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LootLocker
@MyLootLocker
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Following
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The plug and play backend for developers to build, ship, and run their best games. Skip the grind and level up your game. Creator of #GameToolsTuesday
Stockholm, Sweden
Joined November 2016
RT @AWSGameTech: 🎮 @TheGang_Gaming is leveraging @MyLootLocker & AWS to uplevel player experiences across its game catalog while streamlini…
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Congrats @wearelucidlabs! Another hit game powered by LootLocker <3
We have BIG news. Bloom has officially been named the Best Indie Game in this year's #GooglePlayBestOf awards! Thank you to our fans, to @GooglePlay, and to everyone who enjoyed the game. We don't do it for the awards, but it definitely doesn't hurt. 😍
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RT @CABergendahl: Adding IAP in Unity or Unreal Android games is a mess, with limited docs available. While @MyLootLocker makes cross-plat…
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Introducing Feedback, our latest feature! Feedback comes in 3 flavors: 🧑💻 Player Feedback: Allow players to report other players, which is useful in multiplayer games for addressing inappropriate behavior or cheating. 🛠️ UGC Feedback: Enables players to report user-generated content (UGC), such as custom assets or levels, ensuring content quality and compliance. 🕹 Game Feedback: Lets players submit reports on the game itself, including bug reports, performance issues, or general quality feedback.
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RT @CABergendahl: It's 2024 and a game that grossed over $10MM on PC is not launching on new platforms with cross-progression / cloud save.…
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We're powering @turborilla's latest game @RallyClash! Learn more about the partnership in our latest case study 👇
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RT @scrspc: Our upcoming jam looks like it's on pace to be our biggest one yet! Polymars x ScoreSpace starts in 4 days!! @itchio
https://t…
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RT @scrspc: Announcing our biggest jam yet... PolyMars x ScoreSpace! Developers will have 72 hours to make a game. PolyMars and other ju…
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