Sébastien Lagarde Profile
Sébastien Lagarde

@SebLagarde

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10,171
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893
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Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, DICE/Frostbite, Dontnod, Darkworks.

France
Joined June 2011
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@SebLagarde
Sébastien Lagarde
3 years
(Not mine but from one anonymous Unity Employee)
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@SebLagarde
Sébastien Lagarde
3 months
After almost 9 years at Unity it is time for me to move. It have been a blast. I opened the Unity Paris office end of 2015 and Unity France is now multiple offices with more than hundreds of employees.
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@SebLagarde
Sébastien Lagarde
3 years
Really love the look! Powered by Unity HDRP :)
@NVIDIAGeForce
NVIDIA GeForce
3 years
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS! Learn More → #RTXOn
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@SebLagarde
Sébastien Lagarde
7 years
We have publish a new e-book about Photogrammetry in Unity with Layered shader from HDRP: . We provide also a demo with project source (assets, code) for PC and PS4 to test and learn. All is free to reuse.
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@SebLagarde
Sébastien Lagarde
9 years
I am proud to announce that Unity will open an office in Paris (France) that I will join as Director of rendering research.
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@SebLagarde
Sébastien Lagarde
3 months
For me it's time to get back to game and pure graphics programming. I am very happy to join the team of @MichalDrobot at @InfinityWard as a Principal Graphic programmer!
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@SebLagarde
Sébastien Lagarde
7 years
Following various post of SRP and Lightweight render pipeline, here is a little overview of Unity High Definition render pipeline:
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@SebLagarde
Sébastien Lagarde
3 years
Can't be more exited by this acquisition. Unity welcome Weta Digital!
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@SebLagarde
Sébastien Lagarde
5 years
Me, in a middle of a back somersault :). Unite Copenhagen
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@SebLagarde
Sébastien Lagarde
5 years
Pictures of all passes of HDRP 7.2.0 (no VR, no MSAA, no DXR show) with injection point for custom pass / custom postprocess
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@SebLagarde
Sébastien Lagarde
6 years
Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: And full pdf here: . Other doc materials are still available here:
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@SebLagarde
Sébastien Lagarde
7 years
Please experiment our new delighting tool for photogrammetry workflow and give us your feedback on Unity forum.
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@SebLagarde
Sébastien Lagarde
6 years
Our Siggraph talk about unity's HDRP is vailable (graphics). The pdf include several extra slides not show during presentation due to lack of time
@mirror2mask
Natalya Tatarchuk 🇺🇦
6 years
#rtradvances slides from @SebLagarde and @zalbard sharing the design principles and details of @unity3d high definition rendering pipeline including material and lighting advances are posted on
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@SebLagarde
Sébastien Lagarde
6 years
Unity labs "grenoble" publications page have been updated. So much great work!
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@SebLagarde
Sébastien Lagarde
6 years
We have update our Fontainebleau demo for Unity 2018.3 and HDRP 4.8.0 and upload it on Github: … (This demo is education materials with Unity project available. More info: …)
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@SebLagarde
Sébastien Lagarde
8 years
We release free pack of 7 HDRI based on our Siggraph talk (): . Info.txt file contain metadata
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@SebLagarde
Sébastien Lagarde
7 years
Really happy to see that a 4th edition of "real time rendering" book is coming. . It has always been a reference for me.
