Hunter Chronicles: Tara and Vyn is an Indie love letter to the Mario & Luigi series, aiming to use it's gameplay as a blueprint, while also standing out on it's own.
If what you see here interests you, please support us on ko-fi so that we can keep going!
[💻DEV UPDATE]
Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!
[🔊Sound on!]
[💻DEV UPDATE]
Aaand again, just like Mario & Luigi, failing the action commands will result in less damage dealt, and a humorous animation accompanying it! Here's a look at all the Ace Serve fails!
[🔊Sound on!]
While everyone's waiting for Mario & Luigi: Brothership, check out our Mario & Luigi inspired RPG, whose Kickstarter is LIVE now! We focused on a classic pixel style, an original story & tweaks and additions to the formula, like customizable level-ups & switching counter attacks!
[💻DEVELOPMENT UPDATE]
Just like in Mario & Luigi, most Duo Attacks (our equivalent of Bros. Moves) in the game will not be infinite - but as a trade-off, will pack quite a punch! Here's a look at the first Duo Attack you get in the game, Ace Serve!
[🔊Sound on!]
[💻DEV UPDATE]
With Mario & Luigi Brothership innovating a bit on the regular attacks the bros can perform, we thought to do the same, but in a different way - if your jump defeats an enemy, the second one will target the enemy next to it, for some extra damage!
[🔊Sound on!]
Hunter Chronicles: Tara and Vyn is an Indie love letter to the Mario and Luigi series, aiming to use it's gameplay as a blueprint, while also standing out on it's own.
It's been in development for a while, but we need your support to continue making it!
[💻DEV UPDATE]
In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then interact with other enemies too!
Here's one example, which was also our way of including the classic green shell bros. move in spirit!
[💻DEV UPDATE]
Despite the turnout of the KS, we're still working on the game!
We spent some time further polishing the battle system, and are ready to show off another enemy and it's first attack.
Due to the slimy bodies of the Goouls, a certain counter works better than others!
In Mario and Luigi games, if a bro gets KO'd, you have to carry him while dodging attacks, which was often more cumbersome than fun- so we decided to do away with it. Instead,Tara or Vyn will just drag the other off-screen.
Also showing off the graphical overhaul for the sewers!
[💻DEV UPDATE]
Dying during a regular enemy encounter? No problem, you can retry the fight instantly!
Also, taking a page out of Mario & Luigi: Dream Team, we have enemy hordes too! Here's a quick example of how they work!
(some sfx are missing for now though)
[💻DEV UPDATE]
Our level up system takes from more than just Mario & Luigi, mainly Paper Mario and a few other JRPGS - when you level up, instead of a simple status increase, you get a few skill points that you can freely invest into your stats instead!
[🔊Sound on!]
As we have announced a few days ago, to continue development of our Mario & Luigi inspired Indie Game, we really need help with funding.
As such, we decided to launch a Ko-Fi! Any support is appreciated, and we offer small rewards for it! More info below:
[💻DEV UPDATE]
To spice up the Mario & Luigi combat even more, we're iterating on it's system of enemy resistances - some of your attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks! 1/2
🎵🎵The theme of the Battle Arena, where you fight multiple opponents in a row for special rewards! Since it's an optional challenge, I wanted it to make the player feel hyped up for undertaking it!🎸⚡️
Also giving a sneak peek at Tara's new in-game look!
Full version below! ->
It's been a long journey, but we're finally here!
Tomorrow, on June 9th, 10:30 PM CEST, the Kickstarter for our Mario & Luigi-like Indie Game will finally launch with a shiny new trailer!
If you haven't yet, please click the link in our bio to follow it! Hope to see yall there!
Something a little different today - we've had some people interested in the battle theme that played in our recent gameplay clips, so since we haven't uploaded it on Twitter yet, here's the full version!
In celebration of our Kickstarter hitting 15k in just 48 hours (we seriously can't thank everyone enough), we would like to unveil the planned stretch goals if we exceed our initial funding goal! The last three will be unveiled later in the campaign!
