Game's name : ---No Vacation for an Executioner---. Steam page available. Waiting for your wishlist.
Progress: Free Demo may come out before Sep. 2024.
Steam Page is AVAILABLE! Please see my profile to get the link(too long to post here). New indoor scene updated, tried some "moonlight shining throw the grid window" effect.I love harpsichord, although I know nothing about playing instrument.
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Pick up item test. The Picking is also an interpolation animation. It will be different according to the height of the item. Consume item will spit a residue, small fun detail.
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The harpsichord can be played. It's one of the scene I most want to show in the entire game. The piano version of <Winter>, quite right vibe, or maybe it will change. "No vacation for an Executioner", wishlist available~.
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Updated parry hint UI, and rapier critical attacks. You can execute by one hit when you find the right moment. Will be bit when you fail. New outfit, Justaucorps Rough. (Working on steam page, wishlist very soon)
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Just finished the basic movement but taken a month to build a new scene to test a set of weird SHADERs. The chrome-like shinning is quite pretty on the sword.
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Titlescreen done. Almost finished the whole system coding. It's time for the new scene. Game's name:No vacation for an Executioner. Steam page available.
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Many games intentionally omitted the reloading of Flinklock guns (Bloodborne for exp), since it takes long time. But it's so cool that I decide to keep it! It's also an upperbody act that can be done when walking.
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It's a story about a frustrated executioner in late 17th century. He hated his job and ran away from the gallows. It aroused a riot of monsters, he had to clean up this cruel mess...
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Some drafting screenshot just to test the title design. Finally this game has its name : No Vacation for an Executioner. It's inspired by the Book : The Hangman of Paris, by Claude Cueni.
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Steam Page is AVAILABLE! Please see my profile to get the link(too long to post here). New indoor scene updated, tried some "moonlight shining throw the grid window" effect.I love harpsichord, although I know nothing about playing instrument.
#gamedev
#indiegame
#IndieGameDev
Wrote a new shader just for fun,you can control and replace the ambient map, like the comic dot map for example. Hope it works, still testing.
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Thank you so much for adding it to your wishlist. It's over 1K now. I will keep updating the develop process. Game's name: No vacation for an Executioner.
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Exciting news! My game Lueur is now on Steam and available for wishlisting. 😊
Explore the shadows, rebuild your realm and bring back light to the world. 🕯️
Wishlist here:
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Very happy I will join Avery's podcast at May 10th 10:00pm(EST). Every episode he will invite a horror game developer to talk about their games. Please follow Avery's channel at Youtube: Whispers Of Horror.
@soavecito
Finally, I found the correct Fibonacci function from Bad Normals' tutorial. Bad Normals made it in geo-nodes, good and detailed tutorial which I recommand to watch. I test it by sverchock Python. Also played around some node materials. Octane is still good.
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@maximilianoohmk
Some basic items can be transformed to some artifact items by some craft, it's also a main mechanic of the workshop. Maybe I will show it next time. I am not sure if some items can be used as weapon, but at the plan of the demo they are just eatable or ammo to reload.
@ElM__Art
No, sorry I haven't record any develop step. I just have some clips to share the character modeling on another platform but not very interesting, like this one:
Fixed a fatal bug - Moonlight Thermae
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via
@JJWong34755181
Thanks for the feedback of Matchwork Studios, some fatal bugs was fixed and updated.
@InfoRosebrock
Yes it's a good idea. I am just thinking the crows are enemies in many games, so I want to make it some different and more interesting. maybe they will fly away but revenge at the other scene that you won't expect. Anyway they will be an important NPC.
@duhfuckistan
Thanks! yes, but I think I will keep the speed like this since actually every scene is quite small, I am still trying the right tempo though. Thanks for your advice😉