SPIDERMAN is here. 🕸️
IK Retargeting in
#ue5
is so powerful and here is an example showcasing that.
I'll be covering IK retargeting and show how to set this up in my first YT video.
Pls do SUBSCRIBE and support my channel -
#Spiderman
#UnrealEngine5
TIME TO FIGHT - This game just keeps getting better. Love the combat so far and the character defined by those enemy walk cycles are just awesome. I love the style here. Great work to whoever animated these enemies
@NinjaTheory
#Hellblade
#gamedev
#animation
More IK Retargeting Magic in UE5.
Following up on my last tweet - , Here's another eg that I created to incl. in my YT video, where I'm able to generate multiple walk cycles on target rig from a single anim on the source.
#UE5
#MadeWithUnreal
#animation
This is my fav shot in the trailer from
#GTAVITrailer
Love the handheld camera, the intensity and sync in the walk animations with the music beats. It's wonderfully done.
The trailer is just amazing and sets the benchmark for games and interactive media for the next decade. 👑
Always wanted to do this. Finally it’s that day. 🥳🥳🥳
I’m happy to announce that I’ve joined
@Funcom
as a Lead Technical Animator, starting today.
#gamedev
#jobs
#animation
While we are getting excited for the Nanite Tech in UE5, we have to consider the file size for these assets as well.
Imagine packaging a project this big onto a disc. This is just a demo & a full fledged game might be much bigger in size. Storage also need Nanite.
#UE5
#gamedev
@__Arcadia
Damn… that’s sad. A decade dedicated to a company and then this is what happens. 🥺
So sorry to hear that. Someone with your talent and experience won’t need much luck but I still wish you all the best for your future endeavours.
It's DAY-12 of
#HomeQuarantine
ever since I've been tested positive for COVID. Took some time off, to recover from early symptoms and finally got a chance to start this beauty of a game (Hellblade) sitting in my
@Steam
Library.
I'll finish before the next one.😅
@NinjaTheory
For all the Technical Animators and Control rig enthusiasts out there,
@EpicGames
just released the Dragon model with its Control Rig setup as part of the control rig sample pack.
#controlrig
#animation
#UnrealEngine5
UX change in 5.3 Update for IK Retargeter.
Global and Root settings moved to the top along with the Retarget Phases, making it easy to toggle between those.
Could add another tab to move back to default settings. Took me some time to figure it out😅
#UE5
#animation
Maybe a bit too late to start. But, it's better late than never right! Loved every bit of it so far, whether it's the intense gameplay, animations, emotions, music or One shot camera. Kudos to
@corybarlog
and the team
@SonySantaMonica
for such an awesome
#game
#GodofWar
#PS4
These NPC kids are having a wonderful time. Especially this little one here. ☃️
This world of
#TheLastofUsPartII
feels so lively coz of such beautiful additions by the
@Naughty_Dog
team. Great work to whoever is responsible for the anim & the setup.
@soria_sancho
@gameplayAnim
[FEATURE REQUEST] It would be really helpful if we can save all these chains as templates. Mannequin should be included by default like we had in UE4.
That'll help create IK Rigs quickly for another character with a similar Joint Hierarchy or a Slightly different one.
#UE5
Happy 25th Bday 🎂 to my lovely wife, my best friend, bundle of happiness and much more. You're still a 5 yr old at heart and pls don't ever change. ♥️
Glad I’m finally here in person to celebrate this special day with you. 😇
After working 20 hrs straight. Your own bed suddenly feels like heaven. 😉
It's been fun 20 hrs though, doing all that final bug fixing and all that pre-release preparation of
@PlayRogueHeist
.
#soexcited
#indie
#gamedev
#UE4
Edinburgh 🏴 is such a beautiful city. Very underrated amongst other tourist spots.
Nothing beats it when the sun ☀️ is out.
It has everything - Architecture, nature, diversity, friendly people and Harry Potter vibe 😍. Yet to try local food 🐟🍟
Tomorrow I officially start as a TA/Instructor partner for
@EpicGames
in the EMEA UE Animation Fellowship. 🥳
Excited for my first-ever fellowship. Can't wait to work with all the talented mentors, TAs, and fellows.
#UE5
#animation
#Training
@consperic
This is a perfect example of Quality over Quantity. 2 shots, but 2 highly detailed and most amazing shots. Both were the iconic shots in the Trailers, where Ellie was shown.
And Total Respect as you mentioned that you learned to play that song just to get a proper hand reference.
