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Stone Tao

@Stone_Tao

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Following
11K
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Statuses
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PhDing @UCSanDiego @HaoSuLabUCSD @hillbot_ai on scalable robot learning and embodied AI. Co-founded @LuxAIChallenge to build AI competitions. @NSF GRFP fellow

San Diego, CA
Joined January 2013
Don't wanna be here? Send us removal request.
@Stone_Tao
Stone Tao
3 months
factorio just got 90,000 engineers to collectively stop working today
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@factoriogame
Factorio
3 months
Factorio: Space Age is here!.#factorio #gamedev.
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@Stone_Tao
Stone Tao
2 years
wait ceo of amd and the ceo of nvidia are related??
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@Stone_Tao
Stone Tao
2 years
next level advertising of an #ICML2023 oral presentation 😂
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@Stone_Tao
Stone Tao
3 years
hopping on the trend. This is everything i’ve wanted
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@Stone_Tao
Stone Tao
10 months
AI/ML phd admissions are ridiculous In undergrad I had 1 first author, 2 other accepted papers, 1 workshop co first author papers (albeit not my best work tbh) at ICLR/ICML/NeurIPS, ran one of the biggest RL competitions and still felt lucky to get offers.
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@Stone_Tao
Stone Tao
1 month
so far Genesis is the one of the most feature rich simulators out there, combining many many things and makes for a great general data gen platform. Unfortunately it's still some distance away from supporting fast & stable simulation for most things, including basic manipulation
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@zhou_xian_
Zhou Xian
2 months
Everything you love about generative models — now powered by real physics!. Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics
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@Stone_Tao
Stone Tao
3 months
if this is the state of quadruped locomotion then what do people working on quadruped locomotion still research now?.
@YouJiacheng
You Jiacheng
3 months
wow.
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@Stone_Tao
Stone Tao
1 month
Yesterday the hyped Genesis simulator released. But it's up to 10x slower than existing GPU sims, not 10-80x faster or 430,000x faster than realtime since they benchmark mostly static environments. blog post with corrected open source benchmarks & details:
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@Stone_Tao
Stone Tao
3 months
@MarioBalukcic automation is a lot of what engineers do, and this game is all about that. It’s like crack for engineers but as a game. It’s also one of the first of its genre (or the first to be well made at least), and has spawned a ton of other games in the automation genre.
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@Stone_Tao
Stone Tao
2 years
@iGetTrades See the reference, she mentions it in a interview.
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@Stone_Tao
Stone Tao
2 years
forgot to add checkpoints to model training so heading home like this lol
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@Stone_Tao
Stone Tao
9 months
📢 ManiSkill 3 beta is out! Simulate everything everywhere all at once 🥯 . - 18K RGBD FPS on 1 GPU, 3K on Colab! .- Diverse parallel GPU sim .- Tons of new robots/tasks. All open-sourced: Photo: MS3 Tasks w/ scenes from AI2THOR and ReplicaCAD .🧵(1/6)
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@Stone_Tao
Stone Tao
2 years
2 million+ people just got an email from @kaggle with me looking awkwardly at another screen with an overdue haircut 🥲.but also RL is cool and u should compete and beat the humans on the leaderboard, right now humans are winning
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@Stone_Tao
Stone Tao
2 years
@Alexwashere @tszzl i can’t imagine the amd nvidia GPUs ever beefing with each other, my culture and probably taiwanese culture is very against fighting relatives.
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@Stone_Tao
Stone Tao
3 months
speedrunning some rl right now. Using cudagraphs from @VincentMoens PPO, finally broke the 1 minute barrier to solve a cube picking task in ManiSkill. reproducible code+script with google colab support:
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@Stone_Tao
Stone Tao
6 months
a world first? PPO from pixels solving sim locomotion (with @anybotics Anymal robot) in 30 minutes! Left video shows 4 parallel envs with their 128x128 pixel observations on the right. Right video is the beautified render of the same task
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@Stone_Tao
Stone Tao
2 months
maybe hot take i kind of don’t like how rendering robotics projects in blender is becoming more of a norm. I’m forced to render all my projects with ray tracing now and tune lighting to make it look nicer even though the render quality has 0 to do with the project.
@ShanningZhuang
Shanning Zhuang
2 months
Use code from to render this amazing video. Thanks for sharing this project.
