Senior character artist at Free Range Games. 3D character artist with 23+ years of experience.I have worked for videogames,TV shows,movies,toys and collectibles
Euruska Commander I worked on while on Forever Winter, this character was so much fun to work on. I worked on the high-res, low-res, textures and render(not just render lol), based on a concept by Rael Lyra. Riloe released another awesome video study of the game on his youtube
New shots of Hazel from South of Midnight. As character lead I worked 2,5 years on this project and worked on 2 of her versions, the one you see here and the black and white costume visible at the end of the video. I also did preliminary work on the huge Catfish she is riding in
One of the characters I made for Forever Winter. Screen grabs from a recently released video on Youtube. Concept by Rael Lyra. I worked on the HP,LP, texture, render
One of the characters I made for Forever Winter. Screen grab from a recently released video. Concept by Rael Lyra and Miles Williams. I worked on the HP, LP, textures, render
Teaser of another character I made for Forever Winter. I worked on HP, LP, textures, except the HP of the cross red lights that was done by the awesome Carlos Fuentes. Small note for the people that reached out to me: I’m not working on FW anymore, I had to leave at the end of
I’m still swamped with packing to prepare for my move at the end of the month. The apartment is looking like a crazy maze atm. I did find time to do my first Blender test render, using an old sculpt of mine. It’s neat to see what we can get with no textures
#piccolo
I textured and posed the rest of my Allen fan art model. Rendered in Unreal and tweaked in photoshop. I can’t wait for Friday to see another invincible episode!
#InvincibleOnPrime
#Invincible
last round of screen grabs taken from the publicly released Youtube video. These show some of my work on Forever Winter. Concept art by Rael Lyra, Kai Lim and Miles Williams. My past few posts only show a part of the character work I did on this project. I can't wait to be able
South of Midnight's trailer is out! I worked for 2 and a half years on this project as the lead character artist. I worked on the main character, the girl in the trailer, I also made the rabbit in this trailer. I can't wait to see the other characters and monsters I worked on!
I opened Unreal Engine on my personal computer for the first time in 3 years. I use it every day at work but haven't taken the time to update it on my own PC. I gathered the UE characters I made years ago and placed them in the same scene…
I ended up reworking the face, toning down the wrinkle noise and reworking the textures. At one point I will have to make proper hair....that's not the part I enjoy the most so I keep delaying😅. I need to redo a face anim capture to, and try to get something less jittery
Some new shots of my work on Forever Winter. The game will be on early access on September 24th on Steam! I’m not part of the team anymore but I wish the best to the project! Here you see a head I modeled and textured. I also did the body armour textures and Fabio Henrique did
My Shazam fan art in Unreal, heavily inspired by the awesome Alex Ross’ version. I will continue making the hair sculpted in my models in case I decide to print them as figures for my shelves ⚡️
One of the characters I made for Forever Winter. Screen grab from a recently released video. Concept by Kai Lim and Miles Williams. I worked on the HP, LP, textures, render
Toriyama influenced all my life. Taught me to push myself, aim for higher, be nice with others. I learned a lot from his art and I even got work opportunities thanks to the characters he created. Here is a part of the DBZ models I have made through the years, Thanks sensei!
Dabura statue I sculpted for my own DBZ collection (Not for sale) . I sculpted it in Zbrush, 3D printed it with my Anycubic Photon MonoX, and painted by my wife.
Update for my She-Hulk sculpt. I still have to adjust her hair line and a bunch of other things. I will have some time on Thursday and I can’t wait to start her textures then. Hair is fully sculpted since I want to 3D print her
I opened my Cell sculpt, was ready to do the cuts and keys to have it ready for printing and… instead I did that. It’s neat but it’s still not ready to print 😅
I was doing some maintenance on my hard drive and found a bunch of DB sculpts that I forgot about so I made a list of what I made :). Most of them are from 2016,17 ,18. I have few more recent ones but can’t show them yet
Update for my Hulk fan art. Still a lot to do and not enough free time but I’m enjoying making it. Sculpted in Zbrush, textured in Painter and rendered in Maya. Still planing to 3D print it once it’s done.
