Sorry but
hearing Colleen, VA of Tails, fucking say the Lemon Speech in Tail's voice is truly one of the most bizarre things to have recently occured, what the fuck LMAO
also side note genuinely shoutout to the artist at valve here for drawing chell with her actual skin tones from portal 1 rather than her more pale whiter look from portal 2, actual fucking king/queen shit to do that
Reminder:
I do not like Valve, the corporate entity that runs Steam and sits on it’s ass doing nothing.
I like Valve, the team of developers who create some of the best video game titles there is.
So while conducting research on the original Herobrine image in order for me to make that fake ‘second post’, I ended up discovering something absolutely groundbreaking to our understanding of Herobrine’s origin point.
In short, the “original post” is not where he began. 1/?
Fun Fact! To this day, the source of the first music track in Portal's initial trailer is unknown. There is no known origin other than it being some kind of royalty free music, with it's only known other appearances being in a German porno and a Hypnosis video.
Valve could very easily enter the game engine race and be a legitimately viable competitor if they actually sat down and released a Source 2 SDK, given just how incredible Hammer 2 is.
Unfortunately I don’t think that’s happening anytime soon, but I can dream, right?
Portal: Revolution, a mod I've been keeping up with a few years now and having been in development for much longer, has a proper trailer now AND a release date for the 5th of January, 2024. Very much anticipating this one!
The Companion Cube that GLaDOS tosses to you in the Portal 2 ending is the exact same design as the original Portal 1 version of the cube, meaning Portal 1’s visuals are still canon.
The toilet in Portal 1, when you flush it, thanks you in the Turret's voice.
Aperture Desk Job features that universe's origin of the Turrets, being originally toilets that fired ammunition...
...v-valve?
A while ago I was testing some of the HL2 Episode 3 materials and textures we have from games like Alien Swarm, and I just fucking learnt today that GMod was fucking prepared in advance by automatically detecting maps named with the prefix of "ep3_".
Deltarune fans when the character we’ve only ever seen speak in a research log and while conducting an experiment suddenly speaks informally (must be an entirely new character!!)
Like no seriously, this is 100% Gaster and I feel fanon bias has led people to think otherwise.
SOMEONE AT VALVE SAW MY VIDEO ON THE PORTAL 2 SIXENSE DLC'S, HEARD ME ASK WHY THE PERCEPTUAL PACK IS STILL AVAILABLE FOR DOWNLOAD WHILE THE MOTIONPACK ISNT, AND THE PERCEPTUAL PACK GOT FUCKING DELISTED FROM STEAM HOLY FUCKNG SHIT HAHAHAHAHA
When you leave Old Aperture in Portal 2 at the end of Chapter 7, you go up a staircase. On the left wall, there was meant to be text simply reading “01”.
This text does not appear ingame because the overlays used to construct it lack assigned brush faces due to clipped brushes.
Out of curiousity, I did actually try and sketch what White Eyes may have looked like from the descriptions of the fanart provided on the thread, they might’ve looked something equivalent to this:
White Eyes is the original form Herobrine took, and even more importantly — White Eyes was referred to with *feminine* pronouns, and was not a white eyed Steve.
A thought I've had:
Half Life 3 and Portal 3 have parallel problems to face.
- With HL3, you have a perfect story basis to continue off of, but what do you do for it's gameplay?
- With Portal 3, the formula is ripe for unique iteration, but what do you do for it's story?
OK, so we all knew this was inevitable. If you chuck HL2's levels into Portal RTX, you can load them, but they look like this. But, for some reason, if you're out of bounds... then everything renders, even all the lighting is converted automatically.
Why does everyone forget that you can only make portals on moon rock surfaces like nobody ever mentions that when talking about Portal gun hypotheticals it's kind of important
Portal RTX has just recieved a release date of December 8th, 2022 in a new video by NVIDIA. Things seem to be looking better and better as times goes on, the criticism worked, y'all.
Alright, so let me break it:
There is a new Portal 2 Leak.
No, it is not what you expect, it’s pretty boring from the perspective of beta fanatics, and infact, is just more terrible news for modders.
I’m going to oversimplify the explanation here so that people understand. 🧵
This right here is the alleged link to the ‘original Herobrine post’, it’s on the Minecraft wiki page for him and everything.
