Since the official website is down, I've posted my 2016 talk about the Paragon Animation Technology (Distance Matching, Animation Warping) on youtube:
First video upload on the channel. :)
Hope this is useful!
Super proud of the team’s work on this. Motion Matching is running on all 100 player characters on all platforms! We’ll have a lot more to share about this effort very soon!
Fortnite has improved the animations on ALL platforms!
"Motion Matching and Procedural Layering are features that result in improved animations for things like transitioning from walking to running, changing directions, and using a weapon."
Super proud of the team: Motion Marching and Procedural layering running on all players on all platforms. New Physical Animations for higher end platforms.
Hope you’re all enjoying this new season. We’ll share more soon!
#fortnite
#unrealengine
#ue5
#motionmatching
#animation
Enjoy smoother gameplay thanks to more fluid and detailed animations! Players on all platforms will experience Motion Matching and Procedural Layering in Fortnite Battle Royale. These are features that result in improved animations for things like transitioning from walking to
Happy Unreal Engine 5 launch day!!
This is a very special day for the Animation Team at Epic. We’ve put a lot of hard work into this release, and I would like to congratulate and thank everyone who has been part of that journey.
Come learn Unreal Engine with this special edition Unreal Fellowship! This animation course runs from September 13 to September 28, 2023. All of the content will be presented in webinar-style recordings; the first batch of which is available now!
Today I’m celebrating 20 years with Epic Games as a full time employee. The history goes back even further as a contractor and licensee/mod author. I’m very thankful for the journey. Being part of Epic’s history and helping shape Unreal Engine 2, 3, 4 and now 5 and UEFN.
#UE5
Preview 1 is out! On the animation front, there is so much to play with since Early Access: new IK Rig and IK Retargeter, Distance Matching, Pose Warping, Animation Blueprint Templates, Control Rig functions, Dynamic Hierarchies, and more!
Unreal Engine 5 is now available in Preview!
Building upon last year’s Early Access offering, Preview 1 includes improvements to performance, quality, and feature-completeness across the board. Read the full list of new updates here:
#UE5
Epic Games is hiring animation programmers (runtime, tools, root motion, retargeting, deformation, authoring, anim synthesis). We're flexible with location. If you are passionate about building cutting edge animation tools and technology please apply!
#UE5
Lots of cool bits of animation tech in that demo, super proud of the team: Motion Warping, Animation Warping, Foot Prediction, seamless transitions to and from contextual animations, and much more.
#UnrealEngine5
I was on Twitch earlier to highlight some of the exciting features coming to
@UnrealEngine
4.25 from the amazing UE Anim Team: Animation Insights (debugger), Control Rig, Animating in Engine, Asset Editor Refactor, Animation Compression. Replay there:
New in
@UnrealEngine
4.18 use the Montage Time Stretch Curve to non uniformly scale the playback speed of your animations. For example stretch hold frames of an attack, but maintain strikes at their original speed.
Many great new features and improvements in Unreal Engine 5.2 for Character & Animation from the team:
- Control Rig
- Cinematic and Animation Authoring workflows
- Physics Control Component
- Animation Retargeting scripting
- ML Deformer
We’re releasing Distance Matching and Pose Warping (and an example of them working together in the Lyra demo project!).
With a new Contextual Animation System with Motion Warping and the Rewind Debugger tool.
Farewell
@Paragon
- It took a lot of efforts to nail down the pipeline to release a new hero every 3 weeks, but we did it. Very proud of what the team has accomplished. Also humbled to see all of these rockstar devs make magic everyday on
@FortniteGame
(and other things) @ Epic.
Very excited about Inertial Blending coming to
@UnrealEngine
. As mentioned in the thread, it’s a collaboration with our good friends at the
@CoalitionGears
. Shout out especially to David Bollo and
@BraedenShosa
who have worked hard on this.
That's a really great example of the power of Control Rig, and our new FBIK Solver. Entirely built in Control Rig's visual graph by a non engineer. Congratulations
@Jeremiah3D
,
@nikolobin
and Helge Mathee.
