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Tim van Helsdingen
@TvanHelsdingen
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3D Generalist / FX-artist , Youtuber, connoisseur of memes, D&D GM
The Netherlands
Joined January 2012
@Mrdodobird just make sure to mark posts you don’t like as not interested and it also helps to mute some words. My timeline is just cg, videogames and other cool stuff.
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@MattiaMerenda2 Looked it up and it does seem familiar, i think i’ve seen it before. So i think what he is doing is quite similar, but mine is a bit simplified i think, im not using restblends or anything like that, i just switch out constraints in same timestep
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@MattiaMerenda2 the idea is to use two sop solvers, one on geometry and one on constraints and rebuild your vellum constraints and delete the one ones all within the same timestep, then it all works fine in vellum.
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@Spectreisgood hope you like it! This is a 2 parter, part 2 is dropping next week (or already on patreon)
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@jo_oldschool Slightly modified (it works with substeps now) but the basic idea is the same yeah.
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@kennethnym I love LLMs for coding, but the thing is, it’s great for languages you are below average with as the LLM will produce an average result. If you’re an expert at something then it’s far less useful.
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@xrossfader this just imports a library that they made for groom and allows you shorten or extend a curve, since this runs in vex it’s multithreaded so will be faster if you have a lot of curves
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@chromaspring It’s just a more powerful switch. They should have announced it by showing some games though. This was kind of an apple way to do things, vet non-nintendo like to not be about “games first”
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Very not Nintendo like to do a hardware trailer and not show any games. Also first time they put a 2 after a console name instead of a new name. Guess they learned from the WiiU disaster
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