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Peter
@HttpPeter0
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21-year-old wannabe everything; either making games or playing them
Joined November 2016
ok guys time for some 2025 #RobloxDev goals I guess: - Attend RDC for the first time 🙏 - 100M+ visits across all games - 10K+ CCU across all games - 50K+ group members - be involved in a Roblox event
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@alexpie322010 part of the reason for this is because scripters tend to just make the games themselves rather than work for someone else, at least that's what I do
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@sleitnick furthermore, maybe if their directions are almost identical (like a head-on collision), check which is going faster.
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@sleitnick Wikipedia never really was unreliable anyways. People act like it is, and while it's true people can edit articles with false information, it's typically quickly corrected. Most information has citations, as well.
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@CptRaphie @PalashRBX Can you give some examples of low quality games that did better *just* from the icon being Squid Game themed, with little to no actual Squid Game content added?
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Let me put it this way - if you have 2 different games with the exact same icon, the higher quality game with better overall stats will get more players and do better. Yes, CTR helps, but it's irrelevant if the game itself doesn't retain anyone and doesn't get any impressions for clicks to happen.
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@CptRaphie I just don't agree with CTR getting your game pushed more. It just gets you a higher percentage of clicks from impressions, but the impressions don't come from CTR, they come from other stats.
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CTR is important, I never said it wasn't. It's just not important in the way you originally said it was. It's important to have a high percentage of clicks, but you need lots of impressions to make it worthwhile. Those impressions come from things like monetization, retention, etc. Without the impressions, CTR is irrelevant.
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