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Ben Hand
@Handyman1998
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Environment Artist @RockstarGames ๐ฎ ๐จ Prev. EnvironmentArtist @ThisDeadWinter Yes my personal work is inspired by Dark Souls.. https://t.co/tzaiCCYcAI
Manchester
Joined April 2019
RT @chloehx21: LOOKING FOR WORK. Unfortunately I've been given the news for the 2nd time I've been made redundant alongside many from splasโฆ
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RT @JamesNaughton98: A sneaky preview of the latest #ue5 environment im working on, still very much WIP.
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RT @chloehx21: Well here we go again.... Due to redundancies at Bulkhead I'm open to CONCEPT roles. I will do an updated art post soon ๐
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@RushiBhatt184 I couldn't say for the programming side but I've never had a problem with Ue's performance whether it's for game dev environment art or personal work. it all depends on what you have in the scene,shader complexity and how you've optimised your assets
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RT @AMolina_2000: Here's the master material blend I created for the Advanced Substance CGMA courses I took. This was an interesting opporโฆ
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@trlaaki Thanks! The outer layer is this simple mesh using material displacement Then the inner damaged layer is a rubble mesh using a sculpt base mixed with rubble scans and sculpted brick meshes slotted in.Hope that helps!
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@pixelasylumart If you mean the ground in the foreground the shadows were lifted to make up for the lack of directional "sunlight" I went for art direction over complete realism
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