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Martin Profile
Martin

@TuxedoPato

Followers
128K
Following
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Game animator. I love to draw and animate! I don't take commissions. I don't release my game prototypes.

Joined November 2017
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@TuxedoPato
Martin
4 months
I made one
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@TuxedoPato
Martin
1 year
Fuko roll for @GaokoDa_san who makes some of the cutest art
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@TuxedoPato
Martin
11 months
Love Raiko ⚡️. Raiko belongs to @lieumare who has super cute art
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Martin
2 years
Sonic is cool
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@TuxedoPato
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2 years
I usually try not to post too suggestive works here, but I liked how this one turned out 🐿️
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@TuxedoPato
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2 years
Splatoon girls running 🦑🐙🐙🦑🦑🦑. They will be posted individually over the week for full size
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@TuxedoPato
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1 year
Omega Strikers Ai.Mi 👟
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@TuxedoPato
Martin
8 months
Bunny kick
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@TuxedoPato
Martin
5 months
I loooooove animating sword unsheathing
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Martin
2 years
Complete! This was really fun. Thank you for submitting your characters! It was hard to choose just 6. Maybe I'll do this again in the future.
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@TuxedoPato
Martin
2 years
First project for 2023! We're making playable anime! ✨✨✨
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@TuxedoPato
Martin
2 years
Twitter renaming to X 🤔
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@TuxedoPato
Martin
2 years
Our beloved Lady Lucerne ❤️. Lady Lucerne belongs to @vanishlily
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@TuxedoPato
Martin
2 years
The Discord loading screen is entertaining to watch. Design by @stardustjarr
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@TuxedoPato
Martin
2 years
1/6 .Callie 🦑
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@TuxedoPato
Martin
3 months
Sword unsheathing 03
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@TuxedoPato
Martin
2 years
The tank can now fire the cannon during certain attacks to jump into the air! There are special air attacks as well 🛫🛬. I think this is the last mechanic I'll add for the player. It's time to focus on the mecha 🦾
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@TuxedoPato
Martin
2 years
Locomotion doodles 🏃🏃🏃
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@TuxedoPato
Martin
2 years
6/6.Frye 🦑.Thank you for watching!
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@TuxedoPato
Martin
3 years
First tank combat testing!. Model by Curtis Norton
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@TuxedoPato
Martin
6 years
3 point landings don't have to be cliche. #animation
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@TuxedoPato
Martin
1 year
Testing new rig, 100% hand-keyed (no cloth simulation). Model by @sasa_cafe_. It's nice to do a short and cute animation after last year's project 🎈
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@TuxedoPato
Martin
2 years
Separate shots. I wanted to add Shadow, but there was no room
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@TuxedoPato
Martin
2 years
Some new parry animations. I wonder how dynamic can we make a fully controllable camera?
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@TuxedoPato
Martin
2 years
My favorite bow draw 🏹
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@TuxedoPato
Martin
1 year
Monster Hunter X Smash Bros!. I recreated SSBU with @TuxedWhale in Unreal Engine and put in the Hunter. I did the programming, design, animation (including copying SSBU animations), and about half the VFX. It was a lot of work, but it was fun!