More Fullbody IK solver tests using
#controlrig
in
#UE4
4.26 Preview. Tried to recreate the Slope Warping technique from Paragon by
@LDelayen
.
@nikolobin
made this possible! Hope to share examples soon
#rigtip
Sequencer meets Control Rig! I'm super proud of the team behind our "Animating in Engine" initiative. They've put a lot of work into it. Check out this video to get a glimpse at what you can now do in Unreal Engine 4.26. Available now!
You love games, solving problems with a team, and raising the bar in animation fidelity? Game "feel" is something important to you?
We're looking for an Animation Programmer intern for Fall 2020 to help us on Fortnite. Please apply!
(1/2) A lot of really great work from the Animation Team available today, in Unreal Engine 4.26.
* New Fullbody IK solver by
@nikolobin
* Property Access System by
@tomsarkanen
* Custom Attributes (TimeCode, TakeName) by
@EpicJurre
Unreal Engine 4.26 has arrived!
From the top of the stratosphere all the way down to the tiniest strand of fur—create environments, characters, and creatures of unparalleled realism and design your entire production pipeline around
#UE4
.
Learn more:
Control Rig is now Production Ready. We’re releasing a whole new IK and Retargeting framework. You can author animations in Engine, with both Sequencer (for keyframing) and Control Rig (to author the rigs).
The tech talk from GDC 2019 I gave with
@EpicJamesG
and
@nfrechette6
has been posted online. This highlights the amazing work accomplished by the Anim Engineering team
@EpicGames
over the past year.
Epic is hiring, the animation engineering team is hiring. We need you to help us raise the bar in real-time character animation and authoring tools. This is the way!
Join the Hunt.
The Zero Point has been unearthed and Agent Jones needs the help from the greatest Hunters there are. Fight alongside The Mandalorian, explore new locations, complete Bounties and stop the Chaos.
#FortniteZeroPoint
begins now.
Excited to share what we've been up to!
The Robot fight in the UEFN live demo was entirely rigged in
#ControlRig
and animated in
#Sequencer
in
#UEFN
!!
Hats off to everyone involved in this exciting keynote!
Finished TLoU2 today. It’s very impressive and an achievement on so many levels. Raising the bar on story telling and character development. It’s a punch to the gut. Congratulations
@soria_sancho
and
@gameplayAnim
on the animation and character work, it’s top notch!
#TeamAbby
4.25 is out! With a ton of features from the UE Anim Team: Animation Insights (Debugger), Control Rig, Animating in Engine, Anim Compression Assets & Plugins, new Anim Asset Editor timeline, curve editor and montage editor.
Almost forgot this year... July is hiring anniversary at Epic Games. Celebrating 16 years this time! Time flies. It’s weird to be the oldest employee for that month. Time to go buy a cane and grow that beard?
Also an experimental release of Motion Matching, Deformer Graph and ML Deformer.
And a lot more... Please enjoy the release and let us know what you think!
- Animate in Engine using Sequencer and Control Rig, using the new Pose Library, Anim Snap and Tween Tools.
The Ancient from our "Valley of the Ancient" sample project was animated entirely in engine.
Yep, that’s right. This means the Epic team is headed to GDC next month!
We’ve got a great show planned, but we can’t talk about it yet(sorry). Until then, we’re getting hyped💪
Here’s all the info on when and how to find us, including livestream info:
Full Body IK in
#UE5
allows you to construct Control Rigs that can be posed and driven with a high degree of control and flexibility. In this video, watch as we create a procedural animated dragon and deliver natural, believable motion.
🐉:
@TimSweeneyEpic
When I started at Epic, I worked on the networking for the UT2004 spaceships for the mothership assault level. Clients suffered from constant corrections and rubber banding, I couldn’t figure out why. I finally decided to rewrite it all because it should just work. And it did!
I'm getting really excited for GDC next week.
#AnimBootcamp
and
#AnimX
are always a highlight. There's no such thing as talking too much about animation, is there?