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@Stone_Tao
Stone Tao
7 months
A community member / student at UCSD contributed a GPU parallelized PushT task to ManiSkill. Very impressive and probably the only GPU simulated PushT task out there. Trains in like 10 minutes on a 4090 with PPO!
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@Stone_Tao
Stone Tao
8 months
someone just confirmed to me that a student spent several hundred dollars to advertise their paper on twitter/X after I posted a screenshot in my lab chat of getting said ad on my timeline. This is very disappointing.
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@Stone_Tao
Stone Tao
2 years
Super excited to announce that I will be joining @UCSanDiego as a PhD student @ucsd_cse and will be advised by professor Hao Su @haosu_twitr 😊.
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@Stone_Tao
Stone Tao
5 months
just made it possible to evaluate generalist robotics models like Octo at 60-100x real world evaluation speeds via gpu simulation and rendering (~10x faster than original cpu sim code). All videos below are from our open source ManiSkill GPU sim!
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@Stone_Tao
Stone Tao
2 years
ucsd has a costco club and their first event is a dude eating an entire rotisserie chicken, i think i see like 500 people here
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@Stone_Tao
Stone Tao
5 months
26k demos over 8 months by 35 tele-operators for an overall 75% success rate (with task specific models). A tiny step forward in supervised robot learning but unfortunately brings massive concerns about pure real world imitation learning. Some intuition 1/n.
@RemiCadene
Remi Cadene
5 months
🔥 Hot release: Aloha unleashed. World first demonstration of a robot able to tie shoelaces or hang t-shirts autonomously!. They trained a diffusion policy at scale: 26,000 demonstrations over 5 tasks on Aloha 2 robot. Retweet if you'd like them to open-source 😝. (video x4).1/🧵
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@Stone_Tao
Stone Tao
1 year
this is how i got through all my cs courses pretty quickly and achieve high speed research iteration. Run code, print lots, and only think while code is running.
@gdb
Greg Brockman
1 year
one trick to programming faster is to do less in your head & run the code more.
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@Stone_Tao
Stone Tao
1 month
🎉 Our new work tackling long horizon low-level manipulation in apartments is out! ~500GB of demonstration data in sim (you can generate more) and RL/IL baselines all provided. ManiSkill helped make this project scalable and faster to run via GPU sim compared to alternatives.
@arth_shukla
Arth Shukla
1 month
📢 Introducing ManiSkill-HAB: A benchmark for low-level manipulation in home rearrangement tasks!. - GPU-accelerated simulation.- Extensive RL/IL baselines.- Vision-based, whole-body control robot dataset. All open-sourced: 🧵(1/5)
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@Stone_Tao
Stone Tao
4 months
first time i got a “hey bro”
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@Stone_Tao
Stone Tao
2 years
two papers accepted at the #NeurIPS2022 deep RL workshop! Also my first ever first author works! Threads coming soon.
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@Stone_Tao
Stone Tao
5 months
it seems like either YC doesn’t have enough / strong reviewers in robotics or they care more about the founders and less about the idea. This new YC startup simply added an exoskeleton to an existing open source project. Nothing special.
@kevin_zakka
Kevin Zakka
5 months
"We design and manufacture low-cost and easy-to-use devices for collecting human demonstration data" . 🤔 they forgot to mention git clone
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@Stone_Tao
Stone Tao
2 years
@Alexwashere @tszzl *CEOS not GPUS.
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@Stone_Tao
Stone Tao
2 years
this is the only source i’ve found on this from taiwanese news, if you know chinese go to 7:52
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@Stone_Tao
Stone Tao
6 months
on a streak of adding new tasks to maniskill for RL/IL benchmarking and nice demos: The @UnitreeRobotics humanoid G1 robot learns to place an apple in a bowl (reward function is surprisingly hard! this took me a whole day to write). RL takes < 1 hour to train with GPU sim
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@Stone_Tao
Stone Tao
2 years
Super thrilled to announce that I received the @NSF Graduate Research Fellowship! 🎉🎉.
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@Stone_Tao
Stone Tao
5 months
open sourced the code here: Tried another demo, might be nostalgic for some of you 😀
@Stone_Tao
Stone Tao
5 months
sorry I lied. This is almost possible. Hacked together a GPU parallelized robotics drawing simulator 🖌️🎨.Left: 4 out of 256 parallel envs with rendering (8500 FPS), Right: teleoperation
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@Stone_Tao
Stone Tao
3 months
gdi why can’t my research posts pop off like this.
