A fast-paced ultraviolent old school inspired character action FPS created by
@HakitaDev
and published by
@NewBlood
MANKIND IS DEAD
BLOOD IS FUEL
HELL IS FULL
The FULL ARSENAL Update is HERE!
💀 7-S
💀 New Alternate weapon
💀 3 new weapon variations
💀 Brutal difficulty
💀 ~100 other changes, fixes and tweaks
Now go and PAINT
THE WORLD
R E D .
Welcome to the GARDEN OF FORKING PATHS, the first stop on your journey through the 7th layer of Hell, VIOLENCE.
HD:
Pay no mind to the decorations.
#screenshotsaturday
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#indiedev
The final variation: the SAWED-ON shotgun. Hold to saw, release to launch, Feedbacker to re-launch, Knuckleblaster to detach. Groovy.
HD:
This and all the others coming VERY soon. Maybe next week? We'll see...
#screenshotsaturday
#ULTRAKILL
Has it really been 3 years since early access launch already? Time flies.
Thanks for everyone who has stuck around or gotten picked up along the way, and trust me -- The best is yet to come.
Coming in the next update: hitting a coin with an Alternate Revolver during its split timing window will instantly reset the hammer of all equipped Alternate Revolvers, allowing for faster firing.
#screenshotsaturday
#ultrakill
Beyond the quiet walls of the Garden of Forking Paths lies the first circle of Violence in 7-2: LIGHT UP THE NIGHT.
HD:
In the grim darkness of Hell, there is only war.
#screenshotsaturday
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#indiedev
Introducing FIRESTARTER, the red Rocket Launcher variation and one of the final 3 missing weapon variations, all coming in the next update.
HD:
BTS:
Spray some gasoline and burn the inflammable!
#screenshotsaturday
#ULTRAKILL
After successfully moving over to GZUltrakill for higher texture fidelity, we've also upgraded the AI of our Drones by inserting the soul of a real person into each individual one!
There's a bug where they'll haunt you for the rest of your life, but we're working on fixing that.
Fight or Flight? Why not both!
HD:
The upcoming Brutal difficulty will bring all kinds of changes, big and small, to spice the enemies up and catch inattentive players off guard. Better stay on the move!
#screenshotsaturday
#ultrakill
We're back from a holiday break and are cooking up a new patch with fixes and tweaks coming your way soon!
Here's one: Hideous Mass is getting a visual upgrade by its original modeller
@SamuelJB_23
to bring it closer to the fidelity of other big enemies.
#screenshotsaturday
Alongside working on new content, we've also been working on a bunch of general improvements, such as optimization. Here's a comparison of how exploding a big crowd of Filth looks before and after.
#screenshotsaturday
#gamedev
#ULTRAKILL
Introducing the second Rocket Launcher variation: S.R.S. Cannon
HD:
Charge and fire a heavy cannonball for big damage. Sounds simple? Good. Then you decide what to do after it bounces off.
#screenshotsaturday
#gamedev
#indiedev
New variation
#2
: JumpStart!
HD:
Attach a cable to an enemy and stay close to charge a powerful electric shock, or kill them to zap instantly. Electricity can conduct to nearby enemies if the target has nails attached.
#screenshotsaturday
#ULTRAKILL
Progress continues on Limbo's facelift! Here's a peek at the newly refurbished 1-2: The Burning World and 1-3: Halls of Sacred Remains.
#screenshotsaturday
#ULTRAKILL
Mannequins are just normal statues.
HD:
They don't move extremely fast. They don't fire homing projectiles. They don't cling to walls and ceilings.
#screenshotsaturday
#gamedev
#indiedev
Not even the lava is safe from a facelift: Our 3D artist and graphics programmer
@ActionDawg
has made a new animated texture for lava, as well as adding a heat wave effect that distorts the surrounding area.
HD:
#ULTRAKILL
#screenshotsaturday
While our programmers are busy with major rewrites, me and Victoria are revisiting the old levels to make sure they're visually up to par with the newer ones.
HD:
Encounters, layouts, etc. will remain the same.
#screenshotsaturday
#ULTRAKILL
Guttermen are not very accurate at first, but their tracking gets better the longer they fire continuously.