However, while looking into how 4chan’s image file saving formats work, the legitimacy of this link was brought into question.
Then we made a Discovery. Something that shook our understanding of Herobrine.
He wasn’t the first.
Something noticed was the fact there was other names for Herobrine — obviously “HIM”, but also “Dead Notch”, but the most interesting…
…is “White Eyes”.
By the way - We know whatever next big project Valve is cooking has Houndeyes. When S2 Hammer got updated with soundscript examples, part of it included a reference to attaching items to Houndeyes. This Houndeye is undoubtly for that, whether its Citadel/Neon Prime or whatever.
The formatting of the numbers in the image URL is a Unix Timestamp, it’s essentially a universal time for the internet. Now, it’s said that the original Herobrine story was posted on August 19th, 2010 due to THIS tweet. This lines up, as the version number matches the time slot.
But perhaps the most interesting piece of White Eyes lore pertains to the OP of the Thread, the 13.ogg video they linked.
It was posted a whole day prior to the thread, and if you take a look at the video, you may notice a familiar face…
From what was merely a rendering bug, it led to a skeleton/spider abomination hiding in the dark, and then would evolve into a white eyed Steve hiding in the fog.
It literally was never intended to be a meme. It was a developer injoke that popped up during the development of Portal 2 and was retroactively applied to Portal 1 later down the line. It’s why there’s so much Hoopy in Portal 2 - he was an injoke, not intended to be a meme.
@_nyapakapow
Literally @ Portal
The guys at Valve really thought "Hoopy the Hoop," the hoop that bounces in front of you in the ending of Portal 1, was gonna be the big meme among the Portal community.
Look at where that got them.
As it turns out, there was fanart, even a whole design concepted for White Eyes. She was some sort of half skeleton, half spider with a comparison to the Spider Mastermind from DOOM. These fanart pieces are all lost media.
I should note Spider Jockeys did not exist yet.
It’s a good day for if you like Portal Beta stuff!
The actual Prospekt Era/2005 design for the Portals have now been rebuilt using ACTUAL 2005 assets. We still lack a ‘closed’ texture beyond recreations, but for all intents and purposes - we have the 2005 Portals now.
So, where the hell does this image come from?
In truth, I still don’t know. Me and a friend of mine immediately got into digging through the Minecraft Forums to try find an answer, checking through as many posts talking about Herobrine. Note how people are talking about it:
OK i read the whole post
CLAIRE HUMMEL you are such an awesome motherfucker for doing all the art here and drawing chell like this makes me incredibly pleased i am happy
this isn't gonna be mentioned at all in the portal rtx video but i need to give a shoutout to my absolute fucking favourite worst aperture logo i've seen come out of this
‘Herobrine’ was around longer than the Copeland stream, obviously. There has to be an initial first posting for the image, but we literally do not know where it’s from, it may not have even been on 4chan originally. All these old posts link to the Minecraft Wiki’s reupload of it.
This is one of the funniest things to come out of Portal 2’s development.
Just, the whole fucking ticket booth from the parking lot having fallen through the ground and landed on a catwalk.
…but if you read the Unix Timestamp, it says the image was posted on the 31st of August, 2010.
That’s a day after the infamous Copeland Brocraft Stream incident.
I mention this, because of the name of Herobrine.
Herobrine is really a nonsense name, but call me a conspiracy theorist on this one - I think the person who made the original Herobrine image, and named them as such, did it as a homage to Endorphine, who might’ve inspired them.
Now, we don’t exactly know when White Eyes became Herobrine, but it had to have been sometime between August 14th to August 18th, it’s the only time frame that makes sense for the original story to have been made in.
The two cents I’m going to throw into the Portal 2 discourse happening right now - as literally the biggest Portal 2 fan on the planet - is that Portal 2 is so, so, so much more than just the humour, and trying to defend it by just quoting the jokes back at people doesn’t work.
Herobrine… Endorphine…
Not too big of a stretch, I could imagine it being what happened.
I brought this all up to Dahomey, who I’ve been told is a expert on the legacy of Herobrine. We had a nice conversation, and they’re very much intrigued by the impact of White Eyes too.
However, White Eyes was almost certainly the proto-Herobrine, and it’s because of the OP, Endorphine, who very likely was either the creator of White Eyes or responsible for popularising the concept.