OUR TWITTER ACCOUNT HAS REACHED 1K FOLLOWERS!
We really can't thank everyone enough! The Mario & Luigi community showed once again how much they care about this gameplay style, and we're really grateful to have your support! Here's to this project reaching even more people!
WE HIT 20% ALREADY!!
We can't thank all of you enough!! The support is immensely appreciated, and we're so grateful for all the shares, retweets and donations! Please keep sharing in any way you can, we're far off from the goal but still have time to make it!
Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: the jump, and the hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward.
#screenshotsaturday
#indiegame
#marioandluigi
[💻DEV UPDATE]
While the Kickstarter is ongoing, we're still working hard to hopefully bring the demo to completion soon! For now, here's a look at the new and updated title screen!
[🔊Sound on!]
Despite the Kickstarter failing, we're determined to secure funding for this project, since we're unable to continue with it otherwise.
We've been looking at other possible options, and wrote out an update about our future plans, which you can read below!
Join us for a
#NintendoDirect
livestream focused on
#NintendoSwitch
games coming in the second half of 2024! There will be no mention of the Nintendo Switch successor during this presentation.
📅 June 18
🕓 7:00 AM PT
⏳ Roughly 40 minutes
Watch it here:
THE FIRST HUNTER CHRONICLES NEWSLETTER IS HERE!
We share what we've been up to the past month, including some gameplay updates, new designs, and more!
Interested? You can get access to it by subscribing to the monthly Supporter Tier, or higher!
WE REACHED 2000 FOLLOWERS, AND STILL GROWING! Everyone in the team is flattered by the amount of support we've received, and we promise we'll keep doing our very best!
We have big plans ahead for the future of Hunter Chronicles, and we hope you'll stick around to see it!
It's Wishlist Wednesday, and we finally have our very own Steam Page! Please follow if you can!
Hunter Chronicles: Tara and Vyn is an Indie JRPG in the style of the Mario & Luigi series. Platform through a vast world and defeat foes using Action Commands!
2!! MORE!! DAYS!! Tara's feeling the hype! How about you all?
(Our Kickstarter launches June 9th, 10:30 PM CEST! Please follow it via the link in our bio, so that you don't miss it!)
In Mario and Luigi games, every attack has a fail animation if you don't perform it well - so, we started implementing them as well! Here's what happens when you fail the regular punch attack.
Showing off the new UI too
#screenshotsaturday
#marioandluigi
#indiegame
#indiedev
WE HIT 200 FOLLOWERS!!
We can't thank all of you enough! While it's been a slow and incremental growth, it's really motivating to see how many people are excited for this project! The Mario and Luigi community stays strong!
It's been a long, difficult road to get here, but we're excited to finally announce that the Kickstarter for our Mario & Luigi inspired indie game - Hunter Chronicles: Tara & Vyn, will launch on June 9th, 10:30 P.M. (CEST)!
Everyone ready? Let's start the countdown!
After careful team deliberation, we've decided to cancel our Kickstarter, since it became clear we won't be able to gather the remaining funds in just 3 days. Still, we're very grateful to everyone who has supported us - we have reached 25.906 EURO!! We'll forever be thankful!
Since these seem to be our most popular ones, we're adding two more limited reward tiers to the Kickstarter!
Check our Kickstarter page for more details! (link in pinned!)
Today's screenshot saturday is a pretty big one - showcasing the Hammer and Baseball Bat attacks, and all five of their ratings! Like in Mario and Luigi, the better your timing, the more damage you'll deal, but if you don't press anything in time, you'll fail the attack instead.
8 days left till launch! Today, we're counting down with a character we haven't shown off yet - Nova! This helpful engineer will upgrade your special attacks and more. We'll have more info about her in the Kickstarter campaign!
Don't forget, it begins on June 9th, 10:30 PM CEST!
Just 3 days left! We're so close! Vyn's looking wistfully in the distance... I bet he's probably just impatient, but trying to look cool.
(Our Kickstarter launches June 9th, 10:30 PM CEST! Please follow it via the link in our bio, so that you don't miss it!)
