Today marks my last day at
@Naughty_Dog
! 🐾
Joining this studio was an absolute dream come true for me. It's been my goal for the past 17 years, and being part of this team, making games here, has been an incredible achievement that I'll always be proud of.
I had the privilege
Tips & tricks - Here I'm using an opacity msk & a heightmap w/ POM to fake the thickness of the ornate details. The only mesh is the frame of the door and the handrail, the rest is just a texture made w/
@Substance3D
#Thelastofus
More images
@ArtStationHQ
Tips & tricks - Here is another video showcasing the blending work done inside the capitol in
#TheLastOfUs
Each RGB channel of my vertex color allows me to paint the different materials according to the way my shader is set up.
More renders
@ArtStationHQ
:
It was disheartening to see our game come to light in such a way this week. After all these years of working in the industry, I never get used to it! But I'm proud we're finally able to share this gameplay trailer in HD and show all the hard work the team put into it!
Killer tech review from
@dark1x
@digitalfoundry
on
#TheLastofUsPartI
! Stoked to see my work being showcased, like the Capitol Building or the Subway - You guys even spotted these "morph target" I added on the carpet! I wasn't sure any player would notice it, but there you go!😁🙌
The Last Of Us Part 1: what's new in the PS5 remaster? Here's
@dark1x
with the full 50-minute (!) tech review, including PS5 vs PS4 Pro comparisons, AI update details and much more.
My 1st
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work I made with
@Substance3D
to achieve the capitol building.
Check out the following link for more HD renders, GIF and video breakdown:
Tips & tricks - Here is how I textured these monuments. Based on metrics, I created two trim textures, a stone wall and some flat stones with
@Substance3D
.
All these materials blend with cracks, moss and wetness.
#TheLastOfUs
More breakdown
@ArtStationHQ
:
Tips & tricks - Here is how I textured these glass ceilings in
#TheLastOfUs
I used an ornate trim for the metallic frame, some baked assets & a series of stained glass materials I made with
@Substance3D
to texture the dome.
More breakdown on
@ArtStationHQ
:
Here are a few examples of the different types of decal materials I created using
@Substance3D
on the production of
#TheLastOfUs
. These textures were quite handy to add damages on concrete edges or broken wood pieces.
More breakdown on
@ArtStationHQ
:
Celebrating my 1st year
@Naughty_Dog
!!! 🐶🐾
Can't believe it's been more than a year already that I joined the kennel - Time flies!
Everyday seeing what we're achieving w/ the team... It makes me feel so proud to be part of that journey!🤩
#playstation
#gamedev
#Sony
#Naughtydog
Tips & tricks - Here is a video of the blending work done in the rotunda
#Thelastofus
The intricate pattern is made out of mesh floaters mapped & layered on top of each other. The shader allows me to paint cracks, dirt, etc..
More breakdown
@ArtStationHQ
:
My 2nd
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work I made with
@Substance3D
to achieve the monuments in front of the capitol.
Check out the following link for more HD renders, GIF and videos:
My 3rd
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work I made with
@Substance3D
to achieve the rotunda room inside the capitol.
Check out the following link for more HD renders, GIF and videos:
Excited to announce that starting next week, I'll be sharing the material work I've done on
#TheLastOfUs
!
This series of galleries include mat balls, texture breakdown in
@Substance3D
, shader/blending videos, etc.
The 1st gallery drops on January 17th
@ArtStationHQ
!
#PortfolioDay
1st month
@Naughty_Dog
has been amazing!🐶🐾
On boarding in a new studio is always a stressful moment but despite wfh it went very well thx to the help and support from everyone out there!
You guys made me feel part of the team since Day1 and I'm extremely grateful for this!!! 🙌
Height and Albedo breakdown of the moss material created for the open world in
#GothamKnights
.
Every shape and pattern has been procedurally made with
@Substance3D
without the use of any external programs.️
More HD renders & GIFs
@ArtStationHQ
:
Tips & tricks - Here is another video showcasing the blending work done on the carpets inside the Capitol.
#TheLastOfUs
My vertex color's RGB channels enable me to paint materials based on my shader setup.
Additional renders and breakdown
@ArtStationHQ
:
Here is another video showcasing the shader & blending work done on the wallpapers inside of the capitol in
#TheLastOfUs
.
My vertex color's RGB channels enable me to paint materials based on my shader setup.