Grab a cup of coffee and watch this playlist to know how you can create control rig in
#ue4
on any custom character.
I mean half a cup 😉.. as more videos are coming.
Ton of thanks to
@amareshbeuria
for all the help.
Full Control Rig Playlist -
#UE4
Did an Interview with
@Substance3D
sharing our experience working on an Indie Scenario, 3d industry in India, pipeline and integration with
@UnrealEngine
, the scope, the struggles and more. Please do check out here.
Thanks to
@PierreBosset
.
This clip is from one of the
#ControlRig
Tutorials that me &
@511Rogue
were working on for the Playlist.
It was in 4.25, but then 4.26 came with all these cool features in the Default Sample, so our reaction to continue was👇.
Comment if you want us to continue.
#UE4
#UE4Study
Got some time off work today to add a few more controls to the fingers. Now we can adjust the fingers even after the fist and spread that I displayed earlier.
@511Rogue
will be sharing this project in her next YouTube video. Stay Tuned.✌️
#UE4
#gamedev
#animation
#MadeWithUnreal
This seems very promising. I love those clear naming conventions for the templates. Time to give it go. What do you think
@511Rogue
?
#maya
#UE4
#ControlRig
Hi, I'm Amaresh Beuria, a UE4 tech generalist and Gameplay Programmer working in the industry for the past 8 years. Also, a co-founder of
@Rebound_Int
- a small content creation studio & here's my version of
#WhatAGameDevLooksLike
New Video Up on
#UE4
#ControlRig
A bit earlier than last time.😅
Trying my best, but slightly occupied. Do give it a bit Thumbs up on
#YouTube
, if you like it.
Thanks to
@amareshbeuria
for all the support, we need to complete this series 😂
#gamedev
@pluffyfx
I would recommend
@GameAnim
's book for everything there is that you need for Animation in games.
And then
@iAnimate
for sure to actually learn how to do it. All those states, transitions, timing, different styles, etc.
Finally twitter is ur friend.
Just start and you'll be great.
Feels so good to see your project being the highlight of
@UnrealEngine
Marketplace.
🥳ACHIEVEMENT UNLOCKED 🥳
Check out our Beginner-Friendly course here -
#UnrealEngine
#gamedev
Unreal Engine continues to have use beyond games.
Samsung's event on September 2nd will use UE to provide interactive experiences.
The Mandalorian used UE to build 3D environments for the live action series.
Then of course there's how the Weather Channel uses UE.
Start of my Gamedev career vs Now.
Back in 2014, in my early 20s, I started this journey with a lot of passion believing that I could be a part of one such game that I grew up playing vs. now where I still wish the same while enjoying my life more & not overwork like before.
Start of my gamedev career Vs Now.
Basically me travelling 5 hours everyday for an Internship at an Indie studio Vs now who can afford a cab everyday for a 10 min ride to office in UK.
Grateful.😇
Bdw I’m getting an award on the left for star performer.😉😜
#animationdev
If you’re interested in tech anim and how it can be used for games using Maya and Unreal, then
@MattLakeTA
has announced a gold mine for you.
Preorder now and get digging when it’s available.
Thanks Matt for sharing this knowledge. 📖
I really cannot believe I am announcing this - I am releasing a book on Technical Animation In Video Games!
Covering rigging skeletons in Maya, through to Unreal's animation graph, and even a whole section on optimisation for Unreal 5.
It's out December 6th!!
🧵
If you go under Compile dropdown in your bp and set your "Save on Compile" option to "On Success Only", then you just saved yourself a thousand clicks to manually hit "SAVE" after "COMPILE".
@UnrealEngine
#gamedev
#UETips
Frustration is inevitable when you're aiming for things and you don't have the resources to do it. But in the back of your head you know that it can be done. Its just that you're the who has to figure it out.
#gamedev
#indie
This means all the small developers working on mobile games are going to be a part of this collateral damage in the battle of giants?
Dedicated
#UE4
features like Live Link Face and others are going to get affected... (1/3)
#gamedev
#applevsfortnite
@amyejohnston
Wow!!! Those initial landings must have hurt😮. Bloater dancing was the best part though 😂.
Great job and great game thanks to all this hardwork that everyone
@Naughty_Dog
had put in towards making
#TheLastofUsPartII
a true masterpiece.
