was doing a tool to generate palettes effects that can be used by Dynamic X. Basically you can generate files that contains Palettes effects and then insert those files on the rom and changes palettes ingame easyly during gameplay.
1
4
19
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was improving my NSMB Player, new version is a lot more responsive, less slippery and can crouch and also grab items. Mario will be able to Throw Barrels on the next version of the hack.
4
1
16
@anonimzwx
anonimzwx (Commisions Open)
2 years
All bills finished + shooter
0
3
14
@anonimzwx
anonimzwx (Commisions Open)
2 years
XD
2
2
20
@anonimzwx
anonimzwx (Commisions Open)
3 years
I am doing level design for my hack. For now i am using smw graphics because DKC Graphics are too hard to use, but after finish the level design of the level i will use dkc graphics.
1
1
18
@anonimzwx
anonimzwx (Commisions Open)
2 years
Night Day transition
1
3
17
@anonimzwx
anonimzwx (Commisions Open)
1 year
Tap Tap the Red Nose, introduction
1
1
17
@anonimzwx
anonimzwx (Commisions Open)
5 years
Menu of my videogame:
0
5
15
@anonimzwx
anonimzwx (Commisions Open)
1 year
I Am doing Tap Tap the Red Nose from YI, WIP
0
4
18
@anonimzwx
anonimzwx (Commisions Open)
2 years
Whomp from NSMB on SMW?
0
4
15
@anonimzwx
anonimzwx (Commisions Open)
2 years
I just need to implement projectiles and one attack i finish this boss, but it is just the first phase of the boss.
0
2
18
@anonimzwx
anonimzwx (Commisions Open)
5 years
After a lot of time, finally is finished the intro of Doppelganger. thanks to Leonardo Pinto. #doppelganger
3
7
17
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was teaching to @DiazSwords how to do dynamic sprites using Dynamic Z and Dyzen, we were making an enemy from Shantae Franchise. #SMW #SMWHacking
0
2
16
@anonimzwx
anonimzwx (Commisions Open)
3 years
I am doing a website where romhackers can submit their resources for any snes game such, graphics, music, sprites, codes, patches, tools or hacks. The website will be called . It is still in development.
Tweet media one
Tweet media two
2
1
15
@anonimzwx
anonimzwx (Commisions Open)
3 years
Doing a Sigma Boss for @Alex__x8 's Kaizo Hack #SMW #SMWHacking #Sigma
0
2
14
@anonimzwx
anonimzwx (Commisions Open)
3 years
Progress on my Sigma Boss. #SMW #SMWHacking #MMX #MMX2
2
2
12
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was improving Dynamic Z's Color Palette Effect system after i detected a bug that only happends on sd2snes, new system fixed that bug and now instead of use HSV, use HSL, you can change or mix hue,saturation or lightness, also you can change or mix red, green or blue channels.
0
3
13
@anonimzwx
anonimzwx (Commisions Open)
2 years
Starting a new mini boss, for now it is just a regular goomba, but it will divide in 2 smaller goombas and then those 2 divide in others 2 even smaller goombas, also i will add them the behaviour of goombas in SMB64.
1
3
11
@anonimzwx
anonimzwx (Commisions Open)
1 year
Seizure Warning: This can have colors that can be annoying to watch. This is a demo of Dynamic X Palette Effect system
0
1
14
@anonimzwx
anonimzwx (Commisions Open)
2 years
Blue Zinger spaming glacius
0
2
13
@anonimzwx
anonimzwx (Commisions Open)
3 years
Example of How Black Mushroom works
1
0
11
@anonimzwx
anonimzwx (Commisions Open)
3 years
I finished the Big wheels =p
0
2
12
@anonimzwx
anonimzwx (Commisions Open)
3 years
Teutonic Knight From Age of Empire 2. I will explain how i did this sprite on a video tomorrow =p.
1
0
12
@anonimzwx
anonimzwx (Commisions Open)
3 years
Whomp from NSMB, I know it is in the air, but that is because the foreground on my hack have perspective.
2
2
11
@anonimzwx
anonimzwx (Commisions Open)
1 year
I added the cape interactions and others remaining interaction such as bob omb explosion, yoshi stomp, cape stomp and yoshi fireballs, also now you can stomp it with mario after flip it with the cape or grab it and use it as a shell
0
1
13
@anonimzwx
anonimzwx (Commisions Open)
1 year
Blue version now can shoot while walking.
