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Max Pears
@MaxPears
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Lead Level Designer @PCFPeopleCanFly #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / Opinions my own #leveldesign
UK
Joined July 2012
This weeks #Podcast I share some of the best #UE5 Plugins to help with your #leveldesign Youtube: Spotify: Apple: Some great work to help your folio stand out! #gamedev
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Come join the #leveldesign community with almost 700 designers reading the weekly mails (Monday/Wednesday/Friday) do not miss out, as we offer Q&A Fridays, so please bring your questions as well: #gamedev #gamedesign
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A great article on #LastOfUs2 by @arnaldo42 who breaks down his whole design process to his Flooded #leveldesign Really enjoyed it and I am sure you all will too
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Check out proffesional Architect review Dune's architecture and what it says about its people @damileearch
#Games #Architecture #LevelDesign
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It is a small detail, but changing the shape of doors or corridors can instantly speaking with the players subconious #games #leveldesign making them feel safe, uneasy or sell the world we send them through.
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So close to 700 members on the mailing list #gamedev #gamedesign If you want to join, ask questions and hear more about #leveldesign then please join now Would love to hear your thoughts!
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@sdgiesselmann Yh that is it man, it really depends on the team around you. As I have seen it measure either Intenesity or engament. You do have to think of other teams perspective. Appreciate your additon to this thread mate
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Start of a new month, which means I have some #gamedev resources I want to recommend to help you improve Youtube: Spotify: Apple: #games #leveldesign
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@timofpripyat I think people feel they are not 'representative' of the mission, others feel it is a waste of time & finally because changes come to missions all the time, it feels that it can become out of date
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@OctopusGilded Ah, some people think they are a waste of time, that they are not actually useful. I do not, as it gives you an overall better view
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A great video on the topic of Pacing by @TimLevelDesign I hope his great voice, and smooth edits help open your eyes to its great powers #gamedev #games
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I heard about the incredible work by Rebecca Ford and how her journey to Creative Director was a different path to others. Blows me away how #Warframe still carves out a constant place in gamers hearts & minds after a decade #gamedev #Games #GameDesign
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Throwback to #DEATHLOOP and how @ArkaneStudios keeps knocking their #leveldesign at such a high level is incredible! Play it! #Games #gamedesign #games
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Over 200 of you amazing #gamedev have joined the mailing list! We are in full swing with more #leveldesign & #gamedesign info coming every Monday, Wednesday & Friday! If you want to learn more then please join as well: #games
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