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Samson
@SamsonFGC
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24 | He/Him | Jackass on the internet | Not good enough at fighting games | pfp by @antiv3nomfgc
Joined August 2014
@DoobusGoobus Now I need some really gritty art of Maxwell writing "slow" with his teeth after the flash breaks his arms.
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#GGST_EL .Elphelt can also do kara super to beat invuln options after K rekka and it auto hitstop OSes itself so you dont get the super on hit/block and can keep mixing. On top of this you can still choose your next rekka on hit/block by pressing the button at the same time as H.
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#GGST_SL Small optimization on this route that might be character specific + CL SMH = dead chipp for 0 starting tension
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It's surprising how many people still fail this one. Inspired more from a microgame on the warioware inc. stage in brawl than an actual microgame. #GGST.#GGST_HA #GGST_HC.#GGST_IN
Proposed Fighting Game Terminology. "warioware". When your success is based on a situational test of skill, not related to any particular decision you or your opponent made. "I lost to some fakeass reactable warioware setup because I didn't press 6P in time. ".
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@GuileWinQuote Fun Fact! In Guilty Gear Strive all of the previous versions of characters are actually still in the game so they could LITERALLY just flip a switch and add version select, at least to local play, but they haven't done that because of reasons unknown to man or beast.
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#GGST_DI fireball>fireball is a 2/3f gap if they're crouching lol and since it's a projectile there's no pushback and you can just loop it
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#GGST_SL 5K>2D>5H otg seems promising!.P dandy lets you meaty with its late or bump ahead.Empty P dandy leaves you +1 out of non big body throw range to bait reversals/hard call out fuzzy jump or backdash with cS. Also autotimes meaty bite.
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#GGST_SL Neat pile bunker frc conversion into 1 rep of reverse pile bunker. You can do 2S>K Dandy instead of 2H>P Dandy if you're too close to the wall.
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#GGST_SL I think this is gonna be the optimal off of CH/universe its late. Variant of the route for universe bump ahead in reply
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@UltimaShadowX Was blessed to hear the TOs call out to John Fortnite Kennedy at the monthly yesterday.
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#GGST_AB .air routes into high jD are good for when you're about to run out of juice and let you eat the forced unrage mid combo without dropping.
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Im cooking
@itwhiffed Thanks to @SamsonFGC for telling me you can actually get a c.S starter and corner steal if you wait for them to land after the DP. Very cool stuff
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#GGST_AB .After Dondonz figured out how ABA's rage super's unique scaling (bonus hits from gauge have 80% min damage lol) I decided to put together a high meter cashout sequence to maximize gauge gain. (This isnt max damage just something I thought was at a reasonable resource)
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#GGST_JO meaty guard crush that beats everything lmao.Really big reversals like RTL can invuln through the card pop and punish mist finer recovery.
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do people want these to be lows? Like be so fr do you want sin catching your walk back into full corner carry with kara super? Do you want elphelt to have current nago beyblade? Do you want I-No to have a low with a 5H gatling? Do you want Testament???.
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#GGST_SL It's also acceptable to complain about this.
I forgot to record and post this but if you're gonna complain ab slayer's answers to rock complain ab this lol. Also most characters can to iad fbrc air button to do basically the same thing as 6K fprc.
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#GGST_BR Really early wallslump concept. The idea is to use 214S to confirm the wall slump on hit and leave us plus on block while also taking advantage of the access to 214K for mix. The vid isn't actual successful attempts but should give an idea of what it kinda looks like
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#GGST_SL Consistent point blank CH/universe It's Late route. Loses 11 damage on sol compared to the optimal but it's all autotimed.
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#GGST_EL afaik this is the best you're gonna get off of a grounded CH cS without spending meter.
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#GGST_SL Due to some wonky tracking this sequence outspaces throw with wild assault. Be careful out there gamers!
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#GGST_JO if HC leaves a 7-9f gap in his GC zoning you can force a whiff with 6K. Literally a natural born gambler. Any larger gaps can lose to fS if in range or are at least going to be a bit of extra resource drain. Shorter gaps are easy to backdash.
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#GGST_JO cS optimal oki situation thread 1/3.Midscreen cS optimal into safejump setup. Also reminder that a lot of this routing can go out the window close to the corner because you get so many more options for better combos and idk what's optimal at all ranges.
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#GGST_JO Quick Chart I made of my current understanding of what combos are optimal on each character
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@Aerodat_ I remember when someone was like "I just picked up this game and got a record amount of sidewinders" and quote retweeted noah jd with a fucking blue beat combo.
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#GGST_DI relatively meter efficient concept to true string into WoL set while continuing a blockstring
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#GGST .Hi, guy that decided to test this at 2:30 in the morning here to say that not only is this not real, it is the exact method to make ram's throws untechable! I didn't know how this bug worked before, now I do!.8f delay gets shimmied, 9f/10f delays can't tech
I'm being dead serious btw. The gap between sword toss and explosion is 8 frames while the throw tech window is 10 frames, which means despite the guard crush if you fuzzy your grab during the explosion you can NEVER get shimmied here, even if the throw hits meaty. Ridiculous lol
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#GGST_JO pos bonus loop initial concept. Card pop>vault deal low enough for the plus on block deal setup should be a frame trap. Have to find versions that are more consistent on FD.
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#GGST_AB normal hit into rekka confirm metered combo route.you can opt to replace the second dp with 6H with less wallhealth to still end with unrage into keygrab.
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#GGST_JO.Burst safeish two touch where the second touch is TK mist finer on ramlethal. Current limitations:.Requires full burst at round start.fS>5H>cWA only works on crouch CH.Without risc build you can't kill on the TK mf.the TK mf confirm isn't stable if they FD jH>cS
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#GGST_SL After 5K>2D>236K you can meaty with another 236K for plus frames. A nice added benefit is that due to the forward movement you can OS backdashes as fast as 18f with throw! This isn't reversal safe but it's fast enough that people probably aren't reaction dping the meaty.
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#GGST_DI also yea its relatively simple to wallslump from throw if you have icefield up which leads to a slump with wings of light active and also a fish to meaty for you.
#GGST_DI Ice field pop does allow for combos, kinda? The extra hit you get is essentially an otg on an airborne opponent its really weird. Meaning that she's not really gonna get super blown up from it. However, dizzy can restand off of it using spike to get an actual combo.
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#GGST_AB another application of this that's kind of obvious is to keep all that gauge you just built and then do normal super after to get even more and now you're in positive bonus with a full rage gauge. Not sure if this is 100% worth it but I'm documenting this.
#GGST_AB .After Dondonz figured out how ABA's rage super's unique scaling (bonus hits from gauge have 80% min damage lol) I decided to put together a high meter cashout sequence to maximize gauge gain. (This isnt max damage just something I thought was at a reasonable resource)
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