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@SebLagarde
Sébastien Lagarde
6 years
Practical multiscattering compensation from microfacet tech report by @eturquin (which is the implementation used in HDRP) is finally public: . Thanks to @self_shadow to get permission and hosting it + writing great blog post series
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@SebLagarde
Sébastien Lagarde
1 year
Talks of Siggraph Advances Rendering 2023 are now online:
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@SebLagarde
Sébastien Lagarde
5 years
HDRP 7.2.0 is available. This is our first "official" out of preview package. We have large number of fixes there. Sill there is remaining issue: This version is compatible with 2019.3.0f6 but there is know crashes for Mac and Vulkan fixed in 2019.3.1f1 and for DX12 fixed in 1f2
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@SebLagarde
Sébastien Lagarde
3 years
A great blog post about the recent work of @Auzaiffe and @pydon regarding addition of volumetric cloud in HDRP:
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@SebLagarde
Sébastien Lagarde
5 years
Here is a sandbox of HDRP DXR to play with. (Require TRX card). Github: Forum:
@unitygames
Unity for Games
5 years
We've just released an experimental DXR sandbox project in which you can play around with real-time ray tracing in Unity! Please note, this is a prototype and the final implementation of DXR will be different from this version. Start exploring now:
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@SebLagarde
Sébastien Lagarde
9 years
After a year of feedbacks we have updated our Siggraph 2014 course notes ( @kiwaiii and me): "Moving Frostbite to PBR" http://t.co/1NNqjsxMQf
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@SebLagarde
Sébastien Lagarde
8 years
We finish our new VR headset prototype (cc @Chman )
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@SebLagarde
Sébastien Lagarde
2 years
Great paper with collaboration of Unity Labs to improve LTC area light with anisotropy
@KtAakash
Aakash KT
2 years
Happy to share our work accepted at @I3DCONF 2022, in collaboration with @eric_heitz & Jonathan Dupuy from Unity Technologies. "Bringing Linearly Transformed Cosines to Anisotropic GGX" Analytic anisotropic shading from area lights! @PJNarayanan @unity
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@SebLagarde
Sébastien Lagarde
6 years
Unity deliver its free automotive material library today (made with HDRP and stacklit shader graph).
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@SebLagarde
Sébastien Lagarde
3 years
Wow. Visual feeling is insane.
@timsoret
Tim Soret
3 years
Stellar camera animation & programming, on top of the superb naturalistic rendering. Ride 4, PS5, full video:
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@SebLagarde
Sébastien Lagarde
6 months
Highly recommended. And proud to see a mainline HDRP powered game (I.e no engine modification). The HH team worked hard and are insanely passionated. This game deserve sucess :)
@HaroldHalibut
Harold Halibut out NOW!
6 months
🚀Fourteen years in the making, Harold Halibut is finally available now on Steam, PS5 & Xbox! 🎉
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@SebLagarde
Sébastien Lagarde
9 years
The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn available at http://t.co/8jneFBdzhG
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@SebLagarde
Sébastien Lagarde
7 years
Slides of my talk available :)
@mirror2mask
Natalya Tatarchuk 🇺🇦
7 years
Slides for "Physically-Based Materials: Where Are We?" by @SebLagarde posted on from #rtropenproblems #SIGGRAPH2017
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@SebLagarde
Sébastien Lagarde
6 years
Collaboration between Unity and Disney for animation short: Baymax Dreams short rendered with Unity's HDRP! Behind the scene:
@DisneyChannel
Disney Channel
6 years
Is there really such a thing as too many Baymaxes? See all three Baymax Dreams shorts on Disney Channel YouTube and in #DisneyNOW !
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@SebLagarde
Sébastien Lagarde
5 years
Finally, paper from Morten Mikkelsen about Surface Gradient Base Bump Mappnig Framework that we used in HDRP:
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@SebLagarde
Sébastien Lagarde
8 months
This Apple Viso Pro show have been develop in house at Unity - immense kudos to the team - and render with HDRP (in offline mode). Hope we will be able to see some trailer online.
@AppleVisionPro
Apple Vision Pro  News
9 months
The award-winning Prehistoric Planet from Jon Favreau is reimagined with Apple Immersive Video. Prehistoric Planet Immersive whisks viewers along a rugged ocean coast where a pterosaur colony settles in for an afternoon nap, which proves to be anything but restful.
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@SebLagarde
Sébastien Lagarde
2 years
This!
@flaviocopes
flavio
2 years
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@SebLagarde
Sébastien Lagarde
7 years
Some months ago @lharduin have written a guide for dark dielectric material: , I think it will help you @Vincent_d_izo :)
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@SebLagarde
Sébastien Lagarde
8 years
Advance real-time rendering course siggraph 2016. Slides start to appear
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@SebLagarde
Sébastien Lagarde
8 years
Siggraph 2016 PBS course details and schedule: . I will give a talk about how we capture panoramic HDRI at Unity.
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@SebLagarde
Sébastien Lagarde
9 years
Example of screen Space glossy reflection implementation http://t.co/YGNZwvhPq4 (following @YasinUludag gpu pro 5 article)
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@SebLagarde
Sébastien Lagarde
9 years
1st day at Unity Paris office :) #unity3d http://t.co/UehVe42Ja5
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@SebLagarde
Sébastien Lagarde
4 years
Unity 2020.2 is out: . And come with HDRP 10.2.2. Lot of new thing in this version compare to 2020.1/2019.4. Full list is here:
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@SebLagarde
Sébastien Lagarde
3 years
Another great acquisition for Unity: Ziva dynamics. Time to make all those great tool available to everyone.
@unity
Unity
3 years
We’re taking real-time character creation to the next level 🙋‍♀️ 👹 🐊 Unity + @ZivaDynamics are making realistic, lifelike character creation accessible and scalable for all artists. Read more on the blog 👉
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@SebLagarde
Sébastien Lagarde
9 years
"Accurate Analytic Approximations For Real-Time Specular Area Lighting"
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@SebLagarde
Sébastien Lagarde
10 years
The course note of "Moving Frostibe to Physically based rendering" are available : http://t.co/mF0MduONNU . Take a breath it is a long story
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@SebLagarde
Sébastien Lagarde
8 years
Unity Paris flight for Siggraph!
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@SebLagarde
Sébastien Lagarde
4 years
Me, in a middle of a back somersault, Cirque de Gavarnie
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@SebLagarde
Sébastien Lagarde
5 years
Short Unity blog post about HDRP Raytracing (in Preview):
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@SebLagarde
Sébastien Lagarde
10 years
Let's centralized GDC 2015 link at one place :) : http://t.co/Yep4RDJTLn (thanks @skaven_ )
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@SebLagarde
Sébastien Lagarde
6 years
Proud of The reveal of VFX graph. Credits @JulienFryer @peeweekVFX @PaulDemeulenaer and Tristan. (Still experimental)
@unitygames
Unity for Games
6 years
The Visual Effect Graph is a node-based system that is both easy to use and flexible. It empowers artists to create stand-out, AAA-quality projects. #UniteLA Learn more:
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@SebLagarde
Sébastien Lagarde
6 years
FPS sample game, VFX graph and spaceship demo, Disney Bmax short, Megacity demo. All powered by HDRP. Source code here: #UniteLA #unity3d
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@SebLagarde
Sébastien Lagarde
3 years
Yet another news in the game industry. Unity acquire Speedtree creator. Welcome to the team! :)
@unitygames
Unity for Games
3 years
Interactive Data Visualization, Inc. (IDV), the maker of SpeedTree, has joined the Unity family! SpeedTree enables creators to easily model vegetation, and joining forces will create a deeper integration between Unity and SpeedTree. Learn more 👇
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@SebLagarde
Sébastien Lagarde
7 years
This is the most impressive real time demo about a Forest I have seen. Congrats to the Unity demo team.
@vesseff
Veselin Efremov
7 years
A glimpse of Book of the Dead - our new Unity interactive demo #unity3d
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@SebLagarde
Sébastien Lagarde
6 years
Another set of cool vfx samples for VFX graph done by @peeweekVFX (require HDRP).
@unitygames
Unity for Games
6 years
We have a new batch of #VisualEffectGraph examples for you to pick apart! Get Magic Lamp, AR Radar and Voxelized Terrain here: . More about VFX Graph:
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@SebLagarde
Sébastien Lagarde
6 years
Me, in a middle of a back somersault, Dry Tortugas :)
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@SebLagarde
Sébastien Lagarde
6 years
Thanks to @renderwonk @pointinpolygon @kenpex @SebHillaire @miwanicki to have work on a new edition of RealTime Rendering book. It is so helpful for many people. Bookmark it:
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@SebLagarde
Sébastien Lagarde
6 years
Here is a video of the spaceship demo show during VFX graph presentation at Unite LA. Small demo with game-like walkthrough to highlight capabilities of tool:
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@SebLagarde
Sébastien Lagarde
6 years
We have done several HDRP improvement since 2018.2. I advice to jump to this version. It still a preview, we work heavily on next iteration.
@unitygames
Unity for Games
6 years
2018.3 brings lots of enhancements to our High-Definition Render Pipeline, including updated inspector UI, better platform support and much more! #HDRP
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@SebLagarde
Sébastien Lagarde
6 years
Great work of Light and Shadow studio on this car configurator with HDRP: (artists are amazing :))
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@SebLagarde
Sébastien Lagarde
8 years
Don't miss this new real-time area lights work. The first to be both correct and usable (and no patent!).
@eric_heitz
Eric Heitz
8 years
The area-lighting in @unity3d 's Adam demo explained in our paper: with Jonathan Dupuy, @self_shadow and @daveneubelt
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@SebLagarde
Sébastien Lagarde
6 years
Unity Paris is looking for a graphic programmer to push even more shiny pixels to the world. Details here: :
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@SebLagarde
Sébastien Lagarde
5 years
Morten Mikkelsen have also a new blog post page with links to all his papers:
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@SebLagarde
Sébastien Lagarde
6 years
Love the 5th element looks of megacity demo. Really impressive amount of details :)
@unitygames
Unity for Games
6 years
4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019.
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@SebLagarde
Sébastien Lagarde
4 years
Finally. The short Windup render fully with Unity HDRP is public. Beautiful!
@yibing_art
Yibing Jiang
4 years
The full movie of Windup is on youtube unity chanel now!! now!
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@SebLagarde
Sébastien Lagarde
9 years
Real-Time Rendering of Physically Based Optical Effects in Theory and Practice: http://t.co/QaYUH1jX2f
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@SebLagarde
Sébastien Lagarde
6 years
And second job offer. Unity Paris is looking for a graphic engineer to work on realtime automotive (highly realistic rendering!):
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@SebLagarde
Sébastien Lagarde
6 years
Another example of content achieve with Unity new HD render pipeline
@unitygames
Unity for Games
6 years
The real-time revolution in automotive has arrived! We’re excited to bring our rendering technology to auto creators, which we’ll be showing off at our very first Unity AutoTech Summit at #UniteBerlin .
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@SebLagarde
Sébastien Lagarde
3 years
Me, in a middle of a back somersault, Latilly
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@SebLagarde
Sébastien Lagarde
3 years
Me, in a middle of a back somersault, Puy de Dôme
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@SebLagarde
Sébastien Lagarde
10 years
New blog post. Update of the DONTNOD chart for PBR with Unreal engine 4: http://t.co/zerTic06Pz
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@SebLagarde
Sébastien Lagarde
3 months
But the craziest adventure have been to create the HDRP and managing folks from HDRP team and VFX Team. Made so many friends, have spend so many fun moments and enjoyed graphics so much with insane demo delivered by Unity Demo team.
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@SebLagarde
Sébastien Lagarde
10 years
Advance in light transport: some theory and a lot of practices. Some slides and note available : http://t.co/MEHxvQhxS4
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@SebLagarde
Sébastien Lagarde
8 years
New monitor calibration guide: on Unity expert guide section by @lharduin
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@SebLagarde
Sébastien Lagarde
8 years
Unite keynote - Links to area light on Unity labs website and downloadable package for Unity
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@SebLagarde
Sébastien Lagarde
5 years
Short blog post about states of HDRP + addition information on the Unity forum (thanks to @alelievr and @Yoriculaire for the help)
@unitygames
Unity for Games
5 years
High Definition Render Pipeline is now verified in 2019.3 - with new features and artist tools for achieving high-fidelity graphics! Take a look 👀
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@SebLagarde
Sébastien Lagarde
8 years
Wow, the 'Chou romanesco' found in some part of France really looks like a fractal generated image :)
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@SebLagarde
Sébastien Lagarde
2 years
Blog post about new short Lions demo highlighting Ziva animation and our new hair software rasterizer for HDRP develop by @johnparsaie :
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@SebLagarde
Sébastien Lagarde
5 years
Me, in a middle of a back somersault, Fumba island :)
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@SebLagarde
Sébastien Lagarde
7 years
Mind opening and blowing talk by @marcosalvi this afternoon about deep learning. Rendering pipeline be ready to change :)
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@SebLagarde
Sébastien Lagarde
2 years
Wow. Graphics are impressive!
@reachthefinals
THE FINALS
2 years
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@SebLagarde
Sébastien Lagarde
10 years
The slides from our ( @kiwaiii and me) talk "Moving Frostbite to PBR" now available on the Siggraph PBR course page: http://t.co/fPvQyUYOHP
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@SebLagarde
Sébastien Lagarde
10 months
Really interesting video (in french) about flocking behaviour: . We are used to Boids (Reynolds) for graphics demo but there is more interesting variation currently.
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@SebLagarde
Sébastien Lagarde
5 years
Welcome to the team!
@SoufianeKHIAT
Soufiane KHIAT
5 years
New job @unity3d #HDRP at Paris
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@SebLagarde
Sébastien Lagarde
10 years
New post about the siggraph 2014 course note of "Moving Frostbite to PBR" of @kiwaiii and me: http://t.co/9vExaVVRJF.
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