HAPPY BIRTHDAY to the prettiest, smartest and happiest girl of my universe ♥️ My partner in every aspect of life ->
@sonalisingh_511
Wish I was there in person to celebrate this wonderful day with you, but thanks to the Poland Embassy, I’m not 😅.
Here’s to a new beginning. I love you
@sonalisingh_511
and I’m so proud of you that you are one more step closer to your goals.
It’ll be difficult to not see you around all the time,🥹 but we’ll keep annoying each other on video calls.
Until the next time…
Sifu is the new game of Sloclap, the independent studio behind Absolver. A third person action game featuring intense hand-to-hand combat, it puts you in control of a young Kung-Fu student on a path of revenge.
Coming to the Epic Games Store in 2021.
Wow… this looks amazing. Be it the animation, lighting, fx and a lot more including the edit on this. 😍
I think they are using
#cascadeur
for anims. So good. 👌🏼
Spine 🚀
✅Single player
✅story-rich action game
✅Intense close-quarters gun fights
✅Gun-fu movies aesthetics
✅PS5, Series X|S and PC
How do you feel about them game?😎
(Cheers
@shinobi602
🙌🏼)
#PlayStation
#PS5
#Gaming
This has been a serious issue in the VFX industry where no one cares about the quality of the output anymore.
It’s just comes down to how much you can churn out and that too with the lowest bid possible.
So less time, less money and more work == BAD OUTCOME.
#VFX
Yes! It's weekend and we're ready to let loose with some Physics in UE4.
Won't hurt to have some fun while working...wish I could say the same for this tiny guy here. 😂
#UE4
#screenshotsaturday
The weekend is here and we’re ready let 𝘭𝘰𝘰𝘴𝘦.
Let’s get this
#ScreenshotSaturday
jam started. Celebrate with us by posting an awesome look at your
#UE4
project below 👇
🕺
@saiacide
Our food exploration in Edinburgh turned out to be a success this time. Thanks to a beautiful weekend brunch and a great vibe
@Loudons_Edin
with my love
@sonalisingh_511
. Worth the que.
If you live or have lived in Edinburgh, what would you suggest we try out next? 🤔
That's very true. I know people with less experience who have far better skills than some of the others with more experience in terms of years.
All the studios mentioning minimum yrs of exp. should consider the skills more than anything while hiring.
#gamedev
#Hiring
#gamejobs
I saw a job post the other day. 👔
It required 4+ years of experience in FastAPI. 🤦
I couldn't apply as I only have 1.5+ years of experience since I created that thing. 😅
Maybe it's time to re-evaluate that "years of experience = skill level". ♻
STORY TIME - Yet another day playing this beautiful game. These background voices really enhances immersion. The voice acting plus a beautiful performance by
@JuergensMelina
really adds a lot to this game🕹️. Brilliant work by all involved
@NinjaTheory
#Hellblade
#gamedev
@zenprecon
@BethWilder26
@NinjaTheory
That's right. But looking at the team size (~12 devs)
@NinjaTheory
had for this game, it's no less than a AAA-game even if they call it indie AAA. 😅
Your wish might get fulfilled in the upcoming part 2 🤞
If you really want to help others and make an impact, then first help yourself and reach that level.
Mr.
@TimSweeneyEpic
is a perfect example of that.
This is just Epic.
#freefortnite
#gamedev
Ohh man! I miss the brief summer ☀️in Edinburgh.
It is getting cold and windy 🥶 Although I’d still love to see some snow this winter. ❄️
After all, it’s my first winter here. 🤷🏻♂️
Winter is Coming.
@HosFross
@GameAnim
Total agreement with the point made. Sometimes the things that seem pretty easy are not the easiest. Some developers just make it look effortless by putting a lot effort and attention to detail.
These things generally distinguishes a AAA(Polished) game from Indie games.
Ooo la la… the date is finally here. 👀
Just looking at the number of reactions 🔥 on this single image from
@RockstarGames
gives you an idea on how big it’s gonna be…🚀🙀
#GTA6
#Trailer
Finally got the chance to download
#MetaHumans
project. So excited to try this out and explore different possibilities &
#ControlRig
improvements
Can't wait to create something awesome using this with
@511Rogue
. Keep an eye out here on her YT:
#UE4Study
Sometimes, I kinda find it difficult to immediately switch from one aspect of the game to another, being involved so deeply in the pipeline.
Just done with cinematic, now back to game play logic.
Trick is to choose the most interesting part to start with.
