A brief showcase of things I've made so far for my "Kaiju Slayers" project. Not as flashy as I'd hope but it'll improve with time I suppose 🤷♂️
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A proof of concept for a elemental combat system for a game that doesn't exist 🙃
Wanted to mess around with elemental combat as an extension of the combat itself
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Now you can 'hop' off ray waves and do grabs and twists. Some of the rotations get pretty intense if done with enough speed but I kinda like a bit of jank in there 😅
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Last sneak peek for a while, need to stop recording myself playing and actually work on the game lol. Anyways, I don't rail grind as much as the testers do so excuse my sloppy transitions. (Also the DmC music playing is just what I listen to when I script)
Just finished this cutscene module the other day still ironing out the kinks but things are looking good so far.
(Twitter vid compression hurts me emotionally)
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Add more rails around the temp map, honestly, the rail system could use a little polish when it comes to the controls. Expect some more rail grinding related updates 🤠
Managed to fix the momentum decay on wall riding and decided to record a bit of how the movement systems are coming along for Soar V3 🛼
Still figuring out how I'd like to revamp rail grinding
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Been helping
@Vedden_
with a Blue-Lock inspired soccer league. Actually managed to make a decent pass even though I haven't played Ro-soccer a day in my life 👍
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I'll keep working on this for a bit. The idea I have plan for this kinda lives and dies by how fun mobs are to fight so gonna need some time to cook up some cool mechanics 🧐
Last one of these I'll be posting for a little bit. I think I'll try making this into a small little game for this year 😌
Music from the FF7R Soundtrack (worth a listen)
Lightning Magic is next up on the chopping block! Along with wind and flame magic this will be one of the core magics players will have access to. Using different lightning equips will help you dominate the battlefield!
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SOAR Szn 🛼 continues!
starting to figure out how I want the combo system to function for both movement (showcase coming soon) and combat
all for that sweet sweet dopamine 🧠⚡️
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the Soar! stress test will open sometime around 4 PM EST. The Discord will be open before then hopefully. Idk how long I'll keep the game open but I will update on here and Discord as to when that will be happening.
What the cool kids see when they join "SOAR!" for the first time. The free flame animation pack and the 5 re-rolls come up to a R$ 795 value, Credits can be used for in-game color rerolls (500k = 300+ color rerolls) and you start off with the one best skates stat-wise.
The first stress test for Soar! will just be assessing game performance and simple road progression (Levels 1 - 30) for the common and Uncommon roads. There will also be a rated race and duel mode to test the ranked system.
"Wubba, wubba. I'm in the pink today, boy!"
Celebrate kills and taunt foes with funny emotes! Unlock new and unique emotes with merit or game codes!
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Through fighting and gaining merit you'll be able unlock cool mystical items that can assist you in battle. Experiment with different loadouts and find the best combination of magic and mystical items that are right for you!
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Combat Demo Breakdown:
11/5 - Initial Testing (content creators/new wave testers play and give feedback)
[Brief Maintenance Period]
11/6 - Main Testing (game will be open to the public for 8-12 hours)
[Brief Maintenance Period]
11/7 - Main Testing will resume until 5 PM EST
We love casting spells 📖🌬️
Some stills from my upcoming magic battleground game! Game will be available on all platforms 📱💻🎮
Release Date: TBD
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Preview of the new menu layout for Soar! V3
Tried to make it more stylized and intuitive than the V2 version 🤷
Still got stuff to fill it out with (icons mainly 😮💨)
Been revisiting this World Trigger inspired combat I made a while back. Gave the dagger class some air combo'ing ability to chain into their skills. No big plans with this system yet but let's see what comes of it 🤷
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