Additional renders and breakdown
@ArtStationHQ
:
@Dream_WaIker
Thanks man! So glad DF spotted these "morph target" I added on the carpets of the Capitol building! I wasn't sure any player will notice it, but there ya go!😁🙌
Height and Albedo breakdown of the trim material created for the rotunda in
#TheLastOfUs
Every shape and pattern have been procedurally made with
@Substance3D
without using any external program.️
More HD renders, GIF & video breakdown
@ArtStationHQ
:
#PortfolioDay
Hi, I'm a Senior Environment Texture Artist
@Naughty_Dog
with 17 years of experience in the game industry, working on titles like Heavy Rain, Horizon Zero Dawn, and AC Odyssey! Here's a glimpse of my work on
#thelastofus
and some of my favorite personal projects!
Height and Albedo breakdown of the brick trim material created for the open world in
#GothamKnights
.
Every shape and pattern has been procedurally made with
@Substance3D
without the use of any external programs.️
More HD renders & GIFs
@ArtStationHQ
:
I had a blast celebrating with the team the release of
#thelastofuspartI
last week! I gotta say that seeing this Firefly edition signed by everyone hit differently. I ACTUALLY worked on this game. It feels so unreal. But it truly happened - My very first
@Naughty_Dog
game!!! 🐾🎮
#ThelastofusPartI
#Artblast
is now live on
@ArtStationHQ
🎨
I'm thrilled to share w/ you these 18 Environment Art galleries showcasing what I've been working on for the past 2yrs
@Naughty_Dog
!
Materials & Breakdown will be coming out soon.
Hope you like it!
16years ago, I started in the industry working on a bunch of small games for PS2/PSP/NintendoDS & Wii, but my very first AAA game shipped was Heavy Rain
@Quantic_Dream
- The latest was
#TheLastOfUs
@Naughty_Dog
🎮✨️
Height and Albedo breakdown of this wood lath material created for the museum in
#TheLastOfUs
Every shape and pattern have been procedurally made with
@Substance3D
without using any external program.️
More HD renders, GIF & video breakdown
@ArtStationHQ
:
My 7th
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work made with
@Substance3D
to achieve the Boston Museum exterior.
Check out the following link for more HD renders, GIF and videos:
This video showcase the generator I created in
@Substance3D
to author all the necessary materials for the stained glass dome in
#TheLastOfUs
By changing my input files, I generate as many variations as needed procedurally.
More renders
@ArtStationHQ
:
Height and Albedo breakdown of the trim material created for the gazebo in
#Thelastofus
Every shape and pattern have been procedurally made with
@Substance3D
without using any external program.️
More HD renders, GIF & video breakdown
@ArtStationHQ
:
My 5th
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work I made with
@Substance3D
to achieve this massive hall inside the capitol.
Check out the following link for more HD renders, GIF and videos:
Tips & tricks - Here is how I textured this hall w/ a few materials in
#TheLastOfUs
The intricate floor pattern is made out of mesh floaters mapped & layered on top of each other. The shader I created blend w/ cracks, dirt, etc
More renders
@ArtStationHQ
:
Height and Albedo breakdown of the rebar material created for the
#TheLastOfUs
Every shape and pattern have been procedurally made with
@Substance3D
without using any external program.️
More HD renders, GIF & video breakdown
@ArtStationHQ
:
Height and Albedo breakdown of the wood planks material created for the water tower in
#GothamKnights
.
Every shape and pattern has been procedurally made with
@Substance3D
without the use of any external programs.️
More HD renders & GIFs
@ArtStationHQ
:
Last year, I released this series of tutorials in collab w/
@ArtStationHQ
The reception I got from the community was incredible! Check out the links below to have access to these free classes & watch a full breakdown of my Vikings scene, fully made w/
@Substance3D
&
@marmosetco
Hi everyone,
I'm thrilled to share that I've recently joined the incredibly talented team at
@LightspeedLAstu
as a Principal Environment Artist!⚡
My main responsibility, will be to create a robust material library, while also developing a skilled department that contributes to
It's out! My very first
@Naughty_Dog
title!!! 🐾🎮
I have no words to express how honored I am to have been part of this journey with our talented team. We put our everything into remaking
#TheLastofUsPartI
, pushing further to reach the next level of polish we are known for. [P1]
Humbled to be part of the Insanity Awards 2024 among so many talented artists!
Thanks to the
@Substance3D
team for featuring my work, I really appreciate it!
Just when I think we've hit a limit, this year's edition proves me wrong, taking us to new
The
#Substance3DDesigner
Insanity Awards celebrate artists from the community whose skills have stretched the capabilities of our tools beyond what we’d considered possible. Here's a roundup of the most outlandish creations from 2023.
