MARIO & LUIGI FANS ARE ABOUT TO EAT!!! 🗣🔥🔥🔥
GO FOLLOW OUR PARTNERED FANGAMES:
Mario & Luigi: Star Journey -
@mlstarjourney
Hunter Chronicles: Tara & Vyn -
@animalrpgdev
Stellar Bonds' pixel art style takes inspiration from the pixel work in both Dream Team and Bowser's Inside Story!
The style was first suggested by our Sprite Artist lead,
@charpurrr
!
[💻 DEV UPDATE ]
cylindrical coordinate system & background scrolling akin to Dream Team & Paper Jam!
(and also a high resolution preview bc gaming laptop acquired woohoo)
A NEW ATTACK TYPE looms the horizon:
🔥⚡Stellar/Lunar Attacks!
They are elemental based attacks inspired from Superstar Saga Attacks & Luiginary attacks, performed by Mario & Starlow, and Luigi & Lunaris respectively.
Here's a concept of how a Stellar attack would start...
Stellar Bonds' pixel art style takes inspiration from the pixel work in both Dream Team and Bowser's Inside Story!
The style was first suggested by our Sprite Artist lead,
@charpurrr
!
🌙🌟 ‼ STELLAR BONDS DEV APPS OPEN ‼ 🌟🌙
Join the discord server and head to the apply-here channel to submit!
More info below 👇
Good luck to everyone! 🌙🌟
[💻 DEV UPDATE ]
Optimized a lot of code-related stuff and began working on player turns!
We've got the command, item and target selection functions down :D
(ps. the battle song is still a WIP)
[💻 DEV UPDATE ]
We haven't really posted any gameplay teaser in a while, so here!
We've engineered a fully customized State Machine, which has significantly improved and simplified the making of the different movesets and battle states!
Note that this is a heavy WIP.
Stellar Bonds will serve as a proper Starlow sendoff, and a loveletter to the classical DS era of the series.
You have served us well, Alphadream. Rest in peace 🫡
[💻DEV UPDATE ]
A first real look at the capabilities of the overworld so far!
Multi-directional lighting & shadows, Top & side light filters, Depth testing, and Sprite shadows! 🌟🌙
We wanted to give off a modern feel while still having the pixel vibe from the DS era! 👾
Stellar & Lunar points do not only manage Stellar & Lunar attacks, but also Badge Effects!
The badges are equipped and applied by Starlow & Lunaris, and have independent effects as opposed to the badge meter system from BiS/DT!
See concept below :p
Why do a lot of people under the comments think that this is just a poster and there’s no game being developed 🤔 like?? Have y’all read the bio on this account? 🥲
❓QUESTION❓
What do you guys think of Expert Challenges? To what extend do they spice up gameplay in both Dream Team & Paper Jam?
Is the gear obtained from the Expert Points earned worth it?
Hello everyone! Oh- oh- so many new faces.. oh my-
We wanna let you know that given the huge influx of joins in our Discord (god so many ppl), we will temporarily pause invites soon. Join before we do so!
Thank you SO MUCH for the support! 🌟🌙
🔗
[💻DEV UPDATE ]
A first real look at the capabilities of the overworld so far!
Multi-directional lighting & shadows, Top & side light filters, Depth testing, and Sprite shadows! 🌟🌙
We wanted to give off a modern feel while still having the pixel vibe from the DS era! 👾
#Mario
&
#Luigi
are about to face one of their most dangerous enemies to date...
Behold, the main antagonist of Stellar Bonds: Taurion the Taurus! ♉️🌌
#marioandluigi
STELLAR BONDS dev applications are open once again! ⭐🌙
Head over to the Discord Server, then the applications channel to apply!
We are ONLY accepting Sprite Artists AND Animators.
Good luck!!!
🧵(1/4)