Sebastian Lague Profile Banner
Sebastian Lague Profile
Sebastian Lague

@SebastianLague

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Following
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321
Statuses
1,337

I make videos.

Copenhagen
Joined February 2014
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@SebastianLague
Sebastian Lague
11 months
I made a triangle!
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@SebastianLague
Sebastian Lague
3 years
I've been working some more on my geography game/thing. Please be kind twitter compression🤞
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@SebastianLague
Sebastian Lague
2 years
A little more work on my tiny geography game -- I've added a compass, a map, some hot air balloons, and a bunch of tweaks!
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@SebastianLague
Sebastian Lague
5 years
I've been experimenting with portals recently, and I made a little video about the process for anyone interested! #madewithunity #gamedev
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@SebastianLague
Sebastian Lague
2 years
Finally finished a video I've been working on for ages! It's about the fundamentals of neural networks, and covers coding one from scratch (in C#), and teaching it to recognize various doodles.
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@SebastianLague
Sebastian Lague
4 years
I've recently been experimenting with rendering atmospheres around the planets in my miniature solar system project, and I made a little video about the process in case anyone is interested! #madewithunity #gamedev
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@SebastianLague
Sebastian Lague
5 years
I've recently been experimenting with creating clouds in Unity. If you're interested, I've made a video about my process so far: #procgen #madewithunity #unity3d
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@SebastianLague
Sebastian Lague
11 months
I made a quad! And it has uvs!
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@SebastianLague
Sebastian Lague
2 years
👀
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@SebastianLague
Sebastian Lague
2 years
An experiment from my last video where you can fly around a small portion of Paris and write messages in the sky. The map was generated from open street map data (using the blender-osm plugin), and the music is Autumn in Paris by Jan Baars.
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@SebastianLague
Sebastian Lague
10 months
New episode of coding adventures -- this time diving into the world of fluid simulations!
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@SebastianLague
Sebastian Lague
3 years
A snippet from my latest video, in which I try creating a little game using real-world geographic data. Link to the full thing is here if that sounds interesting :)
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@SebastianLague
Sebastian Lague
5 years
I've been having fun playing around with boids recently, and made a little video about it here: #unity3d #gamedev
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@SebastianLague
Sebastian Lague
1 year
I recently tried coding a simple path tracer, which was a lot of fun! I made a video about the process here:
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@SebastianLague
Sebastian Lague
5 years
Making weird shapes in #unity3d using ray marching #gamedev
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@SebastianLague
Sebastian Lague
6 years
My free path creation tool is now out on the unity asset store (You can watch my video about it here: ) #indiedev #gamedev #assetstore #unity3d @UnityAssetStore
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@SebastianLague
Sebastian Lague
10 months
Getting to grips with godot ui by (yet again) making a simple chess interface. So far so good!
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@SebastianLague
Sebastian Lague
5 years
I made a little prototype where you have to modify a turret's aiming code to target the guards instead of yourself. Full video here: #madewithunity #unity3d #gamedev
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@SebastianLague
Sebastian Lague
6 years
I made a little free tool to help with creating paths in #unity3d #indiedev #gamedev
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@SebastianLague
Sebastian Lague
4 years
I've been experimenting with some simple procedural planets to liven up my little Outer-Wilds-inspired solar system. I made a video about the process, so take a look over here if that sounds interesting! #madewithunity #unity3d
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@SebastianLague
Sebastian Lague
3 years
Hello! Here's a little snippet from my recent experiments with ant and slime simulations, and a link to the full video in case you'd like to see more :) (The beautiful music is Selfless by Eleven Tales)
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@SebastianLague
Sebastian Lague
2 months
I've been working on optimizing the ray tracer that I made a little while back. Here's a video about the process if you're interested!
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@SebastianLague
Sebastian Lague
2 years
After two years somehow sneaking by, I've finally returned to my little digital logic simulator project. In this episode I looked at visualizing data with the help of some seven-segment displays and the double dabble algorithm.