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@Stone_Tao
Stone Tao
6 months
🤯 and yet people still aren’t buying that simulation and RL will be cornerstones of future embodied AI training.
@UnitreeRobotics
Unitree
6 months
Unitree G1 mass production version, leap into the future!.Over the past few months, Unitree G1 robot has been upgraded into a mass production version, with stronger performance, ultimate appearance, and being more in line with mass production requirements. We hope you like it.🥳
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@Stone_Tao
Stone Tao
10 months
i guess private high schools / parents will be buying H100s as well, meanwhile i just played minecraft and programmed random bots in highschool lol.
@thegautamkamath
Gautam Kamath
10 months
NeurIPS 2024 will have a track for papers from high schoolers.
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@Stone_Tao
Stone Tao
9 months
🚨 Introducing Reverse Forward Curriculum Learning (RFCL). A learning from demos algo that gets SOTA sample/demo efficiency on robotics tasks via state reset+curricula, solving many MetaWorld/ManiSkill/Adroit tasks from just 1 demo! At #ICLR2024 poster 283, Thurs 10:45AM .🧵(1/n)
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@Stone_Tao
Stone Tao
5 months
so covariant got “acquired”. Been hearing news about this for some time. Didn’t realize it was actually just the employees getting acquired.
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@Stone_Tao
Stone Tao
2 years
@iqbalmwasyid i simultaneously dislike and like this reference.
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@Stone_Tao
Stone Tao
7 months
just ran PPO with RGB inputs. Small CNN+MLP gets 5k to 10k FPS and this task is solved from vision+robot proprioception in about 1.2 hours using 20 million samples. Video below shows exact image observation given (128x128 RGB data)
@Stone_Tao
Stone Tao
7 months
A community member / student at UCSD contributed a GPU parallelized PushT task to ManiSkill. Very impressive and probably the only GPU simulated PushT task out there. Trains in like 10 minutes on a 4090 with PPO!
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@Stone_Tao
Stone Tao
26 days
all the robotics related companies highlighted by Jensen at #CES2025 . notably a very high proportion of 4/6 robot brain/foundation model focused companies are started by current professors (including my own advisor!). Covariant, Hillbot, Physical Intelligence, and Skild AI
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@Stone_Tao
Stone Tao
6 months
sneak peak of some more cool demo videos in ManiSkill. These new high quality rendering options will come soon to maniskill for all your beautiful figures/video needs). Tuned rendering options with the help of my lab and some designers
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@Stone_Tao
Stone Tao
10 months
maniskill3 sneak peak 1:. Easy diverse object simulation. Each parallel env here (subset of the total 1024) has different objects and a different number of them. Each object here is dynamic besides table. Also runs at ~9000 FPS on a RTX 4090 rendering RGB+Depth with size 128x128
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@Stone_Tao
Stone Tao
10 days
2 papers led by two UCSD undergrads I advised/co-advised were accepted to ICLR! Incredibly proud of both of them and will share/repost threads on them later.
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@Stone_Tao
Stone Tao
7 months
Another robotics company that leverages simulation. Exciting to see!
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@pathak2206
Deepak Pathak
7 months
Thrilled to announce @SkildAI! Over the past year, @gupta_abhinav_ and I have been working with our top-tier team to build an AI foundation model grounded in the physical world. Today, we’re taking Skild AI out of stealth with $300M in Series A funding, led by @lightspeedvp,.
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@Stone_Tao
Stone Tao
3 months
robocasa partially imported into ManiSkill shown below (GPU sim and closeups). Didn't realize how crazy the engineering efforts behind robocasa were until I tried to adapt it to our simulator. They generate cabinets on the fly! objects to pick/place to be added next
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@chris_j_paxton
Chris Paxton
4 months
@Stone_Tao It would be great if you had robocasa assets in maniskill. It generates urdfs, it should be easy right?.
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@Stone_Tao
Stone Tao
1 year
iclr reviews are out; if you are ever wondering on how to do rebuttals I recommend this amazing guide to rebuttals from @j_foerst and @_rockt
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@Stone_Tao
Stone Tao
2 years
officially graduated from @ucsd_cse 🎉 (just to come back for another half decade) Looking forward to a lifetime of learning, research, and innovation
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@Stone_Tao
Stone Tao
1 year
NeurIPs 2025 in SD 👀.