So this is currently where things stand. The story of Herobrine is likely inspired by White Eyes of whom is based on a rendering bug in the Alpha versions of the game. The “original 4chan link” is false info and we don’t know where or when Herobrine was first actually posted.
I just checked out of curiousity by naming a map with "ep4_" and no, it doesn't create an Episode 4 category. This was specifically fucking implemented for Episode 3.
The upcoming
#RTXRemix
REST API integration w/ ComfyUI will enable modders to:
🟢 Use thousands of generative AI models
🟢 Generate new details in textures
🟢 Transform an entire game scene with a single text prompt
Check it out in Portal RTX.
Celestine is her prototype name, not her ‘full name’, she’s just Chell.. Why people will try and interpret cut content as being part of the ‘canon’ is genuinely beyond me
For those curious:
- This level took me about 2 days to beat, not including the time spent actually making it.
- Yes, that is Sonic Forces music.
- Here's what the level layout looks like.
For the record - I think part of why a Source 2 SDK hasn’t happened is because they’ve yet to do a new flatscreen Half Life on the engine, which I reckon serves as a better engine base than CS2 or HLA have been. I don’t think s&box is exactly a good supplement either.
Because you can easily just drop maps into Portal RTX and it will automatically convert the lighting, it makes it very easy to port mods into it.
So of course, here's Portal Epic Edition RTX.
Having now experienced everything they’ve done for this Anniversary Update - this is all incredible. The inclusions of obscure content, seeing Ivan and Proto-Barney officially in, and the new maps are super fun!
I hope these celebratory updates become a standard for the future!
Half-Life turns 25 this weekend, and we're pushing a big update to bring back some of that 1998 feeling with restored original launch day content, brand new multiplayer maps, a look behind the scenes with the original development team, and more:
There have been attempts in both alternate instances of the song to extract it from the videos it's used in, however we still have yet to ever get a clean rip of them.
New Portal RTX Footage was dropped from IGN. It seems like NVIDIA is now genuinely responding to some of the feedback from the community, and have actually fixed a lot of complaints I originally had when it was revealed.
This fact is probably why NVIDIA was not allowed to change the design of the cube in base Portal RTX, and had to lock their redesign behind a secret code to unlock it.
ICYMI: Portal RTX has a new update that added several new secret Cube redesigns. I'm here to announce that I was actually approached by
@hexeract01
to pitch a 'lore inspired' design and after thinking over it, the Arts & Crafts Cube skin is what came out of that pitch!
Incase no one's been keeping up with how insane Jabroni Brawl is nowadays:
Here's Left 4 Dead 2's Dark Carnival but inside of Team Fortress 2's Helltower Underworld.
A reminder that they had to get permission from Valve to use these IPs, and it is going amazingly.
if anyone wants to do some sort of video or whatever on this since it’s pretty huge info, just make sure to credit me and my friend
@ToothpasteVixen
for the discoveries since this was the result of us 2 digging and theorising about it
@Ya_Gurl_Ry
For the sake of educational purposes - It's called "Diebstahl & Alarm in der Feuerwehr", there's a clip of it on YouTube that features the music!
To this day, the biggest mystery about Portal that I’ve yet to solve is where in Washington state the Portal Team took this picture to use in the ending outside shot of Aperture Science.
None of this means that Garry has some inside knowledge about Ep3 or something, it would've been really easy to implement a check for maps prefixed with "ep3_" and creating a HL2 Ep3 category for it. I was just caught off guard by this existing at all.
'How A Flash Game Changed Portal History' is now out. Thank you so much to
@wecreatestuff
and
@weier_josh
for assisting me in the research for this documentary.
A link can be found in the reply below, grab your popcorn because it's an hour long!
One of the best pieces of Portal 2 cut content I think is the fact they had written Cave Johnson on a phone-call with Breen, and Cave making the claim of Breen having "evil black satin pillows".
Is he like. Assuming that. Or does Cave know something we don't about Breen.
Do you hate the Portal 2 ARG Radios strewn about Portal 1 for ruining the atmosphere with their music? Ever since the Steam Deck update - you can actually disable those radios from ever spawning.
`portal_disable_radios 1` is the command you're looking for.