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@SebastianLague
Sebastian Lague
5 years
Spent some time this weekend updating my tool for creating paths in @unity3d If it seems useful to you, you can grab it free on the asset store, or from github: #gamedev #indiedev
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@SebastianLague
Sebastian Lague
4 years
I made a little video exploring the basics of how computers work. Kitten found it highly fascinating, so perhaps you will too? :)
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@SebastianLague
Sebastian Lague
5 years
Trying to learn how to do realtime volumetric clouds. Here's my first iteration: very slow and ugly, but hopefully will improve with time! #unity3d #madewithunity #gamedev
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@SebastianLague
Sebastian Lague
3 years
Had fun adding (somewhat) accurate orbits for the moon and earth to my game. Now the moon appears to wobble nicely, and the sun traces out a figure 8 over the course of the year. For some reason I thought this was a priority, even though the game doesn't yet have any gameplay...
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@SebastianLague
Sebastian Lague
3 years
Testing the atmosphere and water shaders at sunrise (from my recent video)
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@SebastianLague
Sebastian Lague
1 year
I love it so much! Thanks for making these @FreyaHolmer
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@SebastianLague
Sebastian Lague
3 years
The code for the slime simulation from my last video is now up here, in case anyone wants to take a look!
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@SebastianLague
Sebastian Lague
5 years
Did a quick test of A* pathfinding on a sphere. Code (warning, very slow and ugly) is available here if you want to take a look: #gamedev #unity3d
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@SebastianLague
Sebastian Lague
5 years
I made a little prototype about a ghost who takes up beekeeping. Was a fun project with lots of mini-challenges -- generating trees, growing flowers, procedural spider walking and a few others. Here's the full video #gamedev #unity3d #madewithunity
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@SebastianLague
Sebastian Lague
5 years
I made a little demo of my old hydraulic erosion project, with a bunch of parameters to play around with. Have a look here if you're interested: #madewithunity #Unity3D #procgen
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@SebastianLague
Sebastian Lague
5 years
I've been having fun lately learning some basic electronics, and I put together a (very terrible) little game console. I have a video about it here if you're interested
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@SebastianLague
Sebastian Lague
4 months
This is a bit delayed but... I made a video about rendering text! You can watch it here:
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@SebastianLague
Sebastian Lague
6 years
First episode of procedural planet generation series out now: #madewithunity #unity3d #proceduralgeneration
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@SebastianLague
Sebastian Lague
4 years
I was inspired by playing Outer Wilds to experiment with creating a simple solar system. Planets are just spheres at the moment, but I'm excited to work on some procgen stuff next to try bring it to life a little. Full video here: #gamedev #madewithunity
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@SebastianLague
Sebastian Lague
5 years
A new coding adventure, this time on marching cubes: #gamedev #madewithunity #unity3D
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@SebastianLague
Sebastian Lague
3 years
Was a really fun challenge working on a simple chess AI these past few weeks. Have a look at the video if you're interested! And if you're up for a game, you can also play against the bot over here
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@SebastianLague
Sebastian Lague
3 years
I made a small compilation of some of the simulations I've been experimenting with recently (reaction-diffusion, cellular automata, and slime mould). The full video is over here: The excerpt below is from the CA (based on the awesome work of @slackermanz )
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@SebastianLague
Sebastian Lague
4 years
I've been working on some miniature procedural moons for my solar system project. Today I finally got normal maps working nicely with triplanar shader. Huge thanks to @bgolus for the invaluable writeup: #madewithunity
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@SebastianLague
Sebastian Lague
5 years
I made a little ecosystem simulation with foxes and rabbits in @unity3d The rabbits have different traits, and evolve over time. Have a look at the video if you're interested #unity3d #madewithunity
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@SebastianLague
Sebastian Lague
6 years
Nearly finished with this procgen planets thingy. Will start recording tutorials soonish! #madewithunity #proceduralgeneration
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@SebastianLague
Sebastian Lague
3 years
Comfort has been found
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@SebastianLague
Sebastian Lague
1 year
Spent some time today learning raylib by porting my little chess gui over from unity. (I missed so many faster ways to checkmate in this clip, can you spot them? :P) Thanks for the awesome library @raysan5 !