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@Stone_Tao
Stone Tao
2 years
biggest complement i got today. After chatting with someone at deepmind about few shot IL they asked if I was a postdoc 😎.
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@Stone_Tao
Stone Tao
8 months
multiple people confused/asking about simulation tech stacks. Sharing this figure by @tongzhou_mu which sums it up quite cleanly! Detailing exactly each benchmark/sim frameworks choice of renderer, physics engines etc
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@Stone_Tao
Stone Tao
2 years
NeurIPS didn’t categorize the papers at poster sessions even when they had banners for topics. So channeling my inner @_akhaliq here’s a short thread of some of the interesting ones in RL I saw today that may have gone under the radar.
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@Stone_Tao
Stone Tao
1 year
how is there so much misinformation about robotics suddenly. I fear the same problems plaguing LLM products/research have now seeped into robotics. People misunderstand demo vids, misinterpret results, and often don’t know what’s goes on behind the scenes and make bad assumptions.
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@Stone_Tao
Stone Tao
1 month
I am guessing this will be fixed, but for now it is incorrect to say this is faster than other simulators. It's just faster when it comes to locomotion. I will likely post a proper benchmark report next week and share thoughts on what differs from framework to framework.
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@Stone_Tao
Stone Tao
8 months
made our quadruped env markov + fixed one line in the reward function and suddenly it has very natural walking movement. The reward function is a crazy simple ~7 lines of code. Solved in ~5 minutes with ManiSkill GPU sim.
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@Stone_Tao
Stone Tao
10 months
15 minutes of training on the GPU and it is now mostly solved on every partnet mobility cabinet (note its made easier with state input, and very little noise). this task used to take hours on old maniskill versions
@Stone_Tao
Stone Tao
10 months
maniskill3 sneak peak 2: Diverse articulated simulation Each of the parallel envs has a different cabinet with different dofs. The green ball highlights the drawer to open and the link/joint info is accessible by a single object that "views" selected links across envs
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@Stone_Tao
Stone Tao
5 months
sorry I lied. This is almost possible. Hacked together a GPU parallelized robotics drawing simulator 🖌️🎨.Left: 4 out of 256 parallel envs with rendering (8500 FPS), Right: teleoperation
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@Stone_Tao
Stone Tao
5 months
don’t honestly think this is remotely easy to do but it’s cool people want to use our simulator for chinese calligraphy 🖌️
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@Stone_Tao
Stone Tao
2 years
a ton of people in the lux competition are using RL this year and a huge part of it is thanks to @vwxyzjn excellent blog post on action masking which makes RL much more feasible in complex action spaces, just saw like 6 people reference it in my discord when they discussed RL!.
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@Stone_Tao
Stone Tao
10 months
we really need to standardize robotics benchmarks and papers showing reset distributions. Just found out a few popular papers claiming to solve tasks with very few demos work because the reset distribution is tiny. Photo below from my recent paper showing reset distributions
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@Stone_Tao
Stone Tao
5 months
at the annual robotics meet at contextual robotics institute at UCSD. Professor Mike Tolley demoing an extremely cool mini soft robot that moves on all kinds of terrain with no neural nets, no electricity, just gas pressure and great mechanical design
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@Stone_Tao
Stone Tao
6 months
@jsuarez5341 a mindset i’ll probably adopt once im done with PhD. Paper submissions are really not worth it. True value is in whether someone uses the work or not.
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@Stone_Tao
Stone Tao
4 months
two recent papers pushing this direction out of using sim states for fast robot learning:. RFCL (my paper): DemoStart (deepmind): the training efficiency gains are crazy high, both sample and walk time efficiency. Use state reset!
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@c_voelcker
Claas Voelcker
4 months
Question for people working on policy-gradients: if you assume access to a simulator that spits out trillions of samples, shouldn't you also assume (and build in) oracle access to it? It seems strange to me (and maybe only explainable from history) to have one but not the other?.
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@Stone_Tao
Stone Tao
24 days
Thank you for posting an extremely comprehensive benchmark. I have not had time to verify the results but the numbers make more sense now in context and it's great to see the impressive scalability of Genesis compared to existing platforms. The analysis here is quite in-depth!.
