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AlexE developing GhostEater
@alexxxchange
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VFX artist, hobbyist game dev. developing GhostEater(wishlist below!) former music composer and producer for XL records/ Arca / Rahill / Neon Indian/ etc
Brooklyn, NY
Joined January 2009
finally made a gameplay trailer for my steam page! #gamedev #indiedev #gamedevelopment #madewithunity #unity3d
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fixed a huge root motion bug this morning and now this boss is like 8000x harderš #unity3d
#madewithunity
#gamedev
#indiegames
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@psergiomr @TheDutchTree It really force you to confront the ultimate DS1 enemy. The camera š
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RT @Esty8nine: Calling all #developers and #indiedev MONDAY will be our first FREE GAME DOCTOR SEMINAR of the year! I just wanted to giā¦
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More map making. Sketching then refining on paper before opening blender is so much faster than starting in 3d for me. What do you all use for 3d level design? #gamedev #leveldesign #unity3d
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Drawing lots of maps this weekend as I start to block out a āhorizontal sliceā and map out all the quests etcā¦ #gamedev
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@psergiomr Did you play black myth wukong? It might be a nice reference point. You could roll like 10 times before depleting stamina. Also Iām curious: Are you doing anything else to mitigate combo spamming? Or is that taken care of by fighting multiple aggressive mobs simultaneously?
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RT @alexanderameye: š¢ My outline toolkit for Unity is 56% off right now! Tons of cool updates still planned to make this the best asset iā¦
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@psergiomr My bad. Actually he lays it out at 8m. The enemies score themselves so you donāt really need a crew orchestrator as I understand it
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