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LootLocker

@MyLootLocker

Followers
468
Following
727
Statuses
982

The plug and play backend for developers to build, ship, and run their best games. Skip the grind and level up your game. Creator of #GameToolsTuesday

Stockholm, Sweden
Joined November 2016
Don't wanna be here? Send us removal request.
@MyLootLocker
LootLocker
24 days
RT @AWSGameTech: 🎮 @TheGang_Gaming is leveraging @MyLootLocker & AWS to uplevel player experiences across its game catalog while streamlini…
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@MyLootLocker
LootLocker
3 months
Congrats @wearelucidlabs! Another hit game powered by LootLocker <3
@wearelucidlabs
Lucid Labs
3 months
We have BIG news. Bloom has officially been named the Best Indie Game in this year's #GooglePlayBestOf awards! Thank you to our fans, to @GooglePlay, and to everyone who enjoyed the game. We don't do it for the awards, but it definitely doesn't hurt. 😍
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@MyLootLocker
LootLocker
3 months
🚀 Today we've launched Triggers 2.0, now with improved performance, stability, and full integration with our rewards system. Create flexible, reward-based player actions effortlessly. Check out our blog for the full scoop! 👉
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@MyLootLocker
LootLocker
4 months
RT @CABergendahl: Metadata for the people!
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@MyLootLocker
LootLocker
4 months
🚀 Introducing: Metadata Store custom data across features like Leaderboards, Progressions & Catalogs. From map details to promo tags, the possibilities are ♾️Supports 5 data formats + game read access control for extra security. 🔒 Learn more 👉
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@MyLootLocker
LootLocker
5 months
🦆 bird 🦆 games 🦆
@CABergendahl
Alexander Bergendahl
5 months
Mother duck said "quack quack quack quack" and all the Steam wishlists went up like that 📈
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@MyLootLocker
LootLocker
5 months
RT @CABergendahl: Adding IAP in Unity or Unreal Android games is a mess, with limited docs available. While @MyLootLocker makes cross-plat…
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@MyLootLocker
LootLocker
5 months
Adding IAP to your game shouldn’t cause a headache 🤕 right? But it does. There are practically no guides out there to help. Not anymore! This is the most detailed guide for implementing IAP into an Android game.
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@MyLootLocker
LootLocker
5 months
Introducing Feedback, our latest feature! Feedback comes in 3 flavors: 🧑‍💻 Player Feedback: Allow players to report other players, which is useful in multiplayer games for addressing inappropriate behavior or cheating. 🛠️ UGC Feedback: Enables players to report user-generated content (UGC), such as custom assets or levels, ensuring content quality and compliance. 🕹 Game Feedback: Lets players submit reports on the game itself, including bug reports, performance issues, or general quality feedback.
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@MyLootLocker
LootLocker
5 months
RT @CABergendahl: It's 2024 and a game that grossed over $10MM on PC is not launching on new platforms with cross-progression / cloud save.…
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@MyLootLocker
LootLocker
6 months
We're powering @turborilla's latest game @RallyClash! Learn more about the partnership in our latest case study 👇
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@MyLootLocker
LootLocker
6 months
We're back from our summer vacation and ready to start shipping lots of exciting features this fall! First new feature off the factory floor? Reward Groups! Learn more 👇
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@MyLootLocker
LootLocker
6 months
RT @scrspc: We just ran our biggest jam ever!! 364 entries in 72 hours. Absolutely insane.
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@MyLootLocker
LootLocker
7 months
RT @scrspc: Our upcoming jam looks like it's on pace to be our biggest one yet! Polymars x ScoreSpace starts in 4 days!! @itchio https://t…
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@MyLootLocker
LootLocker
7 months
RT @scrspc: Announcing our biggest jam yet... PolyMars x ScoreSpace! Developers will have 72 hours to make a game. PolyMars and other ju…
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@MyLootLocker
LootLocker
7 months
Links to all of the games:
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