I wrote an article about Takafumi Ieiri, AKA Panyome, mangaka, illustrator, character designer, director, writer and producer at RED, who passed away a few days ago.
Aussi dispo en français:
Mick McGinty's son just announced on Facebook that his father has passed away. He had made several video game-related illustrations in the 90s, including for Street Fighter II, Streets of Rage 2 and 3, Kid Chameleon and Shining Force.
Thread:⬇️
website:
You may not know his name, but you're probably familiar with some of his illustrations: today it's Larry Jost's turn to have his own little presentation thread:
After noticing that you could cause a bug in the saves from Dragon Quest III by increasing the temperature of the cartridge and start at level 99 at a specific temperature, a player has made a speedrun of the game with his console resting on a hot plate.
Hinanana / ヒナナナ is an artist who joined Capcom around 2016-2017 and has created illustrations for Street Fighter V Arcade Edition and a tarot deck for the e-Capcom edition of Street Fighter: 30th Anniversary Collection. They also created artwork for Rockman Unity.
In a few months, it will be 10 years since the passing of one of the most prolific illustrators of the first half of the 90s: Greg Martin.
I've talked about him many times before but never made a thread worthy of the name. It's time to fix that mistake.
Hideo Minaba designed Geno and Mallow (short for Marshmallow) for Super Mario RPG, based on ideas submitted by the dev team. Some of their ideas were used for the NPCs.
Each employee had a Mac LC and it was only in the last few months that they got 2 Silicon Graphics stations.
Eri Nakamura / 中村 会里, the graphic designer in charge of Honda from Street fighter II and SFZero 3, Psylocke from X-Men and Chun-Li from SFZero.
She co-animated Mai-Ling/Tao from Warzard, Bulletta from Vampire Savior and R.Mika from SFZero 3.
Naohisa Yamaguchi / 山口直久, AKA NaoQ confirmed to me that he was in charge of the illustrations for the original version of the first Metal Slug. If you're not familiar with his work, here a thread for you:
Ryuichi Sakamoto, former YMO member who composed the music for many films and released numerous solo albums, has passed away. He also composed music for the first Tengai Makyō, Seiken Densetsu 4 and the Dreamcast startup sound.
Illustrations created by Take / 竹 (World's End Club character designer) for Capcom:
_Street Fighter V - Arcade Edition
_Street Fighter IV - Volt Battle Protocol
_Capcom Girls Calendar 2011
In the mid-1980s, Nintendo of America signed a contract with Timothy Girvin's agency to produce illustrations and packaging for its games, consoles and accessories until around 1995. Larry Jost was one of the illustrators hired to design some of the illustrations.
20 years ago, Astro Boy: Omega Factor was released on GBA. More than just an adaptation of Astro Boy, this game developed by Treasure and Hitmaker featured characters from numerous series created by Osamu Tezuka.
The Zelda logo designed byLarry Jost was used unchanged for Link's Awakening, while the font became the standard in the West from that episode onwards, and in Japan from 1998 with Ocarina of Time.
Note that the Dr. Mario logo uses a very similar font to that of Zelda.
Same character, same graphic designer:
Sonic from Sonic the Hedgehog 1 for Game Gear and from Sega Saturn de Hakken!!: Tamagotchi Park, both animated by Ayano Koshiro / 古代彩乃:
Yukihiro Takahashi (on the left), one of the 3 members of Yellow Magic Orchestra, has passed away. YMO is a group which, like Casiopea and T-Square, influenced countless composers (of video game music or not) in the 80s and 90s.
Rannie & the mermaids, a Dragon's Crown illustration by Emika Kida / 木田恵美可, featured in the OST booklet and based on Hylas and the Nymphs, a 1896 painting by John William Waterhouse.
The more I look at this cover illustration for the European version of Mega Man, the more I think that it seems to have been painted by Ryō Nakamura. Now I have to find a way to contact him.
It's time for a long thread on Greg Winters, one of the most prolific illustrators of the 90's who worked on series such as Mega Man, Sonic, Streets of Rage, Double Dragon, Shinobi and Star Wars.
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List of his works + sources:
A thread about the creation of Tails by his chara-designer:
"An image of him when he was just an admirer of Sonic.
He's not chasing him yet. He imitated him and wore gloves and similar coloured shoes, but they were too big and he tied them up with a belt."
Katsuya Terada / 寺田 克也 just posted a picture of an original Zelda illustration created for the 1993 guide book "The Legend of Zelda: Link’s Awakening - Nintendo Player's Guide"
Mick McGinty had also done illustrations for Sega games such as Streets of Rage 2 (cover art + an unused cover art proposal) and the US version of the 3rd episode:
Hitoshi Nishio / 西尾 仁志, the graphic designer in charge of Guile, also animated Cyclops from X-Men COTA as well as Ibuki from Street Fighter III.
He's the one who came up with most of the special move names from Street Fighter II.
Takayuki Nakayama mentions in the book How to make Capcom Fighting Characters that the person who animated Makoto (I heard it was Keigo Chimoto) also was in charge of Dudley from Street Fighter III and Menat from Street Fighter V.
Mizuho Kageyama / 影山みずほ designed and animated Vega from Street Fighter II shortly after joining Capcom. She then animated Zhang Fei from Tenchi wo Kurau II, Victor from Vampire, co-animated Mukuro from Warzard (with Kaname Fujioka) and helped a bit on Donovan and Bulleta.
I was thinking about Galaxy Fight (1995) and how it was ahead of its time in one respect: the absence of outlines for the character sprites. Another point: the sprite color palette changes according to the background. Are there any previous examples?
Tatsunoko vs. Capcom: Cross Generation of Heroes was released 15 years ago today. This version was exclusive to Japan and it wasn't until January 2010 that a new version with new characters was released worldwide.
Revolver Ocelot by Leiji Matsumoto / 松本零士.
Illustration featured in the book included in the Metal Gear Solid 2: Sons of Liberty premium package (PS2 - 2001)
Street Fighter IV by Yusuke Nakamura / 中村佑介 (The Tatami Galaxy, Night is Short, Walk On Girl)
Illustration featured in Pen Plus' mook Street Fighter ga sukida!, as well as in Street Fighter V Arcade Edition.
Larry Jost began his career in 1983, creating illustrations and logos for companies such as Nintendo (which published Final Fantasy in the United States), Microsoft, Broderbund and Lucasfilm.
I wrote an article tracing the career of Yōichi Kotabe, a former animator who worked with Hayao Miyazaki and Isao Takahata, and then helped define many of Nintendo's flagship characters and shape them in 3D.
Part 1/5:
dispo en VF :
On December 18, 1997, Grandia was released. A long-term project initiated before the release of the Saturn, it became one of its most famous representatives.
Illustration drawn by its character designer Toshiaki Hontani / 本谷利明:
Uncropped version of the Ninja Master's cover art, signed Seijin --Seijin Tomobe is credited in the "special thanks" section of the staff roll.
(Neo-Geo Freak - July 1996)
I wrote an article on the late Yoshitaka Tamaki's career and translated an interview he gave around 2000-01 (the two complement each other).
Article
Interview
Worklist
Article en VF
Some of the characters Keigo Chimoto / 千本啓五, AKA Chimorin SHOGUN, animated or co-animated.
He briefly worked as an animator at JC Staff (he is credited on the OAV Ellcia) before working for Capcom, Dimps (The Rumble Fish 2) and Access Games.
A thread on Tong King Show / 東京省, AKA Aquila Sasaqui / 佐々木 晃, illustrator and character designer who regularly collaborated with Taito between the late 80s and mid-90s.
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