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Gennadiy Korol Profile
Gennadiy Korol

@TheGennadiy

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Co-Founder, Director @moongamestudios No Rest For The Wicked | Ori Passionate about Engineering, Tech-Art, Graphics, Tools, World Building and Audio

Joined September 2016
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@TheGennadiy
Gennadiy Korol
10 months
Seeing all of the little details really come together is one of those very special and magical moments of video game creation. I love how this cinematic shot from @wickedgame's opening really came to life with beautiful stylized hand crafted hair and facial animation, striking visual effects with fluid simulation, beautiful set, ship sails flapping against the wind animated by our custom made cloth solver, painterly golden rim lighting and all of this running in our custom Moonity engine in real-time. And of course there's so much more with our story, sound and music for you all to experience! Couldn’t be more proud to work alongside such a world class team at @moongamestudios and stoked to see where our April 18th Early Access launch will go from here!
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@TheGennadiy
Gennadiy Korol
12 days
@Jonathan_Blow Resource constraints create focus. Artists perform best with constraints :)
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@TheGennadiy
Gennadiy Korol
15 days
@AaronActionRPG @thomasmahler @wickedgame And so are we! Great to see you again :)
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@TheGennadiy
Gennadiy Korol
15 days
RT @AaronActionRPG: Excited to see what @thomasmahler & @TheGennadiy are cooking up with WICKED! @wickedgame #wicked #actionrpg #arpg http…
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@TheGennadiy
Gennadiy Korol
16 days
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@TheGennadiy
Gennadiy Korol
17 days
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@TheGennadiy
Gennadiy Korol
19 days
@Arran_Baker @wickedgame Thanks Arran! Hope you are doing well these days!
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@TheGennadiy
Gennadiy Korol
19 days
@timsoret @wickedgame Thanks Tim! Working hard and hope we can get there!
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@TheGennadiy
Gennadiy Korol
19 days
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@TheGennadiy
Gennadiy Korol
19 days
@Bruce97755094 @wickedgame Of course! Big one!
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@TheGennadiy
Gennadiy Korol
19 days
@_Goldensilver_ @wickedgame It needs a dentist!!!
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@TheGennadiy
Gennadiy Korol
19 days
Finally being able to share just a glimpse of eveyrhing that we have been preparing for so long, can’t wait to see what we do in 2025 at @moongamestudios !
@wickedgame
No Rest for the Wicked
19 days
Wicked fans, As promised last year - after a long time of not being able to share what we’ve been working on, we’re extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features, added content, improvements and changes in this Update call for a true deep dive. And so, we will be kicking off our big 2025 campaign with a Wicked Inside overview of the Breach, all that is new with Moon and our updated Early Access Roadmap. From now on you can also expect more constant and frequent communication on all of our official channels leading up to and beyond this big beat. We believe it will be worth the wait and can’t wait to see all of you on March 11th! The Moon Studios Team #NoRestForTheWicked #MoonStudios #Steam #EarlyAccess #Trailer #arpg #rpg #action #adventure #horror #dark
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@TheGennadiy
Gennadiy Korol
22 days
I want this so much!
@OriBox1
OriBox
22 days
Ori and Ku Statue from First4Figures announcement trailer
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@TheGennadiy
Gennadiy Korol
25 days
Nobody is overlooking the faults. But it doesn’t change the fact that this was peak experience back then. It was a monumental achievement for PC gaming. One doesn’t have to overlook faults to appreciate things. Everything in this world has and had faults, eveyrhing keeps improving and that’s how it should be. Doesn’t mean we shouldn’t have fond memories or appreciate big achievements for all of their faults. CRT gaming was magical in its own right.
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@TheGennadiy
Gennadiy Korol
25 days
It’s not about where it stops, but where it starts - with being able to appreciate monumental achievements of the past, and moments that were significant to you. Failing to do because the thing in the past had "issues" that obviously were fixed today is just being a negative grandpa that can’t stop complaining about everything, for no reason.
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@TheGennadiy
Gennadiy Korol
25 days
So it had some user experience issues - so what? Talk about missing forest for the trees. It’s like not being able to appreciate a 70ies Ferrari because modern ones are obviously “better” and have better steering and automatic transmission. Sure they do. So what? This is a snapshot in time of what was once peak experience. I think seeing it this way would show inability to appreciate that this was the best experience possible at that time. It did allow me to play Doom on a CRT with those plastic speakers that picked up my phone calls before they came in. The fact that things are better now (and they should be) doesn’t mean that this wasn’t peak back then and that I didn’t have a great time during my childhood. And this it will always be remembered fondly for me. Plus - CRTs still have magic that we lost from the presentation perspective.
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@TheGennadiy
Gennadiy Korol
30 days
In the example shown the latency goes down simply due to increase in frame rate. Such increase can be achieved by settings adjustment and other optimizations of the game. 30ms latency with modern tech isn’t particularly incredible for the low latency aficionados out there. The point is that this technology is able to increase the amount of frames generated but not improve latency, which normally one would get from increased frame rate. And there’s nothing wrong with it - as with eveything in engineering it is trading something for something else. It is a viable strategy, but personally as I mentioned I my tweet I am not sure about this tradeoff. Latency is perceivable by many. You can do reprojection for camera movement for games that allow for it (like shooters) but it won’t translate to things like input responsiveness while shooting, being shot at or being hit. Therefore it won’t translate to better gameplay for those that seek that out of low latency. It’s simply not physically possible to present something visually that the game hasn’t simulated - how do you know if you’ve been hit, shot at or shooting? Unless input is processed and simulation tick is performed - you don’t know. There is no magical solution to this as @Jonathan_Blow has pointed out in the thread.
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@TheGennadiy
Gennadiy Korol
30 days
@Aherys_ It is the point of my tweet. At 240fps and 120fps one should have much lower latency than presented. Therefore one is trading latency for frame rate in this case.
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