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@TuxedoPato
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1 year
I was recently annoyed at animating ropes in 3D so I created a new tool. It's not polished, but I made this test anim in about 6-8 hours using it. This tool basically can create IK splines over anything while preserving existing animation. I will release it after I test more 🎈
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@TuxedoPato
Martin
2 years
Tank combat against the mecha, now with cinematics!. The beginning of the cannon attack can be used to parry some attacks and trigger a cutscene. Guns can still be used during cutscenes and the cannon can be fired at certain times to get special cutscene interactions 🎉
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@TuxedoPato
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1 year
I really like seeing just the shadows with no color
@TuxedoPato
Martin
1 year
Fuko roll for @GaokoDa_san who makes some of the cutest art
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@TuxedoPato
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2 years
2/6.Marie 🦑.Thank you @TuxedWhale for assisting in coloring
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@TuxedoPato
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26 days
💃. Model by @TuxedWhale
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@TuxedoPato
Martin
4 years
All ground punches combo 👊
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@TuxedoPato
Martin
3 years
A new challenger approaches 👀
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@TuxedoPato
Martin
3 years
The tank's guns are now active!. The machine gun can briefly fire after light attacks and be aimed freely, and the cannon can fire after any attack. They can be used to deal extra damage without committing to a new attack. The cannon attack also has a special ability later. 👀
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@TuxedoPato
Martin
2 years
5/6.Shiver 🐙
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@TuxedoPato
Martin
5 years
First animation of the year! She is super fun to animate. #animation #2danimation
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@TuxedoPato
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2 years
4/6.Marina🐙
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@TuxedoPato
Martin
2 years
Playing around and some practice 🌀🌀🌀🌀🌀🌀🌀🌀. Inspired by Jian sword
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@TuxedoPato
Martin
3 months
Camera animations can fake a lot of movement
@TuxedoPato
Martin
3 months
I was given a very cool gun to animate by Katja Linssen. Had fun coming up with different angles to show the different parts. It was also a good way to practice rendering in Unreal. See below for Katja's portfolio. There's a lot of amazing hard-surface artwork!
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@TuxedoPato
Martin
10 months
Basic attack combo and a special retreat move, having lots of fun with cloth animation ☂️. Each attack has unique ink stains left on the ground which are fun to see, and I think the trails left by the sword are satisfying too
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@TuxedoPato
Martin
14 days
☂️
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@TuxedoPato
Martin
3 years
Made a lot of improvements to make the Heavy Knight more intelligent. It's pretty fun now!
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@TuxedoPato
Martin
3 months
I was given a very cool gun to animate by Katja Linssen. Had fun coming up with different angles to show the different parts. It was also a good way to practice rendering in Unreal. See below for Katja's portfolio. There's a lot of amazing hard-surface artwork!
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2 years
🐇 Bunny Day 🐇
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@TuxedoPato
Martin
3 years
This weapon is fun to animate
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@TuxedoPato
Martin
1 year
Playing with spears again
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@TuxedoPato
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11 months
Starting with the basic locomotion set. The VFX is inspired by ink 🖌️
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@TuxedoPato
Martin
2 years
3/6.Pearl 🦑
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@TuxedoPato
Martin
5 months
Byte Breakers animation style explorations
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@TuxedoPato
Martin
8 months
Procrastinating on things I actually have to do 📣
@jellotsok
Jellot🌸
8 months
Would anyone be willing to doodle this character real quick 😳
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@TuxedoPato
Martin
3 months
Cooperative sword unsheathing
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@TuxedoPato
Martin
2 years
Splatana master 🟡
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@TuxedoPato
Martin
1 year
I don't like running long distances but I love sprinting. Rig by @artstoff
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@TuxedoPato
Martin
2 years
I also make cute 2D animations!
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@TuxedoPato
Martin
3 months
More shader fun
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@TuxedoPato
Martin
2 years
Second phase begins 👀. The mecha's speed greatly increases in this phase
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@TuxedoPato
Martin
1 year
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@WeirdMedieval
weird medieval guys BOOK OUT NOW !!
1 year
swordfighting tactics, germany, 16th century
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@TuxedoPato
Martin
2 years
🎈🎈🎈 Today I'm 24! It was a very exciting year. Let's make the next year even better 🎈🎈🎈. For fun, here are the WIPs I saved for the Splatoon run cycles. I acted out Frye and Callie's references and made up the rest
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@TuxedoPato
Martin
6 years
Doing some testing with grapple beam. Super rough anims atm so I can focus on making sure it works. Also Rundas is starting to fly around now but good thing I've got homing missiles!. #metroid #gamedev
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@TuxedoPato
Martin
2 years
A technique that changes the camera tilt and FOV depending on the player's viewing angle, which makes the camera feel dynamic from any view.
