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John Animates Profile
John Animates

@watchmeanimate

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// Senior CG Animator Blue Beetle | Black Panther: Wakanda Forever | Stranger Things 4 | ASTARTES & More! Walk Cycles // Made Simple - Coming 2024!

Joined June 2015
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
9 months
// how it's anim8d
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@watchmeanimate
John Animates
4 months
// Astartes
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@watchmeanimate
John Animates
10 months
// same rigs, different performances
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@watchmeanimate
John Animates
5 months
// the blocks
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@watchmeanimate
John Animates
5 months
// Godzilla - (new shot / WIP)
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@watchmeanimate
John Animates
1 year
// animating a shot for ASTARTES (FINAL) Turn on the 🔊 and enjoy sounds of Gaunts getting destroyed by our fav Marines! btw - this looks final but it's not! .....it's all I can say for now! ;) Appreciate you reading and sharing! 🫶 - maybe if we repost it enough and get
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@watchmeanimate
John Animates
10 months
// how it starts, how it ends
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@watchmeanimate
John Animates
10 months
// similar rigs, different outcomes
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@watchmeanimate
John Animates
2 months
// Fight Idle - Anim Cheat Sheet (FREE Download - Link Below 👇)
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@watchmeanimate
John Animates
6 months
// Godzilla
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@watchmeanimate
John Animates
4 months
// Astartes
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@watchmeanimate
John Animates
1 year
// Animating a 1 vs 4 fight scene - an ASTARTES story have you ever animated 2 characters in a fight scene? It's NOT as simple as you might think .....and you can definitely mess it up quickly if you don't plan things out properly. how about a 5-character fight scene? Not gonna
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@watchmeanimate
John Animates
2 months
hey friends - looking for animators (📢all levels) who would like to volunteer and beta test my upcoming course called Walk Cycles // Made Simple. If you're interested please continue reading ....till the end pls ;) // backstory (short version) back in the days I used to
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@watchmeanimate
John Animates
1 year
// The Harmony of Pose-to-Pose and Layered Method: A Visual Explanation
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@watchmeanimate
John Animates
8 months
// street fighter
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@watchmeanimate
John Animates
7 months
// Fight Idle - Anim Cheat Sheet
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@watchmeanimate
John Animates
8 months
// street fighter
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@watchmeanimate
John Animates
5 months
// layered animation workflow
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@watchmeanimate
John Animates
1 year
// an "undo" story in my opinion the most underrated, rarely talked about animation skill, is the ability to hit "undo". I use it literally every few seconds when I'm animating. I animate something I press play I stare at my screen I press "undo" funny thing is that early on
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@watchmeanimate
John Animates
1 year
It's a good habit to break a few rules when animating wings. Here you can see that I've offset the wings just a tinnnyyy bit to break up the symmetry. Generally 1-2 frames usually does the trick. I've also changed up the rotation angle slightly so that both wings aren't matching
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@watchmeanimate
John Animates
9 months
// animator vs machine
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@watchmeanimate
John Animates
9 months
// how it starts, how it ends
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@watchmeanimate
John Animates
9 months
// how it's animated
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@watchmeanimate
John Animates
9 months
// TMNT gameplay prototype
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@watchmeanimate
John Animates
2 months
// mechanical failure
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@watchmeanimate
John Animates
6 months
// Godzilla - (short film - WIP)
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
1 year
// learning to "let the animation go!" This was a battle idle standoff animation which seamlessly loops until the player input triggers the next animation on the list. The most challenging part animating these quads aside from the obvious "it needs to look good" are the very
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@watchmeanimate
John Animates
9 months
// just smash it!
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@watchmeanimate
John Animates
1 year
// shot I animated for Blue Beetle
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@watchmeanimate
John Animates
2 months
// croc
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@watchmeanimate
John Animates
1 year
// Animating 1 vs 4 fight scene - an ASTARTES story [ PART 5 - FINAL shot render ] Turn on the 🔊 and enjoy! in Part 4, I explained how I went about creating the Orc attack cycle. This was a key component in finishing this shot. With this vanilla cycle in hand, I
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@watchmeanimate
John Animates
9 months
// how it's anim473d
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@watchmeanimate
John Animates
1 year
// armored zombie walk-cycle
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@watchmeanimate
John Animates
8 months
// zombie-bros
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@watchmeanimate
John Animates
1 year
// a few thoughts on remote work for animators (especially important for aspiring animators) my story: let's rewind the clock back to this animation. You're looking at a very rare 17 year old gameplay prototype animation done for the next gen Prince of Persia series at the
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
9 months
// just slow-mo it!