@zhou_xian_
Zhou Xian
24 days
We’re excited to share some updates on Genesis since its release:. 1. We made a detailed report on benchmarking Genesis's speed and its comparison with other simulators (. 2. We’ve launched a Discord channel and a WeChat group to foster communications.
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@Stone_Tao
Stone Tao
10 months
didn’t expect my quote to appear here lol. photo credit: @MinghuaLiu_
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@Stone_Tao
Stone Tao
2 years
presenting at #300 hall 1 now!
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@Stone_Tao
Stone Tao
9 months
🎉 Lux AI Season 3 has been accepted to #NeurIPS2024 .One reviewer even gave a 9 for our proposal and said they themselves might even participate!. Super excited to work with @kaggle again to launch large scale and exciting AI competitions around RL 😃.
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@Stone_Tao
Stone Tao
2 years
Just accepted at #ICML2023 😃, looking forward to seeing old and new friends in Hawaii 🌴.
@Stone_Tao
Stone Tao
2 years
Preprint alert! ⛏️🧱.Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization: We achieve strong one-shot task generalization on diverse tasks through RL with low-level control, like stacking a 28-block Minecraft castle IRL! 🧵(1/n)
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@Stone_Tao
Stone Tao
2 years
this about to be my most liked tweet WHILE IM GRADUATING LMAO
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@Stone_Tao
Stone Tao
2 years
wait ceo of amd and the ceo of nvidia are related??
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@Stone_Tao
Stone Tao
9 months
Don’t have a real robot/setup but want to evaluate policies trained on real world datasets? Check out SIMPLER, fast, safe, and reliable evaluation of real robot policies in sim via ManiSkill 2. The ManiSkill 3 beta will port SIMPLER over soon so stay tuned!.
@XuanlinLi2
Xuanlin Li (Simon)
9 months
Scalable, reproducible, and reliable robotic evaluation remains an open challenge, especially in the age of generalist robot foundation models. Can *simulation* effectively predict *real-world* robot policy performance & behavior?. Presenting SIMPLER!👇.
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@Stone_Tao
Stone Tao
6 months
seems some sim locomotion task rewards are pretty easy (there is a 1-line difference between this task and the one quoted). First try and it works, spin as fast as possible without falling. Perhaps a easy new control task for RL bench-marking that also looks somewhat realistic
@Stone_Tao
Stone Tao
6 months
a world first? PPO from pixels solving sim locomotion (with @anybotics Anymal robot) in 30 minutes! Left video shows 4 parallel envs with their 128x128 pixel observations on the right. Right video is the beautified render of the same task
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@Stone_Tao
Stone Tao
5 months
None of the humanoid companies have showed reliability demos so it seems the manipulation AI is not yet at the hyped expecations. Really waiting for the first company to livestream their robot in a room responding to public user commands. That’s truly a good first demo.
@chubicki
Christian Hubicki
5 months
Yes, it’s a robot. A cool one!. But seeing hyperbolic takes on product-readiness based on just a video. The emphasis on physical safety is great (soft body=safer hugs), but these demos are similar to other bots in 2024. Is it walking?.Teleoperated?.As always, is it *reliable*?.
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@Stone_Tao
Stone Tao
1 month
community is building on ManiSkill/SAPIEN! A community member also helped set up this repo collecting ManiSkill related papers/projects, submit yours as well!
@levi_xubbbb
Bin Xu
1 month
A Vision Pro teleoperation demo in ManiSkill. It’s still naive and hard to operate precisely. Maybe we can fully utilize the AR capability of Vision Pro to revolutionize the interaction mode in the future. ManiSkill is an impressive simulation environment—big thanks to
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@Stone_Tao
Stone Tao
11 months
well this is a first
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@Stone_Tao
Stone Tao
1 year
couldn’t wait / was working on docs/tutorials to build simulated tasks so went ahead and did the first step, add the assets in. next up is adding that reorienting fixture, then motion planning solution maybe to generate demos
@chris_j_paxton
Chris Paxton
1 year
This is a great task, exciting dataset for people to play with! I like that it contains.- precision placement and grasping.- re-grasping in order to re-orient a piece.- long horizon tasks.
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@Stone_Tao
Stone Tao
1 year
#ICLR2024 submission accepted! . better yet, this was also the first ever research paper for my two interns/co-authors @arth_shukla @tsekaichan, was a great experience learning how to mentor them! . See you all in vienna 🇦🇹.