Can you believe it guys? Kickstarter, just a week away! Our Kickstarter is in a week! Woo-hoo! I am so happy about this information. Kickstarter, just a week a-
(It launches June 9th, 10:30 PM CEST! Please follow it via the link in our bio!)
Have you seen our adorable robot assistant, Plink? The helpful guy will be at your beck and call any time you need to use an item, save, manage your gear, or anything else!
Here's a look at our pause/menu screen!
#screenshotsaturday
#indiegame
#indiedev
#GameMaker
5 days till the Kickstarter launch! We're already halfway there! And who's this mysterious masked character? You may find out by then...
(Our Kickstarter launches June 9th, 10:30 PM CEST! Please follow it via the link in our bio, so that you don't miss it!)
4 MORE DAYS!! Plink is recharging to be ready for the big day!
(Our Kickstarter launches June 9th, 10:30 PM CEST! Please follow it via the link in our bio, so that you don't miss it!)
Have you seen this year's
#Paperverse
Direct? if not, check it out!
Our game appeared in it as a short sizzle showing off some of the demo gameplay, and for today's
#screenshotsaturday
we'd like to show it individually as well!
#indiedev
#indiegames
If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!
#screenshotsaturday
#indiegame
#indiedev
Completely revamped key art of our main characters, Tara and Vyn!
Our lead artist
@GattaiMon
has gotten a lot of practice drawing them over the last few months, so we decided to have him redo their key art one last time, to show off our protagonists better than ever before!
6 days left! Those who were in our discord server may recognize this character :>
(Our Kickstarter launches June 9th, 10:30 PM CEST! Please follow it via the link in our bio, so that you don't miss it!)
We've already shown a sneak peek into the game's revamped art style before, but now with a finalized overworld engine, we can show off our new animations as well! Here's a quick showing of the walking animations for our two protagonists!
#screenshotsaturday
#indiedev
#paperverse
We spent time polishing up attack animations, making the characters shake to give a better visual cue for when their buttons are meant to be pressed, and making the animations more dynamic overall.
We also finally are working on enemy turns, Tara can now take damage during them!
#screenshotsaturday
We're excited to share our first ever sneak peek into the combat of our game! Here's a look into defending from enemies, using two of the four available defensive moves!
#marioandluigi
#indiedev
Just 9 more days left until the Kickstarter launch! Remember, it starts on June 9th, 10:30 PM CEST!
Click on the link in our Twitter bio, and follow our Kickstarter on there, if you want to get notified exactly when it's launched!
Screenshot of a newly finished area in the game: Porcupine Passage! These spikey plains are actually quite safe to travel through, due to the spikes scaring off bigger monsters. Doesn't mean they're completely free of danger though!
#screenshotsaturday
#gamedev
#indiedev
It's here! Showing off this month's progress, as well as sharing some exciting plans for the future! You can read this and the previous newsletter by subscribing to even just the 1 Euro tier!
#ThrowbackThursday
bumping one of our more popular posts, since we gained a lot of new followers since then!
We're really happy to have implemented this mechanic, as it feels like a natural evolution of Mario and Luigi's battle system, allowing for more challenge and strategy.
Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: the jump, and the hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward.
#screenshotsaturday
#indiegame
#marioandluigi
It took many weeks of work, but finally, we're proud to reveal our amazing key art done by the incredibly talented
@GattaiMon
!
The visual shows our main cast of characters and some of the baddies they'll encounter through their adventure!
@Taizen_Chisou
They will scale down in the full game, yeah! We also have a few other systems in place to make sure they'll never be the "only" good option, while still being a viable one for those that prefer those attacks over others.
The Overworld theme is here! Inspired by the amazing themes of Xenoblade Chronicles, we hope it gives the players a sense of adventure and wonder, as they explore the vast plains of Asteria!
By:
@PhilipTheJ
Flutes played by:
@GameroftheWinds
Link to the full ver. in replies!