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@watchmeanimate
John Animates
1 year
// a "Copy & Paste" story one thing I remember early on in my career was how much I hated re-using someone else's work, let alone re-using my own work. I felt like it was a form of cheating! - no but seriously I swore by it! 🙏 whenever my leads would tell me to "just reuse
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@watchmeanimate
John Animates
8 months
// Prince of Persia - Gameplay Prototype (2007)
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@watchmeanimate
John Animates
5 months
// zombie-bro's coming to the rescue ...eventually.
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@watchmeanimate
John Animates
1 year
a lot of fun working on this shot for Syama's incredible ASTARTES series! Went through hundreds of anim previews as I was building this shot but the first max preview you're seeing is the original first I made to see if my initial timing/spacing was working.....was wayyyy off! 🤣
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@watchmeanimate
John Animates
8 months
// just render it.
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@watchmeanimate
John Animates
1 year
// Animating 1 vs 4 fight scene - an ASTARTES story [ PART 3 - the first test render ] after completing the first half of the shot, this was the very first test render I received from Syama! You can imagine the smile on my face while watching this for the very first time.
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@watchmeanimate
John Animates
1 year
Space Marine vs Orcs 👊
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@watchmeanimate
John Animates
1 year
// The Harmony of Pose-to-Pose and Layered Method: A Visual Explanation
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@watchmeanimate
John Animates
9 months
// Phorusrhacos (aka Terror Bird)
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
1 year
Part 1 / 3 - 🧵👇 Don't worry about perfect poses when your starting out your animation. The process is very similar to concept artists creating a rough sketch. In animation a few basic poses to rough out the action is all you need to start. These poses will get refined as you
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@watchmeanimate
John Animates
2 months
// awakening the beast
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@watchmeanimate
John Animates
9 months
// Prince of Persia 2007
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@watchmeanimate
John Animates
8 months
// same rigs, different performances
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@watchmeanimate
John Animates
1 year
// a story about crafting your very own Fight Idle, with any rig, in any software! 1) soooooooo you want to create a Fight Idle but not sure where to start with body? .....drum roll please! That's exactly why I created this Fight Idle Anim Cheat Sheet! 📜 2) animating
Tweet media one
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@watchmeanimate
John Animates
9 months
// how it's animated
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@watchmeanimate
John Animates
8 months
// how to train your dragon
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@watchmeanimate
John Animates
1 year
this is a very old TMNT gameplay prototype I animated a while back for a mobile game studio. I was testing out different ways to introduce the rest of the crew in a cinematic sequence leading up to a boss fight depending on who you chose as your main character. None of what you
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@watchmeanimate
John Animates
9 months
// how it's animated
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@watchmeanimate
John Animates
1 year
// a broken rig story this was a test anim I put together for a game that was being pitched to Microsoft. The studio I was working at had a really short turn around date so I had to scramble to figure out how to make this mech anim appear fully functional even though the rig
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@watchmeanimate
John Animates
1 year
t-rex no happy. 🦖
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@watchmeanimate
John Animates
7 months
// mech-crawling
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@watchmeanimate
John Animates
1 year
// a story about things you can mess up! you can mess up posing. you can mess up timing. you can mess up spacing. you can mess up your F-curves. you can mess up your keys. you can mess up your facial expressions you can mess up your lip sync you can mess up a lot of things.
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
1 year
// creating invisible animation loops (...a few tips) 1. the longer the animation the better - longer animations allow you to create a more complex performance. They also give you an opportunity to add a lot of subtle nuances to your motion. 2. avoid big, easy-to-spot motions
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@watchmeanimate
John Animates
1 year
// finding the balance between real and believable similar to my previous post of the "Hell Pig" (Entelodont specifies) - this is an Ankylosaur battle idle standoff. - Breaking rules In games, more than films, you can get away with breaking a lot of rules. Here's a couple
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@watchmeanimate
John Animates
8 months
// Astartes
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@watchmeanimate
John Animates
1 year
velociraptor / standoff
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@watchmeanimate
John Animates
1 year
// The Underrated Path for Animators 10 out of 10 times, if you ask any student animator where they'd like to work, you'll probably never hear them say the words 'mobile game studios'. - hehe it's a pretty hard sell for schools!! ....I mean you pay ten's of thousands of dollars
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@watchmeanimate
John Animates
1 year
// a fun story about an animator who used 0 references to animate! Let's get the obvious out of the way, this story isn't about trying to convince any animators out there to not use references! - although that would make for a great story no? loll If you're just starting =
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@watchmeanimate
John Animates
9 months
// how it starts, how it ends
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@watchmeanimate
John Animates
9 months
// 3d anim to pixel art anim
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@watchmeanimate
John Animates
8 months
// street fighter