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@Stone_Tao
Stone Tao
1 month
Key figures of correct benchmark speeds and qualitative videos (left video is Genesis, right video with light gray background is ManiSkill/SAPIEN which is PhysX based)
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@Stone_Tao
Stone Tao
10 months
some napkin math:. Suppose bot cleans any house, to collect 10M demos a year to train on:.- 100 demos/day for ~300 100k salary teleoperators.- 10000 different houses with random configs (easily 100M/year).= conservative 130M a year to get a dataset 0.01% the size of LLM datasets.
@TheHumanoidHub
The Humanoid Hub
10 months
The Bitter Lesson: .
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@Stone_Tao
Stone Tao
10 months
You all can look forward to a **even faster** ManiSkill 3 (official v3 coming out hopefully in may/june). Many many things are GPU parallelized, far more than Isaac. Also, it's a single pip install and ManiSkill 3 remains still a single pip install + runnable on Colab 😁.
@chris_j_paxton
Chris Paxton
10 months
I like this advice. If I was getting started as a robotics student these days, I think I would install ManiSkill2 and try to get some learning stuff working - I like that it has great simulations of "real" robot sensors, is fast, and easy to start with.
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@Stone_Tao
Stone Tao
8 months
preview of a teleoperation feature ManiSkill has that enables extremely fast teleoperation without teleop hardware like a space-mouse, VR headset etc. Just click+drag the robot around and press a button to activate the gripper! Useful for quick verification of robot simulation
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@Stone_Tao
Stone Tao
3 months
absolute unit of a PR. After this is merged then ManiSkill might actually have the largest repository of interact-able scene datasets in one simulator with the same API (ProcTHOR, Robocasa, Habitat / ReplicaCAD). 100k-1k different scenes depending on how you count it
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@Stone_Tao
Stone Tao
4 months
bit disappointed there’s no demo of optimus generalizable autonomous skills at all (apart from scripted dancing). Most likely tesla (and everyone else) aren’t ready for in the wild demos yet. They show the teleop tech is easy and working at least but that’s to be expected.
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@Stone_Tao
Stone Tao
8 months
just rewrote this in pytorch and added support for GPU parallelized environments, our simulator is about to have the fastest learning from demos baseline (in sim), will share a cool demo of how fast you can go from built task to autonomous policy without dense rewards.
@Stone_Tao
Stone Tao
9 months
🚨 Introducing Reverse Forward Curriculum Learning (RFCL). A learning from demos algo that gets SOTA sample/demo efficiency on robotics tasks via state reset+curricula, solving many MetaWorld/ManiSkill/Adroit tasks from just 1 demo! At #ICLR2024 poster 283, Thurs 10:45AM .🧵(1/n)
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@Stone_Tao
Stone Tao
9 months
an incredible part of Maniskill is that on one GPU you can do generalizable manipulation by parallel simulating 1000s of objects/articulations and solve all at once + render 100x faster than eg Isaac 🤯.If you work on manipulation this is a strong reason to switch to ManiSkill!.
@Stone_Tao
Stone Tao
9 months
We support diverse parallel simulation, where each env may have a different scene with different objects and articulations (hence everything everywhere all at once). You can simulate **every** cabinet in PartnetMobility and **every** YCB object at once on one GPU! (2/6)
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@Stone_Tao
Stone Tao
1 year
q-learning is trending and a reviewer has responded back to me 4 times now, the end truly is near.
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@Stone_Tao
Stone Tao
7 months
the power of open source! A community member ( helped add the new G1 robot to ManiSkill. Here's whole-body control learned via RL to keep itself standing.
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@Stone_Tao
Stone Tao
9 months
unreal engine simulation 👀, more and more companies investing / exploring simulation for robotics!.