#hulk
I downloaded the Youtube video and made a cut of the parts showing my work on Forever Winter. The music is not from the game, I just put it there to have something :). Project directed by Miles Williams, concept by Rael Lyra and Kai Lim. I did HP, LP, textures, skinning, and 3D
did a first groom pass. I wanted to learn how to go from Xgen to UE. It's pretty crazy that we can even do that :). Groom needs more work and I need to learn how to have color variations in the UE hair material
Small note for those who don’t know me.
I worked on South of Midnight for 2.5 years but I changed studio 1.5 years ago. I did work on Hazel and many other characters that haven’t been shown yet. The game was already amazing back then and they are bringing the game to the next
Akuma early pass in Unreal. Quick sculpt pass to have something to play with the skeleton/anim and see how it looks in UE. Body mesh is using a custom normal map and the 3dscanstore Male7 color texture for quick preview. Now that I have this working and moving in UE I will be
I didn't have time to continue Cell but I was able to do a test print for my Piccolo sculpt. I printed it at 25 cm/9.8 inches. I have few issues to fix but I like how it looks overall. He will look nice on my shelves :)
I'm calling this one done. It was supposed to be a quick sculpt to 3D print but I got caught up in the rendering. I will leave it alone for a while and get back to it to sculpt the hair and prepare everything to 3D print it. Cheers
#hulk
still playing with this when I can. I'm now using the MetaHuman topology and UV but I couldn't figure out how to customize the rig and still have it working as a Metahuman for the facial stuff. I had to bake a capture I did with my phone but it's not as good without blendshapes
Work in progress of the next character I want to 3D print to add to my collection. Hair, Eyebrows, pants and teeth are still very rough and the body still needs work but it's getting there. After this one I want to go back and finish Sasquatch to print it too
#hulk
Custom Marvel Legends head I started today after work. I received my Wolverine ML but I don’t like the head so I’m making a new one. It will be 2cm/0.78 inches so I won’t push it more than that. Now I need to unpack my printer that I haven’t had the time to do since I moved
Another image of my Hulk model in Unreal. I used the free City Subway Tunnel from the Epic marketplace for the background, added lights for the character and tweaked colors etc inside photoshop
I have been playing a bit of Street Fighter 6 this weekend and seeing Marissa made me want to make a She-Hulk to go with my Hulk sculpt. Early work in progress, I’m trying to only work on the low poly for now to get her pose and silhouette the way I want
I'm having fun with Unreal. I used my old Aldebaran model as a player and used the new UE motion matching anim. It's quite fun to play with. I have few issues I can't figure out and if someone knows the answers please let me know. 1-My player is always running, I can't walk even
I finally found some time to paint my Piccolo sculpt. I’m not as good a painter as my wife so I only applied flat Colors with Vallejo paints. Luckily it works for this one :)
I added my Kami and Piccolo models in my Unreal scene. Tomorrow I will add my Dabura. It’s fun playing with my old models but I need to start something new
I added my Dabura model in Unreal. I made a new scene to check materials and textures. The asset preview is all black on my machine, same with materials preview and I can’t find why. Also how do you get HD video from PC to instagram or Twitter?
still recovering from a neck surgery I had on Wednesday. It was supposed to be minor but it still hurts and makes me move like Keaton in the old Batman movie. Didn’t have time to start the first texture pass but I was able to sit long enough to adjust her hair line and face a bit
My work on Jaal for Andromeda. I did the base anatomy, a suit prototype and the head for the angara. Final version with scars and patterns was done by the awesome Herbert Lowis
To close my statue chapter here are some statues I have sculpted over the years. I have 3 projects to close but after that I will be focusing on my health and rest .I had 2 other projects that got canceled and can't show, and 4 others that I don't know what will happen. Cheers!
Phoenix Colossus I sculpted back in 2016. Back then I used the services of Ownage to print and paint this metal boy. It’s still one of my favourite piece I made.
I have been sick for the past 2 weeks and ended up in the ER... I'm getting better but I wasted my vacation and had to stay in bed all that time. I didn't have time to continue on the sculpt but at least I prepared a simple lighting scene in UE to better show what I did so far
I asked my wife to paint my 3D print and this is what she did! I’m so impressed. She is not an artist, it’s her first time painting a figure and she used my old acrylic paint and brushes. Now I want her to paint my other prints :)