Tips & tricks - Here is how I textured these carpets w/
@Substance3D
in
#TheLastOfUs
Based on references, I created all these patterns using primitive shapes & gradient within Designer. These carpets blend with mold, wetness,
More breakdown
@ArtStationHQ
:
Height and albedo breakdown of the gate material created for the capitol entrance.
Every shapes and patterns have been procedurally made with
@Substance3D
without using any external program.
#materialart
#madewithsubstance
2022 marks my 16th yr in the video game industry. My passion has allowed me to work around the world, meeting talented artists and now shipping
#TheLastOfUsPartI
, my 7th AAA game. It still feels unreal. I’m so thankful that I get to do what I love. To many more exciting projects!
Here is a video showcasing the rebar generator I made using
@Substance3D
for
#TheLastOfUs
. The graph features many exposed parameters, allowing you to create different types of decals and tileable textures procedurally.
More HQ renders
@ArtStationHQ
:
Height & Albedo breakdown of the stage flooring created for Harley Quinn’s mission in
#GothamKnights
.
Every shape & pattern has been procedurally made with
@Substance3D
without the use of any external programs.️
More HD renders & GIFs
@ArtStationHQ
:
My 4th
#Thelastofus
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work I made with
@Substance3D
to achieve the stained glass dome in the rotunda.
Check out the following link for more HD renders, GIF and videos:
I recently had the great pleasure to be interviewed by
@Substance3D
& share insights behind my pipeline for creating materials on
@Naughty_Dog
's latest game
#TheLastOfUs
!
Thx to the
#Substance
team for the opportunity, I hope you find this article helpful!
My 8th and last
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work made with
@Substance3D
to achieve the Boston Museum interior.
Check out the following link for more renders, GIF and video breakdown:
Height and Albedo breakdown of the trim material created for the capitol in
#TheLastofUs
Every shape and pattern have been procedurally made with
@Substance3D
without using any external program.️
More HD renders, GIF & video breakdown
@ArtStationHQ
:
My 6th
#TheLastOfUs
material drop is now live on
@ArtStationHQ
!!!
This gallery showcases some of the texture work made with
@Substance3D
to achieve the interior of the capitol.
Check out the following link for more HD renders, GIF and videos:
Height & Albedo breakdown of the ceiling material created for the capitol interior in
#TheLastOfUs
Every shape & pattern have been procedurally made with
@Substance3D
without using any external programs.️
More HD renders, GIF & breakdowns
@ArtStationHQ
:
@WaylanderB
People complain about gameplay by watching a video but nobody actually had their hand on the controller. Having played both, there is no comparison between PS3 & PS5.
And the prone, would have simply broken the gameplay and the combat space as it wasn't built this way originally.
So excited to be able to show more of the work we've accomplished on this Capitol Building w/ my partners and friends
@Sirgabriel4888
&
@Paraside_
!
None of these would have been possible without them and I feel grateful to be working with two of the very bests in our industry 👌🏼
Law and disorder in the old world's capitol -- now with a brand new look.
Survive the dangerous journey of The Last of Us Part I. Pre-order today for early unlocks and bonuses:
A little late to the party but happy
#ArtStationDay
everyone!!! 🎨🎉
Go checkout some more of my work at the following link:
Let's share some cool Art!!! Feel free to drop your portfolio in the comments! 😎✨️👇🏼
It's
#PortfolioDay
- I'm Jonathan and I work
@Naughty_Dog
as Senior Environment Texture Artist.
🎨Artstation:
We're looking for new talent so drop your folio in the thread for extra visibility or if you’re looking to join the team! I'd be happy to help!
My 1st
#GothamKnights
material drop is now live on
@ArtStationHQ
!🎨
This gallery showcases some of the texture work made w/
@Substance3D
to texture the open world of Gotham City.
Check out the following link for more HD renders, GIFs and gameplay videos:
Exciting news! I'll be speaking at
#GDC2023
alongside my friend
@JaredSobotta
at Substance Days on March 21 from 2:40-3:40pm. We'll be sharing insights about The Material Art of The Last of Us Part I!
Thanks to
@Substance3D
for this amazing opportunity!
#NaughtyDog
#TheLastOfUs
It's an incredible milestone! I'm excited to announce that I've hit 20K followers on
@ArtStationHQ
! I'm grateful for the support from the community & the opportunity to work with some of the best teams in the industry, including
@Naughty_Dog
!
#gamedev
Height and Albedo breakdown of the sidewalk material created for the open world in
#GothamKnights
.
Every shape and pattern has been procedurally made with
@Substance3D
without the use of any external programs.️
More HD renders & GIFs
@ArtStationHQ
: