Laurent Delayen Profile Banner
Laurent Delayen Profile
Laurent Delayen

@LDelayen

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Director, Animation Engineering @EpicGames - SIGGRAPH 2019 Games Co-Chair - @UnrealEngine , @FortniteGame , Paragon, Gears of War 1/2/3, UT2004, Tactical Ops

Cary, NC
Joined October 2014
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@LDelayen
Laurent Delayen
5 years
Since the official website is down, I've posted my 2016 talk about the Paragon Animation Technology (Distance Matching, Animation Warping) on youtube: First video upload on the channel. :) Hope this is useful!
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@LDelayen
Laurent Delayen
11 months
Super proud of the team’s work on this. Motion Matching is running on all 100 player characters on all platforms! We’ll have a lot more to share about this effort very soon!
@ShiinaBR
Shiina
11 months
Fortnite has improved the animations on ALL platforms! "Motion Matching and Procedural Layering are features that result in improved animations for things like transitioning from walking to running, changing directions, and using a weapon."
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@LDelayen
Laurent Delayen
8 years
Never get tired of looking at this.
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@LDelayen
Laurent Delayen
11 months
Super proud of the team: Motion Marching and Procedural layering running on all players on all platforms. New Physical Animations for higher end platforms. Hope you’re all enjoying this new season. We’ll share more soon! #fortnite #unrealengine #ue5 #motionmatching #animation
@iFireMonkey
iFireMonkey
11 months
Enjoy smoother gameplay thanks to more fluid and detailed animations! Players on all platforms will experience Motion Matching and Procedural Layering in Fortnite Battle Royale. These are features that result in improved animations for things like transitioning from walking to
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@LDelayen
Laurent Delayen
3 years
Happy Unreal Engine 5 launch day!! This is a very special day for the Animation Team at Epic. We’ve put a lot of hard work into this release, and I would like to congratulate and thank everyone who has been part of that journey.
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@LDelayen
Laurent Delayen
1 year
Come learn Unreal Engine with this special edition Unreal Fellowship! This animation course runs from September 13 to September 28, 2023. All of the content will be presented in webinar-style recordings; the first batch of which is available now!
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@LDelayen
Laurent Delayen
1 year
Today I’m celebrating 20 years with Epic Games as a full time employee. The history goes back even further as a contractor and licensee/mod author. I’m very thankful for the journey. Being part of Epic’s history and helping shape Unreal Engine 2, 3, 4 and now 5 and UEFN.
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@LDelayen
Laurent Delayen
3 years
UE5 Early Access is now available! The animation team has been hard at work, and you can now get your hands on these new features (thread)
@UnrealEngine
Unreal Engine
3 years
Unreal Engine 5 is now available in Early Access! Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features:
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@LDelayen
Laurent Delayen
3 years
#UE5 Preview 1 is out! On the animation front, there is so much to play with since Early Access: new IK Rig and IK Retargeter, Distance Matching, Pose Warping, Animation Blueprint Templates, Control Rig functions, Dynamic Hierarchies, and more!
@UnrealEngine
Unreal Engine
3 years
Unreal Engine 5 is now available in Preview! Building upon last year’s Early Access offering, Preview 1 includes improvements to performance, quality, and feature-completeness across the board. Read the full list of new updates here: #UE5
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@LDelayen
Laurent Delayen
4 years
Epic Games is hiring animation programmers (runtime, tools, root motion, retargeting, deformation, authoring, anim synthesis). We're flexible with location. If you are passionate about building cutting edge animation tools and technology please apply! #UE5
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@LDelayen
Laurent Delayen
4 years
Lots of cool bits of animation tech in that demo, super proud of the team: Motion Warping, Animation Warping, Foot Prediction, seamless transitions to and from contextual animations, and much more. #UnrealEngine5
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@LDelayen
Laurent Delayen
4 years
I was on Twitch earlier to highlight some of the exciting features coming to @UnrealEngine 4.25 from the amazing UE Anim Team: Animation Insights (debugger), Control Rig, Animating in Engine, Asset Editor Refactor, Animation Compression. Replay there:
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@LDelayen
Laurent Delayen
5 years
Visiting the ever amazing @Naughty_Dog
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@LDelayen
Laurent Delayen
7 years
Paragon was a labor of love. I’m excited that we can give these assets away for free to the @UnrealEngine community.
@UnrealEngine
Unreal Engine
7 years
Epic Games releases $12 million worth of Paragon assets for free - #UE4
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@LDelayen
Laurent Delayen
7 years
New in @UnrealEngine 4.18 use the Montage Time Stretch Curve to non uniformly scale the playback speed of your animations. For example stretch hold frames of an attack, but maintain strikes at their original speed.
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@LDelayen
Laurent Delayen
2 years
Many great new features and improvements in Unreal Engine 5.2 for Character & Animation from the team: - Control Rig - Cinematic and Animation Authoring workflows - Physics Control Component - Animation Retargeting scripting - ML Deformer
@GregoryRich19
Greg Richardson
2 years
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@LDelayen
Laurent Delayen
4 years
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@LDelayen
Laurent Delayen
3 years
We’re releasing Distance Matching and Pose Warping (and an example of them working together in the Lyra demo project!). With a new Contextual Animation System with Motion Warping and the Rewind Debugger tool.
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@LDelayen
Laurent Delayen
6 years
Farewell @Paragon - It took a lot of efforts to nail down the pipeline to release a new hero every 3 weeks, but we did it. Very proud of what the team has accomplished. Also humbled to see all of these rockstar devs make magic everyday on @FortniteGame (and other things) @ Epic.
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@LDelayen
Laurent Delayen
5 years
Very excited about Inertial Blending coming to @UnrealEngine . As mentioned in the thread, it’s a collaboration with our good friends at the @CoalitionGears . Shout out especially to David Bollo and @BraedenShosa who have worked hard on this.
@clongmire42
Caleb Longmire
5 years
YES!!! Cant wait. Been wanting this ever since I saw the video on the animation in Gears4. Thanks @UnrealEngine animation team😊
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@LDelayen
Laurent Delayen
4 years
That's a really great example of the power of Control Rig, and our new FBIK Solver. Entirely built in Control Rig's visual graph by a non engineer. Congratulations @Jeremiah3D , @nikolobin and Helge Mathee.
@Jeremiah3D
Jeremiah Grant
4 years
More Fullbody IK solver tests using #controlrig in #UE4 4.26 Preview. Tried to recreate the Slope Warping technique from Paragon by @LDelayen . @nikolobin made this possible! Hope to share examples soon #rigtip
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@LDelayen
Laurent Delayen
11 months
@Colin_Friday You can be very proud, thank you for all the hard work and patience with the rest of the team :)
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@LDelayen
Laurent Delayen
4 years
Sequencer meets Control Rig! I'm super proud of the team behind our "Animating in Engine" initiative. They've put a lot of work into it. Check out this video to get a glimpse at what you can now do in Unreal Engine 4.26. Available now!
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@LDelayen
Laurent Delayen
5 years
@sucktime If someone animated that, it would seem overdone. ;)
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@LDelayen
Laurent Delayen
4 years
You love games, solving problems with a team, and raising the bar in animation fidelity? Game "feel" is something important to you? We're looking for an Animation Programmer intern for Fall 2020 to help us on Fortnite. Please apply!
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@LDelayen
Laurent Delayen
3 years
Exciting work by @hublan2 ! And greater things ahead ! #ue5
@_Ahmidoo
ahmidou.bsky.social
3 years
In #UE5 you can now paint skin weight using the Optimus plugin
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@LDelayen
Laurent Delayen
4 years
(1/2) A lot of really great work from the Animation Team available today, in Unreal Engine 4.26. * New Fullbody IK solver by @nikolobin * Property Access System by @tomsarkanen * Custom Attributes (TimeCode, TakeName) by @EpicJurre
@UnrealEngine
Unreal Engine
4 years
Unreal Engine 4.26 has arrived! From the top of the stratosphere all the way down to the tiniest strand of fur—create environments, characters, and creatures of unparalleled realism and design your entire production pipeline around #UE4 . Learn more:
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@LDelayen
Laurent Delayen
3 years
Control Rig is now Production Ready. We’re releasing a whole new IK and Retargeting framework. You can author animations in Engine, with both Sequencer (for keyframing) and Control Rig (to author the rigs).
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@LDelayen
Laurent Delayen
4 years
Epic is hiring, the animation engineering team is hiring. We need you to help us raise the bar in real-time character animation and authoring tools. This is the way!
@FortniteGame
Fortnite
4 years
Join the Hunt. The Zero Point has been unearthed and Agent Jones needs the help from the greatest Hunters there are. Fight alongside The Mandalorian, explore new locations, complete Bounties and stop the Chaos. #FortniteZeroPoint begins now.
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@LDelayen
Laurent Delayen
2 years
Happy @UnrealEngine 5.1 release day!
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@LDelayen
Laurent Delayen
2 years
Excited to share what we've been up to! The Robot fight in the UEFN live demo was entirely rigged in #ControlRig and animated in #Sequencer in #UEFN !! Hats off to everyone involved in this exciting keynote!
@UnrealEngine
Unreal Engine
2 years
It’s time to show off UEFN! Tune in now to see what happens when #UnrealEngine teams up with @FNCreate 👉 #GDC
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@LDelayen
Laurent Delayen
4 years
Great job @games_inu ! So cool to see what can be made with Control Rig and our new FBIK Solver!
@games_inu
Inu Games
4 years
Tutorial "Quadruped IK with Control Rig/FBIK": done! (link in comment) #ue4 #UE4Study #gamedev #indiedev #anim
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@LDelayen
Laurent Delayen
4 years
Finished TLoU2 today. It’s very impressive and an achievement on so many levels. Raising the bar on story telling and character development. It’s a punch to the gut. Congratulations @soria_sancho and @gameplayAnim on the animation and character work, it’s top notch! #TeamAbby
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@LDelayen
Laurent Delayen
7 years
Full house for @mike_acton
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@LDelayen
Laurent Delayen
6 years
What I love most is learning new things about game animation. Thank you @GameAnim !
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@LDelayen
Laurent Delayen
4 years
Don't miss this tomorrow @Jeremiah3D and Helge Mathee will talk about #ControlRig and answer your questions!
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@LDelayen
Laurent Delayen
4 years
4.25 is out! With a ton of features from the UE Anim Team: Animation Insights (Debugger), Control Rig, Animating in Engine, Anim Compression Assets & Plugins, new Anim Asset Editor timeline, curve editor and montage editor.
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@LDelayen
Laurent Delayen
9 years
Love what the community is doing with @Paragon Kallari is the first character I animated, she's special to me.
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@LDelayen
Laurent Delayen
4 years
Lots of cool updates from the Animation Team in this release preview ! (thread)
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@LDelayen
Laurent Delayen
5 years
Almost forgot this year... July is hiring anniversary at Epic Games. Celebrating 16 years this time! Time flies. It’s weird to be the oldest employee for that month. Time to go buy a cane and grow that beard?
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@LDelayen
Laurent Delayen
3 years
Also an experimental release of Motion Matching, Deformer Graph and ML Deformer. And a lot more... Please enjoy the release and let us know what you think!
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@LDelayen
Laurent Delayen
6 years
Celebrating 15 years at @EpicGames today. Got to hug @TimSweeneyEpic and do the "take the L" @FortniteGame dance in front of everyone, like @AntoGriezmann
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@LDelayen
Laurent Delayen
3 years
- Animate in Engine using Sequencer and Control Rig, using the new Pose Library, Anim Snap and Tween Tools. The Ancient from our "Valley of the Ancient" sample project was animated entirely in engine.
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@LDelayen
Laurent Delayen
8 months
I'll be at GDC this year, hit me up if you'd like to catch up and talk animation in Unreal. #UnrealEngine5 #animation #GDC2024
@UnrealEngine
Unreal Engine
8 months
Yep, that’s right. This means the Epic team is headed to GDC next month! We’ve got a great show planned, but we can’t talk about it yet(sorry). Until then, we’re getting hyped💪 Here’s all the info on when and how to find us, including livestream info:
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@LDelayen
Laurent Delayen
6 years
We are looking for Animation Programmers to join @EpicGames in any of our world wide studios. Reach out if interested.
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@LDelayen
Laurent Delayen
3 years
Learn about FBIK in Control Rig in #UE5 with @AndiDev_
@UnrealEngine
Unreal Engine
3 years
Full Body IK in #UE5 allows you to construct Control Rigs that can be posed and driven with a high degree of control and flexibility. In this video, watch as we create a procedural animated dragon and deliver natural, believable motion. 🐉:
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@LDelayen
Laurent Delayen
6 years
@TimSweeneyEpic When I started at Epic, I worked on the networking for the UT2004 spaceships for the mothership assault level. Clients suffered from constant corrections and rubber banding, I couldn’t figure out why. I finally decided to rewrite it all because it should just work. And it did!
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@LDelayen
Laurent Delayen
6 years
Want to work with me and the amazing team at @EpicGames ? We're looking for an Animation Systems Programmer on @FortniteGame ! Details here:
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@LDelayen
Laurent Delayen
6 years
I'm getting really excited for GDC next week. #AnimBootcamp and #AnimX are always a highlight. There's no such thing as talking too much about animation, is there?
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@LDelayen
Laurent Delayen
6 years
Curious how other animation programmers solve foot IK retargeting? Imagine characters of vastly different proportions sharing animations. The naive method would be to do this after each pose has been extracted and retargeted: re-snap the Feet IK joints to their FK targets.
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@LDelayen
Laurent Delayen
5 years
Want to work with the amazing Animation Engineering team at @EpicGames ? Want to work on @FortniteGame and have your work be seen and played by millions of people? Please apply! I'm looking for interns to join the Animation Engineering team this fall!
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@LDelayen
Laurent Delayen
4 years
I'll be live in a little bit to share some of the exciting updates the Animation Team has been working on for UE 4.26. Hop on (or catch the replay) to find out more!
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@LDelayen
Laurent Delayen
4 years
This is a very exciting milestone!
@techanimartist
Chris Marini
4 years
This little fella is the first Fortnite asset both rigged AND animated in @UnrealEngine (by yours truly). I used #ControlRig and #Sequencer , including Chaos Physics (RBAN specifically) for the procedural animation. The only DCC work was skeleton creation and skin weighting.
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@LDelayen
Laurent Delayen
2 years
The #UnrealEngine Animation and Sequencer Teams are looking for talented C++ engineers. If you’d like to join the brightest minds in the industry to build innovative technology and user friendly tools for #UnrealEngine5 , we would love to hear from you!
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@LDelayen
Laurent Delayen
6 years
Looking for an Animation Programmer intern in Cary, NC to work on @FortniteGame - reach out if interested!
@nikolobin
Lina (혜원)
6 years
Interested in animation and would like to work on awesome game called Fortnite? We have animation intern position!
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@LDelayen
Laurent Delayen
9 years
Getting ready for a mocap shoot http://t.co/yquFRHrihT
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@LDelayen
Laurent Delayen
6 years
Want to help the amazing team at @EpicGames ? We're looking for an Animation Programmer on @FortniteGame ! If you are a (junior) gameplay programmer who loves to work with artists, definitely apply!
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@LDelayen
Laurent Delayen
6 years
Visiting the rest of the @EpicGames animation team in Guildford!
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@LDelayen
Laurent Delayen
7 years
Yearly tradition. Today marks my 14 years at @EpicGames - it's been fantastic. From unreal engine 2 to 4. Here's to the next 14 years!
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@LDelayen
Laurent Delayen
4 years
MetaHumans are coming! Congratulations to all involved, this is a game changer! #MetaHumans
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@LDelayen
Laurent Delayen
3 years
This week is 'meeting free week' for the engine team at Epic. It's a godsend for many reasons. But I might just start to rename it 'pants free week'.
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@LDelayen
Laurent Delayen
2 years
The #UnrealEngine Sequencer Team is looking for talented C++ programmers. Please share. Reach out or apply online if interested:
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@LDelayen
Laurent Delayen
1 year
Awesome animation systems being built at @PlayGOALS by @Diehlbreaker and the team. Thanks for sharing some of the details! Also glad @UnrealEngine is helping achieve your goals! :)
@Diehlbreaker
Sean Diehl
1 year
Making a gameplay-first sports game ain't no f'n joke. Here's a deep dive into the animation systems we are building here at @PlayGOALS Check out full video: Come work with me: #gamedev #UE5 #UnrealEngine
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@LDelayen
Laurent Delayen
3 years
- A new Full-Body IK Solver, that is more performant, easier to use and more reliable. See it in action in "Valley of the Ancient" in our Slope Warping demo done entirely in Control Rig, or during the gameplay section with the Ancient, with its "reach behavior"
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@LDelayen
Laurent Delayen
3 years
Here is the documentation for the new Animation Features:
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@LDelayen
Laurent Delayen
7 years
I am continually humbled by Fortnite’s success. I love helping the dev team build it and I love playing the game. We usually try to squad up once a day and have a blast together. Long live Fortnite.
@Kotaku
Kotaku
7 years
Fortnite continues to crush it:
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@LDelayen
Laurent Delayen
1 year
I’m beyond excited for what’s ahead. I’m humbled by the amazing team I get to work with every day. We have so many exciting things being worked on with an ambitious trajectory. I wouldn’t have it any other way. Cheers to the next 10!
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@LDelayen
Laurent Delayen
2 years
Learn how to puppeteer a cute dragon with a player controller/VR controllers by leveraging Control Rig and the new IK Rig feature! #UE5
@AndiDev_
Andreas⛵🔜Polaris
2 years
This was 1 of the most fun projects/videos I could work on so far: Using VR controllers to puppeteer and record the animations in #UE5 Thanks to Dean with whom I worked on the project and who exported the result to Sketchfab for everybody to check out.
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@LDelayen
Laurent Delayen
8 years
Future game programmer. #GDC
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@LDelayen
Laurent Delayen
8 years
Getting ready to go on our @Paragon livestream to talk about how we animated the whip for our latest hero: Yin.
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@LDelayen
Laurent Delayen
8 years
. @Paragon featured on the front page of
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@LDelayen
Laurent Delayen
4 years
Thank you @EpicGames - the WFH 2020 pin made me chuckle
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@LDelayen
Laurent Delayen
6 years
Always happy to come back to France.
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@LDelayen
Laurent Delayen
6 years
We’re about to go live!
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@LDelayen
Laurent Delayen
7 years
I got my shot in the game industry by making a mod for Unreal Tournament : Tactical Ops. Luckily it got popular and was picked up Atari / Microprose and got released as a stand alone retail title. I later joined Epic. Happy birthday Unreal Tournament, and thank you @EpicGames !
@OriginalPSP
Patrick Scott Patterson
7 years
Happy Birthday to Unreal Tournament, first released November 30, 1999.
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@LDelayen
Laurent Delayen
3 years
What you see here is a labor of love, the culmination of many months of hard work by a passionate and talented team of engineers, product designers, QA, documentation, animators, technical animators, designers and users from internal and external teams.
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@LDelayen
Laurent Delayen
6 years
*NEW* Fortnite Characters Facial Animations & Talk In Game Chat Excited to see this feature go live. It’s been a lot of hard work by @nikolobin ! Congratulations!!
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@LDelayen
Laurent Delayen
6 years
For those affected by the Capcom Vancouver closure, @EpicGames is recruiting: If you are an animation programmer, please reach out :)
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@LDelayen
Laurent Delayen
8 years
Getting ready with @HosFross for @Twitch presentation at #AnimX : intro to @UnrealEngine animation. Live in 30ish minutes.