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@SebastianLague
Sebastian Lague
1 year
In other news, Beemo has discovered a new way to use his hammock
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@SebastianLague
Sebastian Lague
4 years
3 body tango – a little gravity simulation from my recent solar system video
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@SebastianLague
Sebastian Lague
5 years
About 10 years ago I started learning how to make games. Here's a little video about my journey so far for anyone who's interested! And happy new year everyone :)
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@SebastianLague
Sebastian Lague
3 years
Hey everyone, I have a new video coming out soonish about some little ant and slime simulation experiments. Having a tough time deciding between these two thumbnails for the video though. Could you help me out? (poll in the replies)
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@SebastianLague
Sebastian Lague
5 years
Started working on an update to my ecosystem episode. I want to be able to simulate a much larger world this time, so this is a little test with 5k bunnies hopping around randomly. #unity3d
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@SebastianLague
Sebastian Lague
4 years
Working on some simple procedural planets for my miniature solar system. Trying to decide between these 3 shading styles, would be very interested to know what you think! (poll in reply)
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@SebastianLague
Sebastian Lague
6 years
Started a short series on procedurally placing objects with poisson disc sampling. #unity3d #madewithunity
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@SebastianLague
Sebastian Lague
5 years
Experimenting with simulation of erosion to try make nicer-looking procedural terrain. This is 70k droplets of water flowing down the slopes, eroding and depositing sediment as they go. #madewithunity #gamedev #proceduralgeneration
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@SebastianLague
Sebastian Lague
1 year
Forgot to mention here -- I'm hosting a tiny chess coding challenge! You're given a (C#) framework that handles generating legal moves, updating board state etc., and you "just" need to implement the bot's brain. More info in vid if that sounds interesting
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@SebastianLague
Sebastian Lague
2 years
I've been using Shapes for a bunch of visualizations in my past few projects, it's extremely good!
@FreyaHolmer
Freya Holmér
2 years
hey look Shapes is now 40% off!! 🎉 go get some vector graphics for Unity ❤ asset store ❱ docs ❱
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@SebastianLague
Sebastian Lague
5 years
Did some more bunny optimization today! Slowest part of the old code was how creatures sensed the environment (searching for nearby predators/prey etc.) Experimenting now with partitioning the world into small cells and tracking creatures within those. #unity3d #madewithunity
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@SebastianLague
Sebastian Lague
5 years
I've been learning about ray marching and signed distance functions recently, and it's a lot of fun to mess around with! I put together a little video about it here: Below is the mandelbulb fractal, rendered in @unity3d #madewithunity #unity3d
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@SebastianLague
Sebastian Lague
1 year
I made a Q&A video
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@SebastianLague
Sebastian Lague
5 years
Started learning about compute shaders today to try get my erosion script running on the GPU. It's now simulating 400k droplets of water running down a 1000x1000 map in about half a second 😍 Here's my video on the erosion process: #madewithunity #gamedev
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@SebastianLague
Sebastian Lague
2 years
@FreyaHolmer Be careful with those quaternions, gamers
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@SebastianLague
Sebastian Lague
2 years
I was inspired by @thecodingtrain 's latest video about programming snake on the apple II, and had a lot of fun (and plenty of frustration) trying to code my own version. You can read / play my (presumably) awful implementation over here if you like:
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@SebastianLague
Sebastian Lague
8 months
Here's how it went!
@SebastianLague
Sebastian Lague
1 year
Forgot to mention here -- I'm hosting a tiny chess coding challenge! You're given a (C#) framework that handles generating legal moves, updating board state etc., and you "just" need to implement the bot's brain. More info in vid if that sounds interesting
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@SebastianLague
Sebastian Lague
6 years
Curve editor episode 6: creating a road mesh #unity3d
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@SebastianLague
Sebastian Lague
3 years
By the way, you can try playing it here: And/or watch a really long video about it: Music in the video is Gone with the Winds by Veaceslav Draganov
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@SebastianLague
Sebastian Lague
6 years
I made a little game for the #LDJAM . The theme was 'sacrifices must be made', and here the batteries have to sacrifice themselves to provide power for their friends to get across. #madewithunity #ldjam43
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@SebastianLague
Sebastian Lague
6 years
Currently working on a level of detail system for the procedural planets series.