@S_Saryazdi
Soroush Saryazdi
9 months
We've trained a voxel occupancy neural network to build live 3D maps using regular cameras. It runs at 3ms on nvidia A40 & 30ms on jetson nano orin. Training takes 5 days on 0.7M images from our @UnrealEngine simulation. @maticrobots @mehul @navneetdalal .vis in @rerundotio 🔥
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@Stone_Tao
Stone Tao
11 months
lmao the workshop keywords proposed by @jsuarez5341
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@Stone_Tao
Stone Tao
9 months
maniskill sneak peak 3: lots of new robots to use! Whether its mobile manipulation, humanoids, quadrupeds, or even tactile dextrous hands (see the shadow hand at the bottom with red tactile sensors), we have a ton of new domains being added to try out on GPU state/visual sim
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@Stone_Tao
Stone Tao
9 months
come checkout the poster now! Super exciting scalable robust world models that works very well
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@ncklashansen
Nicklas Hansen
9 months
I'm presenting TD-MPC2 at 4.30pm today! Stop by our spotlight poster #267 for a chat about world models, scaling, and open-source community #ICLR2024 🇦🇹
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@Stone_Tao
Stone Tao
2 years
Preprint alert! ⛏️🧱.Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization: We achieve strong one-shot task generalization on diverse tasks through RL with low-level control, like stacking a 28-block Minecraft castle IRL! 🧵(1/n)
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@Stone_Tao
Stone Tao
4 months
generative sim + motion planning/RL for compute scalable diverse data generation, followed by imitation learning from point clouds with sim2real transfer. nice work!.
@LiruiWang1
Leroy Wang
4 months
How to address the pain points of creating and solving simulation tasks and reducing sim-to-real semantic gaps in robotics? Super excited to release GenSim2 in #CoRL2024. This work addresses several challenges in extending GenSim to articulated, 6-dof robotic tasks.
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@Stone_Tao
Stone Tao
2 years
Sometimes feel a little fomo for not pursuing more LLM centered work as there’s a lot of tools, money, hype, and low-hanging fruit. But i’ve always been up for challenges and look for ideas with unforeseen potential; exploring new directions often requires strong fundamentals.
@WenhuChen
Wenhu Chen
2 years
I honestly think the undergrads should spend more time on understanding the foundamentals of math and science instead of chasing all these AI hypes. Knowing how Vicuna differs from Alpaca probably won't matter much in a year, but knowing how to do SVD will always help you . .
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@Stone_Tao
Stone Tao
4 months
We now have an initial ManiSkill3 paper out on arXiv which you can cite, just in time for the ICLR submission deadline 😁.
@Stone_Tao
Stone Tao
4 months
for anyone using ManiSkill 3 in their research / upcoming conference deadlines, we will have a v1 preprint out some time week so you cite it! A v2 version with more experiments (mostly just running baselines + data collection atm) will come out later.
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@Stone_Tao
Stone Tao
10 months
This level of competitiveness is not isolated to just stanford, i was also aware of the admits to ucsd this year many nlp and cv people are absolutely cracked (multiple papers, some award winning / orals / spotlights, already at industry labs) and many just out of undergrad.
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@Stone_Tao
Stone Tao
4 months
100% success rate is a very bold claim. I very much want to see these evaluation videos, how much generalization is being tested?.
@adcock_brett
Brett Adcock
4 months
It continues to blow my mind how well our robot neural networks perform. Today we had a complicated task, too hard to script with code, eval at 100% off a small training set.
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@Stone_Tao
Stone Tao
2 years
so many people are doing this so here’s 2022 wins.- Submitted 2 first author papers 📝 .- First in person conference ✈️.- Finished grad apps ✍️.- Fenced almost 6 hours a week 🤺.- Making Lux AI accessible and researchable 🎉.- Connecting with so many people ✋.and….
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@Stone_Tao
Stone Tao
2 years
the @LuxAIChallenge has been accepted as a competition by #NeurIPS2023! (and seen as a strong submission by all reviewers). More details to follow 🎉
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@Stone_Tao
Stone Tao
3 months
so chinese WeChat groups for papers / projects are a thing (below is for RDT-1B), just made one for ManiSkill and holy crap 200 people just joined. Pleasantly surprised by the amount of support/love for ManiSkill amongst Chinese users!
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@Stone_Tao
Stone Tao
1 year
@ronawang according to some friends, this is partly why china did worse in the IMO for a few years. Before IMO used to nearly guarantee acceptance to top universities in China (maybe they could skip the 高考), they stopped that for a bit and suddenly China did worse in the IMO lmao.
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@Stone_Tao
Stone Tao
2 months
Most don’t know this but i’ve been fencing for about 14 years now. While I no longer compete, it’s still great to be involved by helping referee in local tournaments 🤺. always good to take a break from research
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