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@TuxedoPato
Martin
1 year
Today is my first day as a Principal Gameplay Animator at Odyssey Interactive!
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Martin
3 years
Beginning a new project! More combat focused this time
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@TuxedoPato
Martin
2 years
Combo inspired by bridges I saw while walking along the Sumida River in Japan last week. Inspiration breakdown in thread 👇👇👇
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@TuxedoPato
Martin
2 years
Favorite works of 2022! I think I'm finally learning to animate instead of just moving things around ✨. 🎉 Happy New Year! 🎉
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@TuxedoPato
Martin
3 years
There is only one button for dodging. The player character will automatically dodge high, low, or middle responding to Heavy Knight's attacks. Part of this project is to explore such contextual animations, which is fun!
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@TuxedoPato
Martin
2 years
I don't really know what I'm doing with this anymore. I'm calling it done here 💤
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@TuxedoPato
Martin
4 years
Commission for @GorkyArt
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@TuxedoPato
Martin
2 months
Run cycle doodle
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@TuxedoPato
Martin
2 years
Mecha new moves
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@TuxedoPato
Martin
1 year
2024 favorite works! My 2D animation improved a lot this year. Happy New Year! 🎈
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@TuxedoPato
Martin
2 years
Made my workflow video on animating this animation!. Links are in the thread, as well as some new tools.
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Martin
2 years
A little locomotion set for a little witch ✨.I wanted to express the joy of running. Model/rig by @artstoff .Concept by @SqueakyArt
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@TuxedoPato
Martin
2 years
I just updated my reel, so I'll join this time #PortfolioDay! I like to make energetic and playful game animations and sometimes make little game demos with them ✨
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@TuxedoPato
Martin
6 years
Working on a Metroid mini-fan game! I'd love to get a boss in but I don't know which one. Yakuza would be cool but I don't have a Yakuza rig sadly. I made all the animations as well as the code. Thanks @animboy90 for the Samus rig. #animation #gamedev #Metroid
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Martin
1 year
🎈🎈🎈 25 years old today! 🎈🎈🎈.It has been about 4 and a half years since I started working in the industry. Still a long way to go!. For fun, here is some early work from when I began animating haha. 2017 2023
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@TuxedoPato
Martin
1 year
Random animation tip. Arm arcs are a combination of the upper arm twist and elbow bend. The elbow only rotates in one axis. Bending the elbow in other axes is OK if it looks good, but I personally never do it
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@TuxedoPato
Martin
10 months
The good part about hand animating cloth is that you can get nice shapes more easily but the bad part is that doing collisions takes longer
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@TuxedoPato
Martin
2 years
Meowtaur walking. Animated another amazing design by @K725_design last night
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2 years
I made one of my favorite animations into 3D and the pain is still great
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@TuxedoPato
Martin
6 months
Practicing basic run cycle
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3 months
I made a simple shader for Maya that has dynamic shadows and lighting, it looked so good I've spent the last three days admiring it
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Martin
3 years
Running 🏃
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13 days
Out of camera view
@TuxedoPato
Martin
26 days
💃. Model by @TuxedWhale
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2 years
@vanishlily Finish
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Martin
2 years
Green robot by @Jaguar_kawaii2 .Red robot by @_Mari_Art .Blue robot by @aku622 . About a day or two to make a set for one character (faster if I spent less time playing Fire Emblem Engage)
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@TuxedoPato
Martin
2 years
🌀 You spin me right round like a record 🌀
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Martin
8 months
It's been 5 years since I started working in the industry! I made a progress reel of the last 5 years. It's been a lot of fun so far 🎈. My poses are often messy and I haven't animated much animations with heavy weight, so those are some things to improve in the next few years
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2 months
Ai.Mi
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1 year
Run cycle tests. Every run matches the personality of the character, but I also like to do something unexpected so I went with the bottom right eventually. For this run I changed mostly the upper body only but we can easily make more variations by changing the legs, timing, etc
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