My first Overwatch Emote! I'm super proud of it and forever grateful for my mentors help. I learned so much not just about animation but implementation as well.
#animation
#Overwatch2
Finished my
#Animscool
Body Acting assignment with Luke Randall. Going into games next class, I'm so excited to start working in engine, doing creature/monsters, and working with motion capture!!
#3Danimation
#gamedev
@MoonsCattle
Thank you for the insight!It's always a bit mysterious when you've never been in the industry so shedding some light on it can help make it feel less nebulous.
@chdbaily
I'd love to read the art of Pixar! Im lucky enough to have a copy of the animators survival guide and reading it already has helped me so much! I really appreciate the generosity!
@ElyseGymer
I started paying way more attention to my blocking. I stopped going right into spline because my friends suggested to take my time in blocking. It's has helped me so much! I really appreciate their advice.
@AnAnimatorsMind
I'll be watching your progress, rooting for you my dude. Keep at the pace you are going and you'll reach every goal you put before yourself.
@animoumou
1. It took me several weeks to come up with a good reference. I wanted to pick up something that was actually heavy so I made a lot of different versions of me picking up heavy objects. I ended up putting a a 5 falling water jug in top of a 50 pound box just to get the weight.
@alisieck
I love all of these. I have been playing consistently for a long time and I always mess with the pets when my opponents take a long time to play. 💪💪🎉
@animoumou
4. I just worked in it everyday 😅. Always, I tried to improve it. My teacher will critique it this Friday and I will be able to put it into spline. I still see a lot wrong with this and there's still so much work to be done but it's coming 😁