HD:
Their shields can be broken with the Knuckleblaster, but the freed up hand improves their tracking speed.
#screenshotsaturday
#ULTRAKILL
Shoot a rocket
Switch to shotgun, shoot and then punch the shot to make it go faster
Switch to revolver, hit the rocket to explode it, launching the shotgun shot back
Punch it again to redirect it at enemies
Switch to other revolver, shoot the pellet to explode it
Any questions?
As of today, it has been exactly 5 years since ULTRAKILL started development!
To commemorate, we've made a little montage of early development footage.
Video:
Full playlist:
Thank you for all the support so far!
You wanted more hookpoints? Here's a new one: Yellow hookpoints function as timed switches that you pull on to activate a mechanism.
HD:
Who knows what kinds of challenges these will entail...
#screenshotsaturday
#gamedev
#indiedev
The visual upgrades continue with 0-4: A ONE-MACHINE ARMY. It used to not really have a distinct theme, so now it's all about heat.
HD:
The enemy rewrite is progressing at a nice pace, but will take quite a while.
#screenshotsaturday
#ULTRAKILL
Tomorrow will be the 6th anniversary of the start of ULTRAKILL's development, so we're doing another developer commentary stream!
18:00 GMT, 10AM PST. Will be uploaded on Youtube afterwards like last time.
Heads up: Our spoiler embargo will be lifted tomorrow, meaning we'll start posting and retweeting art and memes of spoilery stuff from the new update, so if you haven't played it yet and still want to go in relatively blind, here's your warning.
☠️ BACK TO THE CYBER GRIND ☠️
💀 20 NEW PATTERNS 💀
💀 New revolver variation "SHARPSHOOTER" 💀
💀 Cyber Grind jukebox with an ALL NEW ORIGINAL SONG by
@_HEALTH_
💀
💀 Friends-only LEVEL LEADERBOARDS 💀
AND MORE...
Coming in the next update: The Developer Museum.
An interactive credits level where you can look around, read about who did what, see things like cut content and maybe find some easter eggs?
HD:
Museum by
@VvizardM
#screenshotsaturday
#gamedev
Movie night, anyone? We're watching a real cult classic tonight. Great cast, though the main actor is abysmal.
Bring your own popcorn.
HD:
An update will be landing near you soon.
#screenshotsaturday
#gamedev
#indiedev
Usually we leave music previews for last, so let's instead kick off Act 3's previews with not one but TWO WIP music previews, "The World Looks White" and "The World Looks Red", both (probably) for 7-1.
Full WIPs:
#screenshotsaturday
#gamedev
#indiedev
Now that the old weapon models have been updated to fit the current artstyle, we're also updating a handful of the oldest enemy models as well.
Here's
@ActionDawg
's faithful reinterpretation of the Malicious Face (Maurice).
#screenshotsaturday
#gamedev
#indiedev
We have another small patch coming out very soon with 89 changes, fixing up leftover issues and adding some quality-of-life features as well as a new, much higher quality fire sprite and the ability to speed up trams with the JumpStart.
#screenshotsaturday
#ULTRAKILL
Among other quality-of-life improvements, we've also (finally) been overhauling the UI text to fix blurriness that made it harder to read. I'm sure there's at least a handful of people who are more excited about this than new content.
#screenshotsaturday
#gamedev
#indiedev
Next up in our upcoming Cyber Grind additions: the Jukebox!
HD:
Complete level challenges to unlock their music and pick what songs you want to listen to as you grind for a new high score... And maybe even some new original songs..?
#screenshotsaturday
The soundtrack to the Violence layer is out now! For free!
Bandcamp:
Youtube:
It should be coming out on streaming services within a few days, and a hotfix with some balance tweaks will be coming out within a few days as well.
As seen on the PC Gaming Show: our fifth and final base weapon, the Rocket Launcher.
HD:
ACT II: IMPERFECT HATRED is coming THIS SUMMER with both Layer 5: WRATH and Layer 6: HERESY.
Next up on our list of
@ActionDawg
's enemy model updates: Swordsmachine.
A more faithful interpretation of the original concept art, including multiple details that were originally lost in translation, such as the wires on its head.
#screenshotsaturday
#gamedev
#indiedev
ULTRAKILL's soundtrack is now available on streaming services such as Spotify, Apple Music, etc.