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@LDelayen
Laurent Delayen
4 years
The breathing system worked really well in TLoU2. I remember pausing during that scene to look at it more closely. Crazy attention to detail. It really makes these characters more believable.
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@LDelayen
Laurent Delayen
4 years
Two of my favorite games join forces together!
@FortniteGame
Fortnite
4 years
The victor of countless battles against gods and valkyries, Kratos turns to tackle the chaos of an exposed Zero Point. Grab Kratos in the Item Shop now!
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@LDelayen
Laurent Delayen
9 years
Finally!! New trailer, founders packs available now, early access on Friday... @Paragon
@Paragon
Paragon
9 years
Founder's Packs are available now! Get yours and secure your username for when Paragon begins Early Access on 3/18
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@LDelayen
Laurent Delayen
3 years
I'm really proud and excited by what the team has accomplished for UE5 Early Access. But that is not all, we'll have a lot more to share in due time!
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@LDelayen
Laurent Delayen
8 years
Trailer for our newest @Paragon Hero: Yin. Great job by the team! My modest contribution was with the procedural animation of her whip.
@Paragon
Paragon
8 years
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@LDelayen
Laurent Delayen
8 years
13 years ago I traveled across the Atlantic to join @EpicGames . Feels unreal! Here's to many more years!
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@LDelayen
Laurent Delayen
8 years
Congratulations @TimSweeneyEpic it's well deserved.
@GIBiz
GamesIndustry
8 years
Congratulations to Tim Sweeney of @EpicGames - one of our People of the Year for 2016
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@LDelayen
Laurent Delayen
8 years
Next tuesday, join @HosFross and I for an introduction to @UnrealEngine animation, live from the @Twitch offices.
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@LDelayen
Laurent Delayen
7 years
Tune in tomorrow to hear all about the amazing UE4 4.17 animation and physics updates with @nikolobin and @Exelcior
@UnrealEngine
Unreal Engine
7 years
We're talking Animation and Physics updates in #UE4 tomorrow! 2PM ET/ 11AM PT
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@LDelayen
Laurent Delayen
3 years
- Blend Space Graphs to parametrically blend arbitrary animation logic. - Anim Tools Scripting to write Python scripts to access and modify bone and curve data. - And a lot more improvements, new features and bug fixes.
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@LDelayen
Laurent Delayen
7 years
Great thread on the rendering look for @deadstaticdrive using @UnrealEngine
@kurtruslfanclub
mike blackney 🌵
7 years
Haha thanks Kofi! Def not too much to ask, but I'll make a thread
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@LDelayen
Laurent Delayen
7 years
When I get questions while we can't "just retarget existing animations". Walks carry so much style and personality.
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@LDelayen
Laurent Delayen
8 years
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@LDelayen
Laurent Delayen
8 years
Create virtual bones in engine for space switching. No need to go back to Maya to add constrained bones and batch export all animations!
@UnrealEngine
Unreal Engine
8 years
Add Virtual Bones to your characters for better animations and then modify them with AnimBPs. #UE4
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@LDelayen
Laurent Delayen
3 years
This looks fantastic. Great animation work and overall artistic direction.
@Wishfully_Games
Wishfully
3 years
Today at #TheGameAwards we revealed a never before seen part of our game. And announced that @TFurukawaMusic , (Composer for The Last Guardian), will make the music for @PlanetofLana Full trailer: Wishlist: #indiegamedev
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@LDelayen
Laurent Delayen
4 years
Congratulations @gameplayAnim @soria_sancho and @Jeremy_Yates ! It’s well deserved!!
@BAFTAGames
BAFTA Games
4 years
. @Naughty_Dog thanks the animation teams who "poured their heart into every single frame." 🙌 Congratulations to The Last of Us Part II on your #BAFTAGames Animation win!
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@LDelayen
Laurent Delayen
7 years
Revisit the first @UnrealEngine with @davidlightbown later today. I remember the editor being written in Visual Basic, and the impact it was to move that all to C++.
@gamedevdotcom
Game Developer
7 years
Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST:
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