1
1
14
@anonimzwx
anonimzwx (Commisions Open)
2 years
Was a bit annoying attach the head of this boss, but now i have the base done to start to do the attacks.
0
1
12
@anonimzwx
anonimzwx (Commisions Open)
1 year
Now with interaction, all the behaviour is working OK, now i just need to fix graphic stuffs and make an special animation when it falls into the lava.
1
2
12
@anonimzwx
anonimzwx (Commisions Open)
2 years
A wip of a new sprite that i am doing, It will be a hammer bros that can throw anything, It is Still a WIP
0
2
10
@anonimzwx
anonimzwx (Commisions Open)
2 years
Starting a new boss
Tweet media one
0
0
11
@anonimzwx
anonimzwx (Commisions Open)
2 years
I Implemented a SMB3 fire snake but in DKC Style.
0
2
12
@anonimzwx
anonimzwx (Commisions Open)
3 years
Is Working :D
0
3
12
@anonimzwx
anonimzwx (Commisions Open)
1 year
@jorgeluislamad2 @Ds_OutOfContext no se si es tan fácil conseguir seguidores, lo que si es cierto que la mayoría hace puras webadas.
2
0
13
@anonimzwx
anonimzwx (Commisions Open)
3 years
A Ghost Klaptrap for Super Mario World Random Revolution. #SMW #SMWRR #SMWHacking
0
3
10
@anonimzwx
anonimzwx (Commisions Open)
3 years
Starting a new boss =p
0
1
11
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was thinking to do Daimanji of Metal slug, the frames are very big and cause flickering, maybe using widescreen i can make this boss.
0
0
10
@anonimzwx
anonimzwx (Commisions Open)
1 year
@MaokiWitchy i am doing some experiments to know how viable is port some bosses from metal slug to smw
1
1
12
@anonimzwx
anonimzwx (Commisions Open)
2 years
Doom Imps
1
2
10
@anonimzwx
anonimzwx (Commisions Open)
2 years
Doom Lost Soul, i almost finish all the enemies for this level.
0
1
9
@anonimzwx
anonimzwx (Commisions Open)
4 years
Zingers on SMW!!! #SMW
0
1
9
@anonimzwx
anonimzwx (Commisions Open)
2 years
green zinger spawns thunders, they are very dangerous because skip I-Frames.
0
0
10
@anonimzwx
anonimzwx (Commisions Open)
11 months
If I do a Super Mario Wonder's enemy in DKC Style for my SMW Hack, which should I do?
3
1
12
@anonimzwx
anonimzwx (Commisions Open)
5 years
A very old demo of one of the enemies of my videogame. On my videogame the player (Blax) can transform into any absorbed enemy and that change all mechanics. (Sorry for the floor, it is a placeholder, the perspective of the floor is wrong, also sorry for my bad english).
0
3
11
@anonimzwx
anonimzwx (Commisions Open)
3 years
SMW Random Revolution First Blood: Preview Level 1 Complete
2
4
10
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was remaking the physics of nsmb player to be more similar to smw, still they need a lot of work. also i had this funny glitch while i was testing the new physics. #SMW #SMWHacking
0
1
10
@anonimzwx
anonimzwx (Commisions Open)
3 years
Black Mushroom Example 2
0
1
7
@anonimzwx
anonimzwx (Commisions Open)
2 years
Some Progress
1
2
7
@anonimzwx
anonimzwx (Commisions Open)
2 years
Fuel barrel for Fuel Platform
1
1
6
@anonimzwx
anonimzwx (Commisions Open)
3 years
I was implementing Stop N' Go Station Gimmick, Rock Krock Will have 4 versions, Green walks during Stop, Red walks during Go, Ghost appear and dissappear and Black walks always.
0
1
8
@anonimzwx
anonimzwx (Commisions Open)
2 years
I am adding doom weapons to my hack =p also this is a level with DKC 2 acid.
2
1
8
@anonimzwx
anonimzwx (Commisions Open)
5 years
The tittle screen of my videogame #doppelganger
Tweet media one
0
4
8