#gamedev
#indiedev
On 'The Mitchells Vs. The Machines' we developed a super neat tool that could cut the Pal Max Prime robots at any place on the body, separate it, & put it back together again.
This allowed us animators to hand-craft every frame of their transformations.
[HIRING][FREELANCE][LIGHTING ARTSIT]
Hey everyone we're looking for a lighting artist
@Lifelike_Studio
for our game in
#UE4
. So if you're interested or know anyone who might be interested. Please feel free to DM me or mail me at amaresh
@lifelikestudios
.com.
PLS
#RT
I'm loving this game, these days. Always been a fan till AC III, then lost interest coz the quality went down yr after yr. Finally Origins came out & then this.
The game looks👌🏼& RPG element is great.
Story, Dialogues & Acting not so much.
#AssassinsCreedOdyssey
#PCGamer
New Video Up!
This thumbnail looks so much better than all the previous ones. Need to change the old ones🤢asap.
What do you guys think?😂
#UE4
#ControlRig
This shows that nobody is perfect. Not even the best
@Naughty_Dog
. There'll always be bugs and glitches in every digital creation. Just accept the fact as an end user.
#gamedev
#glitch
#GodOfWar
Before & After
1st - Me thinking that, fuck I've taken so many good snapshots, but I'm too late to share it.
2nd - Me looking at a tweet abt
#gowweek
and I'm like "FUCK YEAH" This is my excuse to spam everyone with some GOW
#PhotoMode
Madness.
#PS4share
#kratos
Started with this beauty by
@Naughty_Dog
. It has been very difficult avoiding all those spoilers that everyone has been uploading, but it's totally worth it.
Can't wait to share my experience on this, from a player &
#gamedev
POV. So Excited.
#TheLastofUsPartII
#PS4
#Fanboy
It was a perfect day yesterday with the first snow of the year ❄️ and the sun shining bright ☀️
So here's me and
@sonalisingh_511
enjoying the Scottish weather in below 0 degrees.
#WinterVibes
What a lovely feeling.
Gamedev can be hard but it’s totally worth it. 🫶🏼
Kudos to all the devs sticking out there and making wonderful games irrespective of the chaos that surrounds the industry with all the layoffs, ai, game engines and whatnot.
Keep making games everyone. 😇
Starting a new game studio is no easy feat, we've been working hard in stealth mode for quite a while so players can dive into new worlds full of rich stories and gameplay. Take a first look at our trailer on Steam and if you dig, add us to your wishlist
#gameDev
is really hard! Developing a good game is just a start. It all comes down to creating a good community and awareness about it. Otherwise it counts for nothing.
With less than adequate budget, short time & no prior marketing experience,
Your product = Dead.
#indiedev
Wow! That’s really fast and seamless.
This entire traversal feels so satisfying now that you don’t have to slow down on water surface. Just Skid through it. 🕸️
So hyped to play this game. 🤩Unfortunately don’t have a PS5 with me here. Need to get one ASAP.
#SpiderMan2
Another look at Spider-Man 2's insane fast-travel system.
The fact that you can travel to any location, even the opposite corner of the map, with ZERO loading is absolutely mind-boggling.
Definitely the most seamless fast-travel system I've seen.
@ann_uzhovska
A really useful tip for me as I sometimes get overwhelmed by my Twitter bookmark feed. I've been using Notion to Categorize them for future reference, but I forgot how powerful Trello can be for the organization of resources. Thanks for sharing 😊
#UE5
is out! Here's the official docs for the IK Retargeting feature.
You can use it to copy animation between different Skeletal Meshes; either by making new sequences, or at runtime by copying animation between two different Skeletal Mesh components.
Happy Diwali 🪔
to everyone celebrating.
First diwali out of India. Missed all the hype back home but we created our own here, thanks to
@sonalisingh_511
✨
#Diwali
Congrats on going gold. It takes a huge amount of effort to do that and as a
#gamedev
myself, I can totally feel you guys.
Good luck with the game.
#DeathStranding
#PS4
DEATH STRANDING is complete and has gone gold!! Hideo Kojima, the Kojima Productions team, everyone at Sony and Guerrilla, cast members; all put their heart and soul into it. Thanks for your support, we can’t wait to bring you a new “A HIDEO KOJIMA GAME”. Play it on Nov 8th!!
@danlowlows
I think knowledge about animation needs to be free or cheap. As new generation is not getting the info that's out there but paid, under a subscription of sorts. Hence they are struggling to find a place in the industry let alone take it forward.
#gamedev
#animation