Due to various reasons, some songs had to be omitted. The complete albums can still be found on Bandcamp:
We're making good progress on P-2, but don't really want to show much of it, so instead, how about a music preview!
Here's a WIP version of PANDEMONIUM, the second battle theme from P-2: WAIT OF THE WORLD.
HD:
#screenshotsaturday
#gamedev
#indiedev
Oh hey would ya look at that, ULTRAKILL's on sale as part of the Retro Shooter Sale!
Check out some of those other cool games on sale while you're at it, lots of cool stuff around! Video games, even!
Unfortunately, Mr. Heaven Pierce Her has lost his hearing due to early onset Ligma, but have no fear!
We've hired the finest (cheapest) Balinese gamelan group to compose the rest of the soundtrack. You probably wouldn't even be able to tell the difference.
#screenshotsaturday
ULTRACHARITY, a community-run charity event, is happening on New Year's Eve. Speedruns, developer interviews and mod showcases. I will be dropping by as well.
Hey guys, please do make sure to check out ULTRACHARITY! An
#ULTRAKILL
community charity event where members and developers all come together to raise money for OutRight Action international! Hosted by
@YellowSwerve
You asked for it.
A peek at the WIP version of "Hear! The Siren Song Call of the Dead", the song that plays in 7-2: LIGHT UP THE NIGHT.
Full WIP song:
#screenshotsaturday
#ultrakill
Patch 14c is out now, featuring 73 changes, fixes and tweaks including chess, seperate punch binds for each arm and fixes to keybind-related bugs.
Changelog:
Hope you guys are h a v i n g f u n .
As always, we practice a spoiler embargo for the new update and won't be retweeting spoiler-y art or memes until a week after.
The P-2 and 5-S soundtrack will be coming out within the next few days.
Thank you to everyone for the kind words.
We're aware of some bugs and oversights that we'll be working on for a hotfix, as well as further tweaks to some of the new balance changes.
Once we're done with that, I'll work on finishing and releasing the soundtrack.
I'll clarify since we're getting a lot of questions about when the update will be coming out.
There's no specific set time, but you should expect it sometime around 18 hours from now (17:00 UTC / 12PM EST)
You like customization? How about some more then:
Custom weapon colors.
In 2 flavors: Presets (unlocked by finding soul orbs) and Custom (unlocked with a hefty sum of 1,000,000P per gun).
One color scheme per gun, separate for alternates.
#screenshotsaturday
#gamedev
#indiedev
Just a heads up: From today until the 31st, ULTRAKILL is having our annual Halloween event! Drop on in to see some jack-o'-lanterns, some jack-o'-lanterns or even some... yeah that's all we have. It's still cozy though.
The ULTRACHARITY stream managed to raise an incredible $4,100 to charity! Thanks to everyone who dropped by and donated!
Archive:
The full developer interviews should be going up on the host's ULTRASWERVE youtube channel soon.
If you guys don't already know, ULTRACHARITY is tommorrow! Only once a year! Go watch! And donate!!! To support a good cause!!!!! Hosted by the amazing
@YellowSwerve
//
#ULTRAKILL
She may work for money, but she makes her money work for her --
with the latest equipment to complement her skills. You may try to take cover, but not even solid cover can save you from Saati, the Trickshot.
JUSTICE · IS · SPLENDOR
SPLENDOR · IS · JUSTICE
Gabriel's swords, Justice and Splendor.
His pride stopped him from using them last time, but now things have gotten a bit more... personal.
Designed by
@jericho_rus
Modelled and textured by
@ActionDawg
#screenshotsaturday
It's been a while, so how about some new Cyber Grind arena patterns in official rotation? The next update (a smaller Cyber Grind focused one) will be adding 20 new community-made patterns, more than doubling the current pool!
Also, it's easter now, so 🐰.
#screenshotsaturday
Sale time! Now's a good time to grab the game if you've been interested in it, or maybe even one of the bundles if you want some other cool shootbangs too for a lowered price.
:)
WHAT'S IN THE NEXT UPDATE?
Full announcement:
RADIANT ENEMIES have more health, higher speed and higher damage than their normal counterparts.
HD:
Also, the game is currently 25% off!
Update in early 2023!