Finally finished a video I've been working on for ages! It's about the fundamentals of neural networks, and covers coding one from scratch (in C#), and teaching it to recognize various doodles.
I've recently been experimenting with rendering atmospheres around the planets in my miniature solar system project, and I made a little video about the process in case anyone is interested!
#madewithunity
#gamedev
I've recently been experimenting with creating clouds in Unity. If you're interested, I've made a video about my process so far:
#procgen
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#unity3d
An experiment from my last video where you can fly around a small portion of Paris and write messages in the sky.
The map was generated from open street map data (using the blender-osm plugin), and the music is Autumn in Paris by Jan Baars.
A snippet from my latest video, in which I try creating a little game using real-world geographic data. Link to the full thing is here if that sounds interesting :)
I made a little prototype where you have to modify a turret's aiming code to target the guards instead of yourself.
Full video here:
#madewithunity
#unity3d
#gamedev
I've been experimenting with some simple procedural planets to liven up my little Outer-Wilds-inspired solar system. I made a video about the process, so take a look over here if that sounds interesting!
#madewithunity
#unity3d
Hello! Here's a little snippet from my recent experiments with ant and slime simulations, and a link to the full video in case you'd like to see more :)
(The beautiful music is Selfless by Eleven Tales)
After two years somehow sneaking by, I've finally returned to my little digital logic simulator project. In this episode I looked at visualizing data with the help of some seven-segment displays and the double dabble algorithm.
Spent some time this weekend updating my tool for creating paths in
@unity3d
If it seems useful to you, you can grab it free on the asset store, or from github:
#gamedev
#indiedev
Trying to learn how to do realtime volumetric clouds. Here's my first iteration: very slow and ugly, but hopefully will improve with time!
#unity3d
#madewithunity
#gamedev
Had fun adding (somewhat) accurate orbits for the moon and earth to my game. Now the moon appears to wobble nicely, and the sun traces out a figure 8 over the course of the year. For some reason I thought this was a priority, even though the game doesn't yet have any gameplay...
I made a little prototype about a ghost who takes up beekeeping. Was a fun project with lots of mini-challenges -- generating trees, growing flowers, procedural spider walking and a few others. Here's the full video
#gamedev
#unity3d
#madewithunity
I made a little demo of my old hydraulic erosion project, with a bunch of parameters to play around with. Have a look here if you're interested:
#madewithunity
#Unity3D
#procgen
I've been having fun lately learning some basic electronics, and I put together a (very terrible) little game console. I have a video about it here if you're interested
I was inspired by playing Outer Wilds to experiment with creating a simple solar system. Planets are just spheres at the moment, but I'm excited to work on some procgen stuff next to try bring it to life a little. Full video here:
#gamedev
#madewithunity
Was a really fun challenge working on a simple chess AI these past few weeks.
Have a look at the video if you're interested!
And if you're up for a game, you can also play against the bot over here
I made a small compilation of some of the simulations I've been experimenting with recently (reaction-diffusion, cellular automata, and slime mould). The full video is over here:
The excerpt below is from the CA (based on the awesome work of
@slackermanz
)
I've been working on some miniature procedural moons for my solar system project. Today I finally got normal maps working nicely with triplanar shader. Huge thanks to
@bgolus
for the invaluable writeup:
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I made a little ecosystem simulation with foxes and rabbits in
@unity3d
The rabbits have different traits, and evolve over time.
Have a look at the video if you're interested
#unity3d
#madewithunity
Spent some time today learning raylib by porting my little chess gui over from unity. (I missed so many faster ways to checkmate in this clip, can you spot them? :P)
Thanks for the awesome library
@raysan5
!
About 10 years ago I started learning how to make games. Here's a little video about my journey so far for anyone who's interested! And happy new year everyone :)
Hey everyone, I have a new video coming out soonish about some little ant and slime simulation experiments. Having a tough time deciding between these two thumbnails for the video though. Could you help me out? (poll in the replies)
Started working on an update to my ecosystem episode. I want to be able to simulate a much larger world this time, so this is a little test with 5k bunnies hopping around randomly.
#unity3d
Working on some simple procedural planets for my miniature solar system. Trying to decide between these 3 shading styles, would be very interested to know what you think! (poll in reply)
Experimenting with simulation of erosion to try make nicer-looking procedural terrain. This is 70k droplets of water flowing down the slopes, eroding and depositing sediment as they go.
#madewithunity
#gamedev
#proceduralgeneration
Forgot to mention here -- I'm hosting a tiny chess coding challenge! You're given a (C#) framework that handles generating legal moves, updating board state etc., and you "just" need to implement the bot's brain. More info in vid if that sounds interesting
Did some more bunny optimization today! Slowest part of the old code was how creatures sensed the environment (searching for nearby predators/prey etc.) Experimenting now with partitioning the world into small cells and tracking creatures within those.
#unity3d
#madewithunity
I've been learning about ray marching and signed distance functions recently, and it's a lot of fun to mess around with! I put together a little video about it here:
Below is the mandelbulb fractal, rendered in
@unity3d
#madewithunity
#unity3d
Started learning about compute shaders today to try get my erosion script running on the GPU. It's now simulating 400k droplets of water running down a 1000x1000 map in about half a second 😍
Here's my video on the erosion process:
#madewithunity
#gamedev
I was inspired by
@thecodingtrain
's latest video about programming snake on the apple II, and had a lot of fun (and plenty of frustration) trying to code my own version.
You can read / play my (presumably) awful implementation over here if you like:
Forgot to mention here -- I'm hosting a tiny chess coding challenge! You're given a (C#) framework that handles generating legal moves, updating board state etc., and you "just" need to implement the bot's brain. More info in vid if that sounds interesting
I made a little game for the
#LDJAM
. The theme was 'sacrifices must be made', and here the batteries have to sacrifice themselves to provide power for their friends to get across.
#madewithunity
#ldjam43
I've been making some improvements to my old chess program, and have just set it up as a lichess bot! Would love to see how it fares against some humans, so if you're up for a quick game you can challenge it over here: (bullet and blitz only at the moment)