Curious how other animation programmers solve foot IK retargeting?
Imagine characters of vastly different proportions sharing animations.
The naive method would be to do this after each pose has been extracted and retargeted: re-snap the Feet IK joints to their FK targets.
Want to work with the amazing Animation Engineering team at
@EpicGames
? Want to work on
@FortniteGame
and have your work be seen and played by millions of people? Please apply! I'm looking for interns to join the Animation Engineering team this fall!
I'll be live in a little bit to share some of the exciting updates the Animation Team has been working on for UE 4.26.
Hop on (or catch the replay) to find out more!
This little fella is the first Fortnite asset both rigged AND animated in
@UnrealEngine
(by yours truly). I used
#ControlRig
and
#Sequencer
, including Chaos Physics (RBAN specifically) for the procedural animation. The only DCC work was skeleton creation and skin weighting.
The
#UnrealEngine
Animation and Sequencer Teams are looking for talented C++ engineers. If you’d like to join the brightest minds in the industry to build innovative technology and user friendly tools for
#UnrealEngine5
, we would love to hear from you!
Want to help the amazing team at
@EpicGames
? We're looking for an Animation Programmer on
@FortniteGame
!
If you are a (junior) gameplay programmer who loves to work with artists, definitely apply!
Awesome animation systems being built at
@PlayGOALS
by
@Diehlbreaker
and the team. Thanks for sharing some of the details! Also glad
@UnrealEngine
is helping achieve your goals! :)
Making a gameplay-first sports game ain't no f'n joke. Here's a deep dive into the animation systems we are building here at
@PlayGOALS
Check out full video:
Come work with me:
#gamedev
#UE5
#UnrealEngine
- A new Full-Body IK Solver, that is more performant, easier to use and more reliable.
See it in action in "Valley of the Ancient" in our Slope Warping demo done entirely in Control Rig, or during the gameplay section with the Ancient, with its "reach behavior"
I am continually humbled by Fortnite’s success. I love helping the dev team build it and I love playing the game. We usually try to squad up once a day and have a blast together. Long live Fortnite.
I’m beyond excited for what’s ahead. I’m humbled by the amazing team I get to work with every day. We have so many exciting things being worked on with an ambitious trajectory. I wouldn’t have it any other way. Cheers to the next 10!
This was 1 of the most fun projects/videos I could work on so far: Using VR controllers to puppeteer and record the animations in
#UE5
Thanks to Dean with whom I worked on the project and who exported the result to Sketchfab for everybody to check out.
I got my shot in the game industry by making a mod for Unreal Tournament : Tactical Ops. Luckily it got popular and was picked up Atari / Microprose and got released as a stand alone retail title. I later joined Epic. Happy birthday Unreal Tournament, and thank you
@EpicGames
!
What you see here is a labor of love, the culmination of many months of hard work by a passionate and talented team of engineers, product designers, QA, documentation, animators, technical animators, designers and users from internal and external teams.
*NEW* Fortnite Characters Facial Animations & Talk In Game Chat Excited to see this feature go live. It’s been a lot of hard work by
@nikolobin
! Congratulations!!
The breathing system worked really well in TLoU2. I remember pausing during that scene to look at it more closely. Crazy attention to detail. It really makes these characters more believable.
The victor of countless battles against gods and valkyries, Kratos turns to tackle the chaos of an exposed Zero Point.
Grab Kratos in the Item Shop now!
- Blend Space Graphs to parametrically blend arbitrary animation logic.
- Anim Tools Scripting to write Python scripts to access and modify bone and curve data.
- And a lot more improvements, new features and bug fixes.
.
@Naughty_Dog
thanks the animation teams who "poured their heart into every single frame." 🙌 Congratulations to The Last of Us Part II on your
#BAFTAGames
Animation win!
Revisit the first
@UnrealEngine
with
@davidlightbown
later today. I remember the editor being written in Visual Basic, and the impact it was to move that all to C++.