We're excited to announce that this year, we're a part of the
#Paperverse
! Be sure to follow them so that you can tune into the Paperverse Direct on May 2nd, for a 30 second sneak-peek of Hunter Chronicles alongside many other cool games you won't want to miss out on!
Our pair of heroes from Hunter Chronicles: Tara and Vyn by
@aniMaLrpgdev
are taking a break from protecting their city's walls to enjoy a leisurely ride on the hype train. Let's hope they make it out okay! 🐶🌱😼
GameJolt:
#paperverse
Some enemies have entirely new attacks in those states, so if you play your cards right you'll be able to make them use only the ones that will be easier to dodge for you, inviting even more strategy!
(p.s: the sfx in the above clip are only placeholders!)
We'll show off the Pipe Gooul enemy's different attacks early on our ko-fi as soon as they're done, so if you'd like to see it in advance, support us there!
We have a lot of special perks for monthly supporters, and every donation helps with development!
A brand-new Normal Battle Theme for the game, inspired by the Mario and Luigi Dream Team and Paper Jam battle themes ^^
Flutes once again provided by the amazing @/GameroftheWinds
Hello Twitter! Development is currently very slow due to issues we've ran into with the engine, so we decided to try make the wait for updates a bit more bearable, and will start posting weekly bits of info about the game's world, terminology, characters, etc!
#indiedev
#lore
#3
- What's an RPG without enemies? In today's lore post, we'll talk a little about the various creatures you'll get to battle throughout the game!
#indiedev
#indiegame
#lore
#screenshotsaturday
Today, we've got some enemy concept sketches to share, drawn by our wonderful lead artist GattaiMon!
These were drawn when he joined our team, we were amazed at the speed with which he came up with them. Some may or may not already be turned into sprites!
Have you seen our adorable robot assistant, Plink? The helpful guy will be at your beck and call any time you need to use an item, save, manage your gear, or anything else!
Here's a look at our pause/menu screen!
#screenshotsaturday
#indiegame
#indiedev
#GameMaker
#screenshotsaturday
today we have something different to show off - some concept art for the sewers created by our wonderful artist
@FrenzyHare
! His unique style and wonderful ideas helped a lot in making the place look interesting and fun!
Despite the Kickstarter failing, we're determined to secure funding for this project, since we're unable to continue with it otherwise.
We've been looking at other possible options, and wrote out an update about our future plans, which you can read below!
Two icons of our main characters, made by
@JPsupper
! We're incredibly happy with how they came out, can't thank for them enough!
If you'd like to use them, come over to our discord server!
Apologies for no progress update last week, this feature took us far more time than was planned, but now, we can finally show it off!
Vyn finally follows Tara when moving, as well as has his own dedicated jump button!
#screenshotsaturday
#GameMaker
#GameMakerStudio2
#screenshotsaturday
#GameMaker
#GameMakerStudio2
We have finally coded in textboxes, because what's an rpg without dialogue? Along with the text scrolling as well as a simple slide in and out animation for the textbox itself, and a simple portrait for one of the npc's!
Meet the new duo joining the cast of Hunter Chronicles: Stella and Lune! This cheerful idol and her partner are famous Hunters, known both for their music and combat skills. Despite their talent, they're obsessed with fame - and they'll do anything to remain in the spotlight!
After over a year since their original artwork was made, it called for a much needed makeover. And it has finally been finished today!
Here are our game's main characters, Vyn and Tara!
#IndieGameDev
#indiegames
#artwork
@MiiLa_Escritora
Hey, two cakes, right? Our game was made in big part out of love for this gameplay formula, but we do have a lot of original ideas on how the gameplay can be tweaked, and an original story we want to tell! Still, we're all very excited for Brothership!
@ecksdee12455
We did notice that, and are going to speed them up to not have it take so long! The slowness was to let the players get used to the gameplay since they're the first enemies you encounter, but even then we overdid it a bit.
Kicking things off, here's polished and revamped designs for Tara and Vyn, the main duo of the game! Drawn by our new lead artist, GattaiMon, who will handle the game's official art moving forward.