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@watchmeanimate
John Animates
8 months
// Cowabunga dude! 🍕
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@watchmeanimate
John Animates
2 months
// big bird
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@watchmeanimate
John Animates
1 year
// Demystifying Animation Techniques: The Harmony of Pose-to-Pose and Layered Methods Explained Simply 1. first thing, I don't know if you're aware but everyone uses Pose to Pose! Unless ...you know of another way to pose a character in 3d space!!?@# 2. sooooooooooo let's keep
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@watchmeanimate
John Animates
9 months
// how it starts, how it ends
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@watchmeanimate
John Animates
2 months
📢 calling all animators! Would you like to volunteer and beta test my upcoming course - Walk Cycles // Made Simple? If you're interested, please read on! ;) // a quick backstory back in the day, I used to struggle with walk cycles. I thought I had it all figured out until one
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@watchmeanimate
John Animates
8 months
// same rigs, different performances
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@watchmeanimate
John Animates
5 months
// Godzilla (short film WIP) - how it starts, how it ends
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@watchmeanimate
John Animates
1 year
// animating a shot for ASTARTES (cont'd) ...so the very first thing I did when I got the original file was to .....make a preview- duh!! hehe - Not gonna lie, I had a HUGE smile on my face when I saw the animation playing for the very first time! - You're seeing the very first
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@watchmeanimate
John Animates
1 year
// framing your story: the importance of cameras 🧵👇 just how important are cameras to your animation? Let me list a few for ya: cameras can: - make or break your animation - make or break your game - make or break your short film cameras have the magical power to: - make
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@watchmeanimate
John Animates
1 year
// Animating 1 vs 4 fight scene - an ASTARTES story [ PART 2 - finding the right pose ] once we had the initial timing for the Marine punching the Orc, it was time to address the second Orc jumping into the scene with an axe attack. // v1 this was the initial pose that we
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@watchmeanimate
John Animates
2 months
// layered anim workflow in action
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@watchmeanimate
John Animates
1 year
// a broken rig story this was a test anim I put together for a game that was being pitched to Microsoft. The studio I was working at had a really short turn around date so I had to scramble to figure out how to make this mech anim appear fully functional even though the rig
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@watchmeanimate
John Animates
1 year
// a big boss on a "tiny screen" story - PART 2 10 out of 10 times, if you ask any student animator where they'd like to work, you'll prolly never hear them say the words "mobile game studios" loll It's a pretty hard sell for schools!! ....I mean you pay ten's of thousands of
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@watchmeanimate
John Animates
1 year
// an "undo" story in my opinion the most underrated, rarely talked about animation skill, is the ability to hit "undo". I use it literally every few seconds when I'm animating. I animate something I press play I stare at my screen I press "undo" funny thing is that early on
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@watchmeanimate
John Animates
6 months
// Godzilla - adding explosions
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@watchmeanimate
John Animates
1 year
// animating zOMbiE runs 1 - I rarely get to animate on 2's 2 - we happen to be in October and Halloween is right around the corner! 3 - I think I've shown you enough ASTARTES (for now ..hehe) ME 🤔: anim on 2's + Halloween = Hall2ween . sooooo, this month is going to be all
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@watchmeanimate
John Animates
1 year
// a story about a horse and the term "remaster" . this 🐴 horse anim goes wayyyyyy back to 2003, when I was working on the Prince of Persia series at Ubisoft. - It was crazy nerve wracking trying to figure out how to animate it properly since it was rigged with the 3dsmax
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@watchmeanimate
John Animates
7 months
// for the emperor
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@watchmeanimate
John Animates
1 year
// animating a shot for ASTARTES how does it all start? - well .....you're looking at it! 👀 this IS the original animatic that Syama sent me for the 2nd shot he asked me to work on. in this shot - 3 Marines are fighting off a bunch of Gaunts who are attacking from all
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@watchmeanimate
John Animates
10 months
// same rigs, different jumps!
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@watchmeanimate
John Animates
2 months
// Harryhausen vibes
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@watchmeanimate
John Animates
1 year
// The Harmony of Pose-to-Pose and Layered Method: A Visual Explanation
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@watchmeanimate
John Animates
1 year
ASTARTES - Lookdev / Breakdown - PART 8 🧵 // Final Renders / Syama's Magic touch! 🔊ON! So I sent Syama my final master file with all the animations in it and a few days later ...this is what come back in my inbox! 🔥 hehe Syama, thanks for letting me bring these shots to
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@watchmeanimate
John Animates
1 year
// The Harmony of Pose-to-Pose and Layered Methods Explained (Continued) 1. In my previous post, I demonstrated the evolution of a standing roundhouse kick starting with Pose-to-Pose and transitioning into the Layered Method. 2. for this Hulk animation, I've opted for a
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@watchmeanimate
John Animates
1 year
// zombie & friends - animated family portrait
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@watchmeanimate
John Animates
1 year
// a big boss on a "tiny screen" story - PART 1 I never really expected that working in mobile games would be as much fun. Honestly, it was probably an ego-thing ...cause when you work on blockbuster AAA games, the thought of going to work at a mobile game studio, was literally
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