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@SebastianLague
Sebastian Lague
10 months
Any Roslyn experts out there able to help me understand what's going on here? Is this a parser bug, or am I just missing something?
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@SebastianLague
Sebastian Lague
7 years
I made a tutorial on placing objects with the new Physics.Simulate() function in Unity2017. #unity3d #gamedev
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@SebastianLague
Sebastian Lague
11 months
@SimonBitwise This is just plain c with glfw (open gl) at the moment, but no idea what it'll turn into
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@SebastianLague
Sebastian Lague
6 years
Playing with procedural planets again. Shadergraph has been making my life so much easier this time around... #unity3d #procgen
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@SebastianLague
Sebastian Lague
7 years
Working on some Unity editor scripting tutorials. First ep out on scene-based 2d shape editor tool #unity3d #gamedev
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@SebastianLague
Sebastian Lague
6 years
First episode out of series on neural networks. #Python
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@SebastianLague
Sebastian Lague
6 years
Improving the look of the water using shadergraph. Procedural planets E07: #procgen #madewithunity
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@SebastianLague
Sebastian Lague
6 years
Using shadergraph to quickly create a simple terrain shader in episode 5 of the procedural planets series: #madewithunity #unity3d
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@SebastianLague
Sebastian Lague
7 years
Doing a series on creating a 2D curve editor in Unity. First episode out: introduction and concepts. #unity3d #gamedev
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@SebastianLague
Sebastian Lague
4 years
Horrifying violence by the police against protesters. If you have the means, please consider joining me in donating to
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@SebastianLague
Sebastian Lague
1 year
I've been making some improvements to my old chess program, and have just set it up as a lichess bot! Would love to see how it fares against some humans, so if you're up for a quick game you can challenge it over here: (bullet and blitz only at the moment)
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@SebastianLague
Sebastian Lague
1 year
Huge thanks to @Peter_shirley and @Atrix256 for these great educational resources:
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@SebastianLague
Sebastian Lague
8 years
To remain calm when refactoring my code, it is usually necessary to pretend someone else wrote it. #gamedev #indiedev
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@SebastianLague
Sebastian Lague
7 years
Worked some more on triangulation algorithm -- can now have multiple holes per polygon. #unity3d #gamedev
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@SebastianLague
Sebastian Lague
7 years
I made a thing that shows the number of jumps a knight must make to reach each square from its current position. #chess
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@SebastianLague
Sebastian Lague
7 years
Just uploaded last episode in 4-part series on creating a simple 2d shape editor tool in Unity. #unity3d #gamedev
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@SebastianLague
Sebastian Lague
2 months
@mrsiipa Thank you, I'm happy you enjoy them!
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@SebastianLague
Sebastian Lague
7 years
Determining if 2d point is inside triangle: #gamedev #maths
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@SebastianLague
Sebastian Lague
8 years
Currently considering doing a beginner series on blender to #unity3d character creation/animation. #gamedev
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@SebastianLague
Sebastian Lague
8 years
Too tired to continue my #LD37 game, but here's what I have so far (the premise is to aggravate the guy until he opens a window) #gamedev
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@SebastianLague
Sebastian Lague
11 months
@Acerola_t That's awesome, congrats!
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@SebastianLague
Sebastian Lague
9 years
Uploaded first episode of new #procgen series. Hope you enjoy! #gamedev #indiedev #unity3d
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@SebastianLague
Sebastian Lague
7 years
2D curve editor now finished. Episodes on path following and extruding mesh from the path still to come. #unity3d #gamedev
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@SebastianLague
Sebastian Lague
11 months
@orango_mango I can confirm, I don't know what I'm doing
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@SebastianLague
Sebastian Lague
7 years
I've been messing around with bezier curves today. Currently trying out different techniques for automatically choosing control points.
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